Furballs
The Mustangs tournament used the basic game rules plus
the optional rules for ammunition limits, hit types and effects,
head-on firing speed limits and breaking contact. The format
for the contest was three preliminary rounds of Axis aircraft
vs. Allied aircraft. For the first time this year, we had players
bid victory points for the choice of aircraft. The top four pilots
advanced to the semi-finals based on their won-loss-draw record,
with damage points inflicted as the first tie breaker. Players
scored two points for each hit on an opposing aircraft (but not
more than the aircraft was valued) and the printed aircraft value
for destroying the aircraft. Players were considered to draw
the game if the point difference was two or less.
Round 1 pitted two Allied F4U-1A Corsairs against two Axis
N1K1-Jb Georges. For the first time in the tournament history,
there were more Corsair wins than George wins (four Corsair wins
with scores of 15-0, 26-8, 24-7 & 29-4, one George win with
a score of 12-2 and two draws of 8-6 and 10-8). Bidding made
a difference in one of the games of this round as a George victory
became a draw when the bid was added.
Round 2 had two Allied P-38L Lightnings fly against two FW-190A8s.
There were five Allied victories (by scores of 24-3, 24-7, 24-1,
12-4, & 18-0), and two Axis victories (by scores of 26-2
and 19-12).
Round 3 matched P-51D Mustangs against FW-190D9s. The allies
again came out on top with five victories (17-10, 14-2, 15-7,
26-0, & 21-13) vs. two axis victories (13-4 and 30-16).
The first two seeds for the semi-finals were Cliff Hansen
(3-0-0 record) and Trevor Bender (2-0-1 record). The last two
semi-finalists had to be chosen by tie-breaker. Dan McGowan,
Chris Sasso, Zach Metcalf and his father Mike all tied with two
wins and a loss. The first tie-breaker was damage points inflicted.
Zach led with 53 and Chris was second with 40; just enough to
nip Mike who had 39 points and Dan who had 31.
In the semi-final round, Cliff Hansen (with two T-bolts) fought
Chris Sasso (two Mustangs). Cliff got the first kill of the game
but received a fuel hit and fire in the process. Cliff dove down
to successfully extinguish the fire, but Chris followed. Cliff
attempted to break off with his aircraft but was not able to
get away. Chris was able to get a last shot into the wounded
plane and send it down in flames and draw the game by a score
of 19-17. Unfortunately, Cliff had a conflict with another tournament,
could not replay the semi-final, and therefore Chris advanced
to the finals. The other semi-final saw Trevor Bender (Georges)
defeat Zach Metcalf (T-bolts) by a score of 19-13. Trevor used
the tactic of positioning his units last and placing them atop
one another as close to the center of the board as he could.
By placing the units as far up the board as he could, he often
got the first shooting opportunity (since his opponents would
have to turn before they faced him for a shot). The double stack
allowed Trevor two shots (one from each plane).
In the finals Trevor (Georges) matched up against Chris (Thunderbolts).
Trevor used the same tactic he had had success with in the semi-finals,
but his initial attacking die rolls resulted in only one minor
hit. Once in the middle of the dogfight, the better firepower
and defensive factor of Chris' T-bolts overcame the better maneuverability
of the Georges. Chris soon shot down one of the Georges. In the
meantime, with poor die rolls conspiring against him, Trevor
ran out of ammo before he could shoot down any Thunderbolts.
Chris Sasso was the Mustangs champion for BPA 2000 by a score
of 15-2
Mustangs Furball
As a side event to the Mustangs tournament, we held
the fourth almost-annual Mustangs Furball. In this contest, all
players (eightthis year) fly their aircraft on a single board.
The players pick an aircraft of their choice and set up on the
outer ring of the playing board, facing inward. Everyone is then
out for themselves in this target rich environment. The game
is played as in the normal two-player version with the exception
that each player has an identifying chit placed in a cup; the
chit is used to determine the player sequence for performing
an action. When a player's chit is drawn, that player plots his
move or fires weapons. Three players took jets (one Meteor and
two Me-262s) and five took either Mustangs or Thunderbolts. The
incredible firepower of the Me-262 (+14 die modifier) was too
much for everyone else. Only the jets survived (flown by Cliff
Hansen, Chris Sasso and Buck Lee) and Chris Sasso piloted the
Me-262 with the most kills. He won an etched mug proclaiming
him Furball champ for 2000. Losers were consoled for going down
in flames by receiving red-hot gum.
|