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Great Campaigns of the American
Civil War: 1862
The year 2000 brought change to The Great Campaigns of the
American Civil War (GCACW) series tournament play. Instead of
trying to pack an ever expanding series of games into a five-day
tournament it was decided to consolidate down to two events.
Additional campaign games were added for those who love truly
looonnnng games. The first tournament was titled '1862' which
encompassed four games: Stonewall Jackson's Way, Here
Come the Rebels, Stonewall in the Valley and On
to Richmond.

The call to arms was heeded by 18 prospective Union and Confederate
Generals on Wednesday and Thursday of WBC. Battles were fought
throughout 1862 and early 1863. Staying true to history, the
Confederate Generals proved superior during this time period.
The
first round was South Mountain from HCR. There were nine games
played with five CSA and four USA wins. This scenario has been
a favorite quick scenario since the Great Campaigns series has
been introduced. The second round was Jackson's March from SJW.
There were eight games played with the CSA prevailing in six.
Another popular favorite, the new Basic Game rules have significantly
changed the scenario dynamics. Even with some revised victory
conditions, it was discussed in the AAR that there needs to be
some significant work to make this scenario more interesting.
The third round was Seven Pines from OTR. In a change from last
year, there were eight games played with five CSA wins. However,
when replayed in the semi-finals, both resulted in USA victories.
The fourth round was Brandy Station from SLB. A quick cavalry
scenario, there were seven games played with four CSA wins. The
fifth round was Gaines Mills from Skirmisher #1 for OTR. There
were four games played with three CSA victories. The quarterfinals
consisted of The Great Flank March from SLB, resulting in two
wins to each side. The top four seeds from the preliminary rounds
were victorious. In the semi-finals, Seven Pines as mentioned
earlier, Chris Withers (#1 seed) defeated Robert Dwyer (#4 seed)
and Pat Duffy (#2 seed) defeated Dennis Mason (#3 seed). Chris
Withers (CSA) the defeated Pat Duffy (USA) in the Final game
From the Rappahannock to Bull Run out of SJW.
Several notes of interest in this tournament. Special congratulations
to Chris on his third consecutive tournament victory (will anyone
ever knock him off?). Two newcomers attended the Great Campaigns
training session on Wednesday morning, and did well in the tournament,
with Brad Anderson advancing to the elimination rounds in both
GC2 and GC3. Charles Ellsworth provided an interesting alternative
to maps and counters. He brought his computer loaded with all
the GCACW modules for Aide-de-Camp 2. For those not familiar
with ADC2, it provided a good view of what is available. Many
GCACW players use ADC2 for email play, and there will now probably
be some more.
The
campaign game conducted on Thursday while the elimination rounds
were ongoing consisted of playtesting revised victory conditions
for The Maryland Campaign, scenario 7 from HCR. This campaign
was hosted by Steve Sandy who has been working on this project
for over a year. Dave Cross and Jesse Boomer as the CSA battled
Steve Sandy, Chris Heizer, and Gerry Germond as the USA. The
Confederates quickly took Harper's Ferry. While Jackson cleared
the Union remnants in the valley and destroyed the B&O railroad,
Longstreet gathered around Frederick and then marched towards
Baltimore. The Union ponderously moved forward, and the Confederates
retreated across the Monocacy. However, becoming focused on an
apparent chance to destroy Jackson, the Union overcommitted and
Longstreet moved in a Jacksonian type march around the Union
right flank. At that time, it was all over for Mac's boys. Although
a rapid retreat would allow the Union to save Baltimore, they
would not be able to drive the Confederates out of Maryland.
Excellent discussions followed on how to further adjust the victory
conditions to make for an exciting campaign.
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