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Grid Iron Mind Games ...
The classic sport guessing game continues some forty years
later. Do you smell a blitz? (C or H defense) and call a #3 Sneak
or do you throw into the dreaded 17-I and watch the ball go sailing
in the opposite direction? FBS is a simple game to learn. If
you know anything about football, you can be playing in minutes.
Rookies often give experienced players fits with their unexpected
play calling and upsets are not uncommon. As a 3-time champ,
I prefer playing other experienced players who tend to be more
predictable than rookies. Although veteran players tend to do
better in the long haul ... witness the four members of our football
league who took the top four spots in 1998.
Players have a choice of three offensive charts. Ball Control
favors the run and short pass to avoid turnovers. Aerial is for
those who want a high octane offense and are not afraid of turnovers.
Pro style is a mix between the two. Each offense has its basic
plays, you just have to figure them out. (20 sided dice are optional
and have been used with little success.) You can play wide open,
shun punting and field goals, or never risk a turnover unless
you have to. Players may use any edition of offensive charts
that are MUTUALLY agreed on. Default charts are those of the
last edition.
The tournament will be in two heats so that if I lose the
first night to some lucky stiff (err, worthy opponent), I can
play again, like last year's champion did. The two Heat winners
will meet for the Super Bowl at a mutually agreed upon time.
The later games tend to use creative scheduling to accomodate
players at their convenience and allow entry into other events.
This year the tournament will adopt the two-dice kicking chart
of the old AH Football Strategy League and give new players a
break by allowing them use of the Home Field Advantage rule which
gives them the option of a die/dice reroll once in the first
three quarters. Extra charts will be available for those without
a game so don't let that stop you.
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