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Introducing World War I & The
Gamers ...
Drive on Paris (DoP), game #7 in the popular Standard Combat
Series (SCS) by the Gamers, Inc., made its introduction into
the hallowed halls of the WBC this year. DoP had been slated
as a trial event, likewise accompanied by the Gamers notable
and very popular Circus Minimus tournament hosted by Joel Tamburo.
DoP
drew a number of entrants, including several with distinguished
backgrounds within the hobby. Joining us this summer were Richard
Berg, Rick Barber, Dean Essig and Dave Powell as well as a number
of other great players. The DoP tournament included a modified
Swiss-style Elimination format based upon a victory-point accumulation
process, with a total of 31 games played. It was tough, but the
event's victory point accumulation process allowed players enough
flexibility to step out and participate in other events if they
so desired. Each level of victory accomplished by a player gained
a various score. If a winning player decided to continue on with
the later DoP rounds, he soon found himself racking up a slew
of victory points and making his way to the top. Total victory
meant obtaining an overall score of 20 victory points. While
it was close, this number was not to be obtained. Bidding was,
not surprisingly, restrained this year. Being that DoP is still
a relatively new game, the players were reluctant to bid. Everybody
apparently first wanted to see what they were getting themselves
into!
The DoP event took place in the Hunt Ballroom on Friday morning,
9:00 a.m., June 29th, 2001. Many players passing by remarked
they were not aware the Gamers' were sponsoring any of their
games at the WBC. Several were drawn by curiosity after having
gazed at the maps and setups, deciding to come join in as the
morning wore on. The event eventually drew in a number of players
all seeking to check out this interesting new WWI game. The event
no doubt drew in a good number of loyal fans of the Gamers as
well.
The tournament started off with a fascinating and much-debated
introductory round, "5.8, Belgium Invaded". Despite
all the previous arguments - that the game is unbalanced towards
the Belgians (refer to the recent Consimworld DoP discussion
site) - we recorded an equal number of wins with the Germans
as with the Belgians. From what we saw it appeared the two sides
were evenly matched.
From there play continued with round two, "5.1, Introductory
Drive on Paris", a short but fierce three-turn scenario
that most players were able to play to a decision within two
hours time. There were seven German wins against three Allied
wins. It was in this scenario where the Allied players really
felt the brunt of the German Schlieffen Plan offensive. Many
players learned to protect their HQs more efficiently after this.
Play was competitive, many hard lessons learned. Overall the
play was very sportsmen-like, few games requiring adjudication.
Players for the most part kept to the agreed playtime set; most
players simply had rules questions. While we did adjudicate in
several games, all situations and questions that arose were quickly
addressed. With the game series' designer Dean Essig close on-hand,
along with the helpful advise of developer Dave Powell, their
assistance was invaluable in allowing the event to move as quickly
as it did. Dave's discussion on his development of the CRT, particular
strategies and other aspects of the game were exceptional.
Play continued into the afternoon. Players participated in
the third match of the event, featuring the small yet tightly
fought battle of the trenches, "5.6, In Flanders' Fields",
another short scenario of five turns where only the upper NW
quadrant of the map space is used. This turned into a real slugging
match; it was slaughter in the trenches. This match saw four
German wins accompanied by three for the Allies. At this point
the total victory point accumulations for several players were
reaching into the teens. Final victory was approaching.
The final match was a classic that evening which included
the remains of four stout players still itching for a fight.
They got it in the final scenario, "5.2, La Revanche",
featuring the eastern half of the map. This final match was the
longest of all rounds played, lasting six turns and involving
far more units than previously. The scenario depicts the French
Plan XVII, the crusade into Alsace & Lorraine. Play began
wrapping up late that evening, ending with one French victory
and one German. The final tally revealed that Martin Svensson
was this year's winner, finishing with an overall high score
of 17 victory points. Marty pounded out four straight victories
with his Germans.
All scenarios for this year's
DoP event were selected primarily for their brevity; players
found the situations to be quick yet challenging for both sides.
At the end, rules were discussed and proposals made for next
year's DoP event. Lots of problems not readily apparent surfaced
during the event and had to be addressed at the time, requiring
some flexibility on the participants' part. A great many ideas
and suggestions were generated on how to make an even better
tournament for next year. Working in close cohesion with the
WBC's GMs and convention organizers, these revelations will shape
the DoP format at the WBC for 2002.
Drive on Paris Medalists:
1. Martin Svensson - 17 *AVPs
2. Steve Andriakos - 16 AVPs
3. Alan Murphy - 14 AVPs
4. Daniel Broh-Khan - 13 AVPs
5. Lew Ritter - 11 AVPs
6. Dean Essig - 9 AVPs
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*AVPs=Accumulated Victory Points
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