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Great Campaigns of the American
Civil War: 1863
The Great Campaigns tournament moved upstairs, into the light
of day, and proceeded comfortably in our smaller but dedicated
facility. Attendance remained strong in both events, with the
1863/1864 tournament drawing a solid 21 entrants, the highest
attendance in four years.
For
the third year, part 2 of the Great Campaigns of the ACW series
featured scenarios from the 1863 and 1864 games: Stonewall's
Last Battle, Roads to Gettysburg, and Grant Takes Command.
Five of the seven scenarios used in the tournament came from
recently released GTC, giving the players fresh strategic options
to ponder.
Sheridan Rides South was first. Conventional thinking was
to bid to play Union (about half the games had Union bids), but
the Confederates defied that strategy, winning in eight of nine
matchups. Everyone will have to rethink this one before next
year! Round 2 featured The Battle Continues (a hypothetical Day
4 at Gettysburg) from The Skimisher, which worked well. We'll
continue to use that scenario in years to come. After the traditional
Salem Church matchup in Round 3, Trevillian Station from GTC
followed. This round featured a few close matchups and a few
lopsided cavalry dashes. Look for this one to be replaced with
the soon-to-be-released Piedmont scenario next year. The day
concluded with the new classic, Battle of the Wilderness. Its
popularity was evident as we had eight complete boards of it
going at once even though it didn't start until after 8pm. Even
those players without a chance to make it in to the single elimination
rounds didn't want to miss the chance to slug it out with this
one. As the dust cleared at the end of the first day, Bruno Passacantando,
Chris Withers, and Mark Booth were the top qualifiers, each sporting
perfect 4-0 records for the day.
The quarterfinals brought the players back to 1864 to fight
the Strike Them a Blow. Steve Sandy, this year's "Risen
from the Ranks" award winner, dealt Mark Booth his first
loss of the tournament, knocking him out with a well-executed
Confederate fighting withdrawal. Paul Nied won the only Union
victory with a quick knockout of Steve Likevich through combat
losses. Brad Anderson, this year's "Rookie of the Year",
bowed out against Bruno, the defending tournament champ, while
Gordon Bliss fell to Chris Withers, winner of the GC2 tournament
earlier in the week.
The semifinals moved a bit further south to Cold Harbor with
the Bethesda Church scenario. Bruno bid to play Union but relived
Grant's Cold Harbor frustration, falling to Paul after suffering
enormous combat losses. Chris also prevailed over Steve as the
Confederates.
The finals once again used Battle of the Wilderness, Paul
bidding for the Union. In the opening move, AP Hill rolled a
6 movement allowance and killed the 5NY in the cavalry retreat.
Hill was able to capture both Parkers Store and the Widow Tapp
farm. However, with the next initiative Hancock secured the Block
Road/Plank Road intersection for the Union and sent two divisions
further south to stop any flanking attempts in the Wilderness.
Chris then made a questionable call, retreating Heth out of Widow
Tapp back to Parkers Store while entrenching Wilcox (rather than
activating Ewell's corps). Paul won a number of initiatives in
a row and before Chris could respond, Locust Grove had fallen.
The Rebels were now well behind in losses and objective VPs so
they switched strategy to try to take the more lightly defended
Crossroads. Hill advanced again on the objective, but was repulsed
and routed in the Union counterattack. Chris tried some more
tricks with their miscellaneous brigades and with Longstreet,
but the Union stymied them each time. The win represented Paul's
first plaque in seven years of faithful attendance at the Great
Campaigns tournaments. Congratulations, Paul Nied!
While
the single elimination rounds proceeded, five other Great Campaigns
enthusiasts tried the Rebels in the White House campaign game
to be published in the upcoming Skirmisher 2. Even with multiple
commanders, we easily finished this campaign game (representing
Early's 1864 raid on Washington) in a single day. After a slow
Confederate start, Dennis Mason (Early) moved the Confederate
II Corps towards Baltimore. Rushing troops in to Baltimore from
Petersburg, the Union players stymied this advance. Unfortunately
they then relaxed when it looked like Early was retreating back
to Virginia. Gerry Germond (Breckinridge) dashed from Howard
County to the capital fortifications in a single turn and broke
through into the District. By the next day, both the US Capitol
and White House were in flames. Great Campaigns veterans Ken
Lee and Ed Beach were court-martialed on the spot. Rookie of
the Year runner-up Mark Greenwood will be forgiven as long as
he returns and plays with us again next year. This one was so
much fun we've already scheduled a rematch for next year.
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