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A Civil but Merciless Tournament
The WBC 2001
For the People tournament seemed to go well. I say 'seemed'
because at the last minute (the day before, in fact), I was convinced
to change the format rather substantially, and then I did not
effectively communicate the new scoring method to people at the
start of the first round. Hopefully everybody had fun regardless.
In the first three rounds all players could play in as many
or few rounds as desired. The published one-year scenarios were
played, 1862, 1863, and 1864 in order, though the victory conditions
were ignored. Scoring was determined by comparison with all other
players of the same side in that round, with the player having
the highest difference between Union minus Confederate Strategic
Will for that side getting the highest score (high score for
Union with greatest positive difference, high score for Confederate
with greatest negative difference). Special rules for rounds
1 through 3 were: 1) Only one campaign card could be played as
an event by a given player in a single turn and 2) the events,
and all special rules, of the Emancipation Proclamation and the
Foreign Intervention were ignored.
The top four scoring players of the first three rounds advanced
to the final two rounds, with the winners of round 5 playing
each other for 1st and 2nd place and the losers playing each
other for 3rd and 4th place. The final two rounds used the campaign
game.
A total of 22 people played at least one round of the three
preliminary rounds, for a total of 26 games played (counting
the GM, who played only to prevent byes and did not otherwise
compete). Actually, if I had thought about it I should have counted
the two open gaming campaign games going on at the same time
- I ended up answering questions for them and they both were
nearby (one at one of the same tables we were using), so in theory
there were 26 people playing.
It can safely be said that the 1 year scenarios, as published,
are not suitable for tournament play. It's not that they are
unbalanced (though they are), but that they are brittle given
their length. There were very few 'close' games. Here are some
statistics (Union Strategic Will, Confederate Strategic Will,
Union minus CSA strategic will -- red numbers are averages):
1862
Union CSA Difference
116 34 82
104 67 37
89 64 25
91 86 5
77 89 -12
106 127 -21
34 74 -40
68 112 -44
43 97 -54
42 111 -69
77.00 86.10 -9.10
1863
Union CSA Difference
94 -8 102
74 1 73
79 9 70
49 36 13
54 46 8
61 58 3
64 63 1
37 89 -52
27 86 -59
59.89 42.22 17.67
1864
Union CSA Difference
67 -54 121
67 -45 112
58 -7 65
28 -18 46
55 30 25
-5 -2 -3
7 66 -59
39.57 -4.29 43.86
The final rounds used the campaign game. Given the skill levels
of the opponents and the nature of the game, errors or slight
card draw advantages proved decisive as very skilled players
are able to capitalize on such situations and turn them into
decisive advantages. None of these games lasted more than a few
turns.
Lastly, I passed out a questionnaire asking people a few brief
questions regarding what they look for in a tournament format.
Nine people returned the questionnaire.
James Pei (left) and Mark Giddings
square off in the final game.
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World Boardgaming Championships For the People tournament
format survey
All questions pertain to playing For the People at
future WBC events. Assumptions are: a) A one-year scenario can
be completed in less than two hours. b) A campaign game can be
completed in less than eight hours. c) Any tournament format
would allow any participant to compete in at least two rounds,
ie, so variation of a Swiss format with finalist advancing to
final rounds.
Survey Questions
1) Do you prefer playing scenarios or campaign games?
Choices were: 1 year scenarios, 2 year scenarios, 3 year scenarios,
Campaigns
1 person said "1 year", while 8 people said "campaign".
2) Indicate the number of days you are willing to devote to
playing For the People
Choices were: One, Two, Three, Four, Five
3 said "1 day", 4 said "2 days", 2 said "3
days".
There is some talk of extending the WBC to 9 days (Saturday
to Sunday). One of the purposes of the extra 'early' days would
be to allow expanded tournaments in the longer playing games
such as For the People.
3) Would you attend the WBC specifically to play in a campaign
game format tournament of For The People that started
on Saturday, with all rounds completed by Tuesday?
Choices were: Yes, No
7 said "Yes" and 2 said "no".
4) Would you attend the WBC specifically to play in a campaign
game format tournament of For The People that started
on Saturday and ran through Tuesday, with finalists participating
in final rounds played later in the week.
Choices were: Yes, No
7 said "Yes" and 2 said "no".
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The above responses would seem to indicate that there is a significant
interest in attending an extended WBC with the expressed purpose
of playing For the People using long scenarios or campaign
game rounds.
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