The Night Chicago Died ...
Tournament
Information, Timetable, Format, History, Hall of Fame & Statistics
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PBEM
Tournament Status
We committed crime wantonly again; killed and got killed again;
squirted innocent bystanders and ourselves again; and we kept
the cops in the donut shops again. In short, we had an gloriously
fun time!
Other than that, however, pretty much everything was unusual.
From the 72 mobsters who battled it out over the streets of Chicago
to the paltry three monopolies (following last year's record
17% monopoly victories), it was a year of unusual performances.
Here are some of the records we established:
Most
Entrants: 72 (Previous High: 63)
Firsts: Five-Player Tournament Game used (Semis and Final)
No Three-Player games played
3/1/4 Gang used (unsuccessfully)
Winner started with Frankie's House of Cards
Winner started with Channel View
Winner with Brown Monopoly
Double Sportsmanship Winner
Winner of game wins "I Think She Likes Me" award
GM wins final
Winners lose more to vamps than everyone else
Highest use of 5/1/2 Gang: 58%
Fewest wins with 5/1/2 Gang: 22%
Most wins with 5/1/1 Gang: 47%
Winningest Starting Gang: 4/1/2 (50%); Two years in a row
Highest Percentage of 10 Joint Wins: 29%
Lowest Percentage of Cash Wins: 62%; Two years in a row
Highest Vamp Loss by Winners: 2.22
Highest Vamp Loss per Game: 7.37
Highest Total Loss by Winners: 3.63
Highest Total Loss per Game: 15.41
Highest Median Vamp Loss by Winners: 2
Highest Median Vamp Loss per Game: 7
Highest Median Shootout Loss per Game: 7
Highest Median Total Loss per Game: 14
Tha's a lot of records and firsts! I'm going to go out on
a limb and guess that the extra playing time had something to
do with all this! Thanks for joining in the fray! Average total
losses have been climbing for three years in a row - this year,
however, the game winners were not immune (and, in fact, were
almost average - and seeing more than average numbers of their
gangs seduced)!
Compared with last year's record shootout carnage, this year
was almost as bloody - but the damage was more evenly spread.
Nick "Slumlord" Smith and Bob "Strings" Hamel
might disagree (each having ten dead gangsters in a single game)
but everyone else saw fewer casualties. Slumlord claimed the
Roadkill award by virtue of having one more total casualty in
all his other games.
Despite slightly lower carnage, the total mobster loss was
at an all-time high thanks to many very successful vamps. The
odd thing about the record number of seductions is that the "I
Think She Likes Me" award went to someone who lost just
six Thugs and Racketeers to a pretty face (last year's winner
lost ten). Stranger still, Tim "Bite the Bulle" Evinger
emerged triumphant in that very game! Bite the Bullet - a two-time
Roadkill winner - decided this was the year to be charmed by
the ladies. It beats lead poisoning, apparently. With the winner
losing just six mobsters, how did the total loss climb so high?
Let's just say that the eight-way tie for second (five seductions)
was impressive!
Changes
=======
Having heard no complaints about the tournament format this
year (other than the mobster who lost his chance to be an alternate
when he wasn't present when his name was called), it seems that
the changes made this year were a big success.
As of now, the only changes next year will be:
4th Heat: Friday at 8 pm (instead of 4 pm) - that way it will
flow right into the Semi-Final.
1st Beginner's Session: Tuesday at 8 pm (instead of 9 pm)
- that will let me take slightly longer to teach the new players
AND start their games before the regular heat. That way all the
new players will be together where I can work directly with them
throughout the heat (and they won't slow everyone else down).
Unfortunately, my schedule doesn' allow me to do that with the
2nd Beginner's Session (which will still be Thursday at 10 pm).
That's all of the changes! Well, except one -namely that most
of you will now have a name tag that has your moniker plus your
real name (primarily for police records, of course). I sure enjoyed
having the name tags for everyone this year. I hope you did too!
Top
25 Finishers
================
1. John "The Viper" Pack
2. Kevin "Shades" Wojtaszczyk
3. Nick "Slumlord" Smith
4. Bob "Strings" Hamel
5. Kaarin "The Enforcer" Engelmann
6. Jeff "Bananas" Ribeiro
7. Paul "Da Spider" Bolduc
8. Christopher "Half-Full" Hensley
9. Rolinda "Ma" Collinson
10. Andy "The Duke" Joy
11. Peter "The Wolf" Martin
12. Marshall "Machine Gun" Applestine
13. Jim "The Grim Reaper" Mason
14. Wendy "Brutally Honest" DeMarco
15. Steve "Pretty Boy" Greenwood
16. Mark "Ladykiller" Love
17. Paul "Gabby" Gaberson
18. Charles "Side Step" Stucker
19. Jeffrey "The Head" Hacker
20."Dangerous" Doug Galullo
21. John "Black Eye" Kilbride
22. Steve "Danciní Man" Cameron
23. Matthew "Hell Raiser" Hamel
24. Alfred "Flash Flood" Wong
25. Gordon "Itchy" Rodgers
Award Winners
=============
Roadkill - Nick Smith (10)
I Think She Likes Me - Tim Evinger (6)
Junior Godfather - Jeff Ribeiro (6th)
Cement Overshoes Sportsmanship Award - Kaarin Engelmann
Honorable Mention - Bob Hamel
For the second year in a row and despite the record number
of new players, PBeM veterans composed the entire final field
(top five). The long time to contemplate moves by email must
provide some advantage even when the two-minute timer is running!
Jeff Ribeiro, the Junior Godfather winner, came close but finished
one spot out of the final (in sixth).
Kaarin Engelmann won the Cement Overshoes for the second year
in a row. The Enforcer's cheerful and upbeat performance in the
final (despite having vamps drop her to a single Racketeer before
her third move) was the epitome of sportsmanship. If that weren't
enough, Kaarin continued to fight towards victory despite her
position. Her moves were often critical turning points of the
game, and she finished with six joints - poised to strike for
a win if the rest of us had managed to stop ourselves a few more
times. Kaarin is also instrumental in introducing the event to
many new players, teaching them as she plays, and in running
the fourth heat. If you like many of the small changes made in
the tournament over the years, most likely you should be thanking
Kaarin! For all this and more, The Enforcer gets the Cement Overshoes
and a one-way trip to the bottom of Lake Michigan! Thanks, Kaarin!
The hardest award to select this year was the honorable mention.
There ís no hard and fast criteria, but every other year
there was always just one item that stood out as deserving of
recognition. But who should it be this year?
Rolinda and Ashley Collinson for being a new mother-daughter
combination (one excited enough about the game to outbid me for
a copy on Ebay)?
Kaarin Engelmann for winning two games with a 4/1/2 starting
gang? For that matter, for being one of three people to actually
win with a monopoly this year?
Matthew Hamel for winning two games using non-cash strategies?
Or for getting a sportsmanship nomination for being an extremely
effective police chief?
Tim Evinger for his impressive collection of water weaponry
- especially the automatic sub-machinegun?
Nick Smith for being the only player to play in every single
game possible including both semi-finals and the final?
Peter "Happy" Stein for an amazing run of luck (where
his extortion was always over $900, no one could touch him with
a cop despite three 50% chances, he replaced a dead vamp on the
first try with a Red 1, and he got a yahtzee of sixes that enabled
him to score $3,500 on Turn 7)? With dice like that, who wouldn't
be "Happy?" Or should the honorable mention go to his
opponents for hanging on against the wrath of the dice gods and
nearly pulling it off?
Kevin Wojtaszczyk for defeating defending-Godfather Mark Love
in their semi-final? After all, Ladykiller narrowly won an adjudicated
semi-final over Shades last year before going on to win it all
(which Ladykiller says would probably have been won by Shades
had the game continued)! Shades also managed to use the single
bribe he purchased to stop Cop #9!
After considering all these and more, I finally had to go
with Bob Hamel for being the first ever, anywhere, anytime to
win with a Brown Monopoly. No one else has ever done it! Admittedly,
Strings used the five-player tournament game (which allows Gray
joints to be treated as Brown), but it's impressive. What I'd
like to know is how he managed to avoid getting a joint of any
other color along the way (to win with 10 joints instead of nine
Brown)! Congratulations, Bob!
Top 10 Joints
=============
The favorite starting joints among winners stayed fairly stable
at the top (though the Ambassadors' Club is making a comeback)
- but a lot of new establishments made the lower half of the
top ten.
Joint Rank /Prev /All-Time
===== ==== ==== ========
Downtown Bus Station 1/2/2
Ambassadors' Club 2/6/3
Brizelli's Riverside 3 (Tie)/1/1
Greenwood Park 4/5
Brzkowski's Imports 5 (Tie)/3/4
Taylor's Machine Shop 8/8
Jaeger's Clothier 14/12
Pussycat Club 8/10/9
SMC Cartage Co. 9/10/11
Franklin Hostel 10 (Tie)/6/6
Palace Chophouse 4/7
Brandon's Bikeshop 14]14
Wylie's Storage 8/16
Taylor's Machine Shop and Jaeger's Clothier both made a huge
move up the list. The former as part of the Downtown Bus Station
strategy while the latter replaces the Palace Chophouse as the
favorite extra (not key to the main strategy but cheap and flexible).
Martin & Son Carriage Repair fell to 19th as Red monopolies
(and monopolies in general) went out of favor.
"This is just as much fun as Gangsters" - Final
Report
======================================================
The above quote is The Enforcer's answer to how fun the game
is (causing the other finalists to double over in laughter once
again). I think she meant Slapshot (where she'd just lost a close
playoff), but we'll never know - maybe Gangsters is just in a
league all by itself!
Here are the finalists in movement order (with joints shown
in purchase order and the finish shown in braces):
Nick Smith: $600, 5/1/1, Downtown Bus Station (R), Westgate
Hotel, Palace Chophouse (V,T) [8 Joints; $50; 4 of 9 Brown]
Kevin Wojtaszczyk: $400, 5/1/1, Ambassadors' Club (R), Brzkowski's
Imports, Sadler's Stichery (V,T) [9 Joints; $2,600]
Bob Hamel: $600, 5/1/1, Greenwood Park, Taylor's Machine Shop
(V,T), Wylie's Storage (R) [8 Joints; $650]
John Pack: $300, 5/1/2, Jaeger's Clothier (R,V,T), Martin
& Son Carriage Repair, Myrtle's Massage Parlor [10 Joints;
$500]
Kaarin Engelmann: $400, 5/1/2, Brizell's Riverside (V), Franklin
Hostel (R), Serva's Market (T) [6 Joints; $1,750]
Yeah, you got that right - all five players were going for
a Ten Joint win! Have you ever seen a poorer set of mobsters
at game-end?
With four players known to favor joint strategies in the first
five-player final, Shades was the only one to play a one-jump
strategy. Three players (Strings, Slumlord, & The Enforcer)
opened up with the intent of going for ten joints right from
the start. The Viper purchased Martin & Sons with the idea
of trying the early Red monopoly. (If I'd done the statistics
before the game, I'd have known better!)
The early game quickly ruled out some strategies, however.
There were only three significant public payoffs in the entire
game - two of which occurred in the second turn. Slumlord collected
$1,800 at the Bus Station. On the next move, The Enforcer paid
$500 to recommend a one-jump cop to knock down the Bus Station.
Instead, Shades moved the public to the Ambassadors' Club and
collected $2,400. After that, the public were stingy until the
12th turn (when they paid another $1,800 to Slumlord). By then,
of course, all the players had abandoned cash as a primary means
of winning. Without the green rolls needed to buy red joints
(and with Slumlord and Strings buying them), The Viper abandoned
his monopoly strategy before moving his Racketeer for the first
time! That left all five players trying to win with ten joints!
The final ended with an incredible 41 joints on the board (despite
Slumlord losing one on the final move)!
The whole game was also characterized by heavy use of vamps.
The Viper lost two Racketeers before his first move and another
one on the second turn. This prompted the pronouncement, "John,
you're a babe magnet". On both turns he recovered a second
move by having his own vamp take a Racketeer from The Enforcer.
The Enforcer, on the other hand, was crippled permanently by
losing four Racketeers on the first three turns to vamps. Despite
being at a single Racketeer for every turn except the first two,
The Enforcer finished with six joints and ready to buy a seventh
- within striking range of victory. Ultimately, sixteen mobsters
changed hands as a result of vamp activity (the most in any game
during the entire tournament)! The Viper credits his ultimate
victory to a successful vamp who made his gang big enough to
knock off the joints owned by Strings and Slumlord while keeping
their gangs too small to return the favor.
More dramatically, Kaarin earned the nickname "Economy
Enforcer" by rolling the exact number of hits needed to
wipe out criminal gangsters with cops five different times in
the first seven moves of the game (including one 3-Thug)! Those
early vamp eliminations together with vamping of Thugs (also
by Kaarin) combined to keep cash totals extremely low. The best
cash finisher (Shades) had only $2,600!
Strings and Slumlord both hit seven total joints on the same
move (around turn six) initiating a "the other guy's in
the lead" contest. Slumlord even brought out his cash to
prove he only had $2,100, stating "I could buy 21 more joints
- which prompted him to be labeled "an honest gangster"
- 5th place for sure.
Like any late-night game, the final produced some errors such
as The Viper setting up a cop raid and then moving his criminal
Thug into the line-of-fire (which The Enforcer, of course, capitalized
on by annihilating the Thug on the very next move) or setting
up another cop raid later while, at the same time, blowing a
joint away and sending the public to the cup! There were other
errors, but sufficient bribes have been paid to keep me from
mentioning them.
Strings threatened to win first by buying a large number of
cheap, gray and brown joints and knocking off the Astoria House
(owned by Slumlord) in the early going. The combined efforts
of the other players ended Strings chances and gave Slumlord
an opportunity. That's where The Viper's large gang came into
play - enabling him to shoot out a joint each turn and then buy
it on the next move. Even so, going into the final play of the
game, The Viper, Slumlord, and Shades all had nine joints and
were in position to buy the winning tenth. With Strings men trying
to knock over Martin & Son, the Viper attacked one of Slumlord's
joints on the final move just in case. However, it turned out
to be unnecessary - as the Viper's lady, using the new Q&A
that allows a piece to do a 180 into the starting space from
a friendly joint, snagged yet another Racketeer from Strings'
attack force. In fact, Strings was then annihilated by the joint
guards - which put him at 10 hits for the game (and nearly won
him the Roadkill award).
With all of The Enforcer's cops and the various attacks on
joints, the final also saw a hefty 21 casualties. Only one game,
The Enforcer's semi-final, had a higher body count (24) - giving
Slumlord the Roadkill award. While the median game saw total
gang losses of just 14 - the final contributed 37 (the highest
in the tournament)! Afterward, everyone agreed that four enemy
vamps makes a big difference (not to mention the extra thugs
and racketeers)!
The Viper claims that he was lucky just to get to the final
- winning his semi-final on a move where he collected $4,600.
The GM hasn't won a semi-final since 1997 (when he came in fourth
out of four).
Nonetheless, there is some poetic justice. In this year of
record wins with 10 joints, the final was a fitting finish. For
that matter, the last and only other time the final was won with
10 joints was 1995 - also by The Viper.
Quotable Gangsters
==================
"What color are you, Brown?" (Slumlord)
"I can tell there's a little "self-help" going
on." (Strings)
"6. 6, 6" (Bananas, while rolling three dice) "Who
are you? Satan?" (Itchy, after Bananas rolls three sixes)
"There is some sort of a plague in this town that causes
all of the men to be unable to think properly." (The Enforcer)
"One of you guys has got to go after one of his joints"
(Unknown)
Finding Gangsters
=================
If any of you ever come across a copy that you don't want
for yourself or one of your friends, please let me know - I'd
be interested (so that future tournament participants can own
the game).
In that vein, anyone interested in a copy should contact me
and get on a waiting list. Preference will be given to those
without a functional copy, of course. When joining the list,
please give me your email address (if I don't already have it)
and Ebay ID - that way I won't get in your way if we both happen
to find the same auction (the way Rolinda Collinson and I did
a few days ago)!
Play by E-mail
==============
Speaking of copies of the game, Bob Hamel has created a Gangsters
module for the Wargame Processor (http://www.wargamesbymail.com).
With this module, one can play be email without setting up a
board!
Those who would be interested in trying out a PBeM game using
the Wargame Processor should contact me ASAP. Iíd like
to give the module a trial run!
The Wargame Processor can be downloaded for trial freely -
allowing one to save up to 15 moves before the trial expires.
After that, a license costs just $25. The game modules, like
the one for Gangsters, are free - and include a huge array
of the games featured at the WBC! Personally, I think itís
a terrific bargain!
The next PBeM tournament will start after the Wargame Processor
module test. Details will be forthcoming once the start date
is selected.
Newsletters
===========
Due to prohibitive cost, I will be emailing newsletters from
now on. I'll send the pre-convention newsletter by postal mail
- but only to those who don't have an email address. Feel free
to forward this to anyone you know who might be interested (and
encourage them to make sure I have their email address)!
I hope you enjoyed this report and that you enjoyed and continue
to enjoy the Gangsters tournament for years to come!
The complete and current errata/FAQ for Gangsters is at http://www.gameaholics.com/gsr_clarifications.htm.
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