battle cry [Updated August 2001]

BCY  3 prizes Experienced Swiss Elim Continuous 
 
     
    9  Round 2 13  Round 3 14  Round 4 15  Round 5 17 Final 18    

  Valley  

Ilan Woll, CT

2001 Champion

2nd: Jeff Mullet, OH

3rd: Ben Knight, MD

4th: Jeff Evich, MD

5th: Brian Conlon, OK

6th: Gene Billingsly, CA
Event History
1991    None      -
1992    None      -
1993    None      -
1994    None      -
1995    None      -
1996    None      -
1997    None      -
1998    None      -
1999    None     -
2000    None     -
2001    Ilan Woll     56

AREA Ratings:

GM: Andy Lewis

Confederates by a whisker ...

58 players answered the call to arms in the inaugural Battle Cry tournament at WBC. This lead to 14 groups of four for the round robin after the GM and designer withdrew to act as spoilers in the single elimination. This was perfect since it meant only the winner of each round robin advanced. In the round robin, everyone played all three of the other members of their group in Brawner's Farm. This scenario was picked since the data available showed it was one of the most balanced scenarios provided in the game. To pick sides, you bid casualty dice to play the Confederates. Unfortunately, I didn't ask for bids to be recorded, but I do know some went as high as five dice. This was taking a real chance since rolls of artillery could lead to losing flags as well as other important assets before play even started.

11 of the 14 groups were won by players going 3-0. The remaining three group winners were decided based on head-to-head match-ups. There were 84 total first round games of Brawner's Farm played. The Confederates won 58. So under heavy testing, the scenario isn't too balanced. The interesting thing is the average Confederate win was by 2.6 flags, while the Union wins were by 2.3 flags. This means there weren't many games decided by one flag. Overall, the Confederates captured 444 to the Union's 354. The breakdown of side choice for the 14 players who advanced were five unbeaten Confederates, two unbeaten Yanks, four unbeaten players playing twice as Confederates, two 2-1 Yankees, and one player who won twice with the Stars & Bars while losing once with the Stripes. So the advancing players had 14 of the 26 Union victories.

The single elimination field was filled with the 3-0 players randomly assigned the 1-11 positions and the 2-1 players and two spoilers randomly assigned the 12-16 positions. In the single elimination, the higher seed could choose picking the scenario or picking side after his opponent picked the scenario. The round of 16 saw scenario selections of Fredericksburg, First Bull Run three times, Brawner's Farm three times, and Chickamauga. The Confederates won four of the eight matches including all of the Brawner's Farm games. Fortunately, the two spoilers were eliminated in this round in very tight and exciting 6-5 matches. The round of eight saw First Bull Run chosen three times and Chickamauga once. Again the sides split even at two wins apiece. The semifinals saw Ilan Woll's Union defeat Jeff Evich at Chickamauga 6-4 as Jeff Mullet's Confederates whupped Ben Knight at First Bull Run 6-2. A consolation game was played for the third place plaque which Ben Knight won as the Union 6-5 at First Bull Run.

The finals matched Ilan Woll's Confederates against Jeff Mullet at First Bull Run.The Union left swamped the Confederate right but then ran out of steam and a sharpshooter killed Stonewall Jackson.However, the decisive action was on the Confederate left where their cavalry went rampaging through the Union lines. The boys in blue just were too overwhelmed by the sight of the horses; 20 die rolls failed to cause any casualties. Cavalry had a final glorious battle as the decisive arm as Ilan won 6-3, tying the elimination portion of the event at eight wins apiece for each side. Richard Borg, the game's designer, graciously gave the winner a copy of the game which was very much appreciated since Ilan didn't have a copy and thought he should add it to his collection after winning the tournament.

It's back to the drawing board on scenario selection for next year, but everyone really seemed to enjoy the round robin and guarantee of three games so we'll keep it.

I want to thank the players for keeping the games moving. Most tournaments see play taking much longer than normal so I allotted roughly an hour after set-up for each game. Nobody in the round robin needed the time. Most games were finishing in 30 minutes. We had one single elimination game run long, but the players went through almost two whole decks before deciding the game which is much longer than I've seen any game last.

The tournament drew three well known game designers besides Richard Borg as competitors with GMT head honcho Gene Billingsly showing he can sling dice with the best of them and finishing sixth. Having Richard on hand with his beautiful miniatures version of the game was also much appreciated and we hope to play the finals and semi-finals on those elaborate layouts next year.

 GM      Andy Lewis  [1st Year]  16 Gosling Dr, Lewes, DE 19958
    alewis16@gmtgames.com   NA

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