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Et tu Chase? ...
After two heats and seven boards,
the final six players met to negotiate over the method of crushing
into submission various barbarian hordes (and each other). Seven
of the eight games ended by high Influence. In one game, the
Republic fell prey to barbarian hordes. The Final also ended
this way as they ran out of time, and so technically we would
probably say that Rome fell; however, this was the final with
no further advancement determined on whether the game won or
not.
There have been a few proposals to change the advancement
or victory conditions for the tournament. All such alternate
systems have had their disadvantages. It would be nice if there
were more open Rebellions or Consul for Life votes. However,
the skill level in the tournament is such that these dangers
are carefully monitored by the players. Rarely is someone close
to even attempting a Rebellion or Consul for Life vote, let alone
succeeding. Changing the scoring system to encourage these alternate
victory conditions would probably accomplish nothing other than
to cause the players to be even more strident against them.
It was great to see players who learned the game last year
come back again. It was also nice to see some additional Diplomacy
players join in on the fun! Thanks one and all for the continued
interest in Republic of Rome!
Will "Sandy" Wible
Republic of Rome GM
Summary of last few turns of the Final Game
(with thanks to Rob Seulowitz and Chris Bodkin for their efforts)
Here is an account of the disintegration - that is, the resolution
- of the final game.
It all began when Chris Bodkin stole Lucinius Lucullus (nullifies
all Disaster/Standoff results) and another senator from Brett
Mingo. Lucinius already had 15 Influence, and could easily become
Field Consul again because of looming wars. Nick Benedict stole
one of Brett's senators, also. The thefts left Brett in last
place (after which he adjusted his strategy to keep some money
in faction treasury). As things turned out, eventually both of
Chris' new senators (one with over 100 Talents) would die from
"Nick the Knife". But that is looking ahead.
Meanwhile, one of Brett's remaining Senators was unanimously
approved as Rome Consul, though it turned out Tom Phillips was
holding the leash. Tom played him like a violin! They sent Rob
Seulowitz' Julius Caesar out of town to govern Sicily (this was
good protection for him, as he was up to 14 Inf, but he had 7
Knights so his 12 votes were more than Brett had in his whole
faction), along with Nick's Cicero.
Tom had gotten one of his Senators up to 26 Inf and had over
100T on him, too! At this point, the 1999 runner-up, Chase Bramwell,
had the lead in total Inf (which he had been quietly nursing
for a few turns), but it was still anyone's game. Rob had an
assassin card but no potential assassin. His only senator in
Rome was Cornelius, who had 20 Inf and Rob wanted to keep him
alive for the final count. Having sent everyone else with an
Influence under 15 out of town, Brett had no choice but to nominate
the new Consuls from Chris' and Nick's factions. (Although, Chris
and Nick had enough votes to assure their nominations in any
event.)
Tom waited patiently for the Consuls to be elected before
playing a Tribune to move a Consul for Life vote, and no doubt
held a Secret Bodyguard or two to stave off the rain of daggers
that would surely pour down on him. Even so, he had a couple
of hurdles to overcome in order to become Consul for Life. He
did not have enough money to win the vote outright and would
have had to assassinate Chris' Pontifex. Chris, meanwhile, clearly
had plans of his own, involving Lucullus as Dictator, his own
Consul for Life Nomination, and over 70T in play. Chris was debating
playing the Graft card immediately to stop Tom's potential Consul
for Life but decided to wait.
There can only be one Consul for Life vote taken per Senate
Phase, and, once the players verified that the vote could interrupt
before a Dictator could be appointed, Chris realized he had to
act fast, so he played Graft to undo the Tribune. Tom didn't
have another Tribune, so his CFL plot was undone. Now Chris played
his ace - he was saving his Assassination to knock off Nick's
Consul, allowing him to appoint Lucullus Dictator on his own.
He succeeded in the assassination, but before he actually made
the appointment, Nick got even instead of mad. Rob had
no expendable Senators, but had the Assassin card. Nick had an
experienced Assassin, but no card. And thus the attempt was initiated.
However, just before Nick rolled the die, who should throw out
ANOTHER Assassination card? Why Chase, who smiled quietly to
himself as "Nick the Knife" put the Field Consul out
of our misery.
Ah, but cheers of victory soon became wails of defeat as folly
was discovered - with no Consuls and no Dictator, there was no
one to prosecute a war, and Rome was doomed to fall! Frantic
searching of the rules (by everyone except Chase) found only
the cryptic statement that in the event no Consuls exist, "a
Dictator will be elected by the Senate if the HRAO calls for
such elections" [9.91]. "Will"? Not "may"
or "must"?
Pandemonium ensued.
We all agreed a Dictator is never mandatory, and there's no
"last eligible candidate" exception for the Dictator,
and we all agreed that no senator in Rome would win such an election,
certainly not while Chase and Tom had the votes and money to
oppose them - which they did. And no one could allow either of
those players to be Dictator, since that would guarantee them
victory (Tom via CFL, Chase since he could fail to win the war
and still win the game).
That's when the rest of the knives came out.
Tom's only chance to top Chase in total Faction Influence
was to Assassinate one of Chase's senators. If he succeeded on
a dr of 6 but then got caught by a subsequent Bodyguard card
and reroll, Rob would have been in first place! However, he missed.
In despair, Rob threw senile old Cornelius at Tom with a dull
dagger and rolled a 1, knocking himself into last place for no
reason whatsoever. Brett took a whack at someone, just to join
in the fun, with no result.
The game ended in such a state of confused aggravation, no
one really took the time to applaud Chase's cunning, wily win.
He had managed to keep a total Influence lead for the last few
turns and played a very efficient game, getting us to do his
bidding without our being even remotely conscious of it - and
that's what Republic of Rome is all about! All in all,
the Final was a very well balanced game, with Chase and Tom playing
a cut above the rest.
Notable Quotes from WBC
"Your vote isn't relevant."
When it rains "Wreath faction, politically and economically
crippled by the petty, vindictive senators of Rome, sees its
remaining glory shattered in the field of battle as it suffers
two disasters in the same turn and the Field Consul as a casualty."
"Turn 1: debate centers around controversial doctrine of
'minimal force'; Advocates win the protracted debate and send
the field consul to Sicily with few troops. Turn 2: Rome beset
by unconquered Sicilian slaves, Carthaginians, Germans, and Macedonians."
"Senator Calpurnius dies on the first turn due to all the
excitement."
"Turn 5, after a strategic blunder by Tom"
"Q: What would you do as censor?" A: "Needlepoint."
"Weird stuff happened."
"Then all heck broke loose!"
"I intend to build a palace of gold with an ivory pool filled
with money, in which I will swim every day. I enjoy swimming
in money. It's good for my health."
"Next year you will be dangerous, as you saw how to REALLY
play the game."
Several rules questions arose during the tournament. After
research, the answers have been finalized and included here.
Questions and debate on these points are always welcome.
6.3 Errata: Delete "game consequences are such
that it makes no difference to which Senator(s) of a Faction
the money is given at this point so". The final text should
read, "Although the money dispensed technically belongs
to each Senator who earned it, the money need not be given out
in the exact amounts earned by each Senator, but can be given
as a lump sum to one."
This does not allow redistribution of funds before 6.3. Funds
left over from previous turns must remain in the Faction Treasury
or Senators' Personal Treasuries until 6.3. However, the new
funds for this turn may be given all to one Senator. That
Senator may use those new funds to give Contributions.
9.8 Assassin cards may be played to aid an attempt
initiated by another player. However, Bodyguard cards may be
played on your own Senators only.
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