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A Little Slice of the Battle of
Britain
Once again, the best time I had during the WBC was the time
spent playing the LBG tournament. I think most participants would
agree with this, although there were some inequities in the rules
between returning and new players that need to be addressed before
next year. The tournament is a multi-year continuation of the
Battle of Britain. In the tournament format, two players sit
at a board and are the pilots for a section of two RAF fighters.
The GM draws German raiders and randomly determines their flight
path. One player, each turn, is chosen as the temporary Squadron
Leader and he is in charge of vectoring all the pilots into intercept
position, but once he calls for the engagement, players at each
board can plot their own routes into the target (e.g., climb
before engaging, try to come in from out of the sun).
In 2001, we played the days of 11 through 15 August, 1942;
in 2002, after allowing two rain days for repair, we played 18
through 21 August. Returning players from 2001 were allowed to
fly Spitfires and carry-over any kills from last year. New players
started as new pilots and flew Hurricanes. This turned out to
be a bigger advantage to returning players than intended. Another
drawback we faced in the tournament was that we had 13 pilots
but only five boards. To remedy this, the GM allowed three of
the boards to have three pilots each. To counter the additional
RAF firepower, the three-player boards also faced one extra German
raid aircraft (increased to two extra aircraft for the last three
days of the scenario). Here is where unintended consequences
crept into the game. The three-aircraft sections were better
able to engage raiders (fighters and bombers) than the two-plane
sections. First the extra raider aircraft did not offset the
extra RAF fighter (the extra German could be a bomber or a fighter
this is why we increased the extra raiders to two). Second,
the additional German aircraft meant that the raid had a higher
probability of being engaged. This happened because prior to
the attack, the true altitude of the raiders is determined and
sometimes certain raid fighters are assigned as top cover and
fly at a higher altitude. With more raid aircraft, there is a
better chance that the aircraft are spread over several altitudes
and hence there is a better chance that the raid will be intercepted.
Because of the Spitfires, the Ace pilot advantages, and the
three-aircraft sections, players really racked up kills on the
German raid aircraft. In 2001, the RAF exchange ratio was about
2:1. In 2002, it bloomed to 10:1. The 2002 tournament had nine
raids occur over the four game days. A total of 240 German aircraft
took part in these raids against the five sections of RAF fighters
(an average of 5.3 aircraft per raid per section). 82 German
aircraft were shot down and only eight RAF planes were destroyed
(six Hurricanes, one Spitfire, one Defiant) with seven pilots
killed or wounded.
The winner of the tournament, for a second year in a row,
with 13 kills was Eric Stranger. Four others had nine kills during
the four day period. Each day was eventful, but I will only list
the basic data and any highlights of note.
Day 1 had three raids with a total of 98 enemy aircraft; 33
were killed with only four RAF losses. The first day highlight
was Eric shooting down four aircraft with fivebursts of ammo
(the rest of the squadron suspects him of finishing off the damaged
planes after his wingmen had done the hard work) and landing
as an Ace (he had four kills carried over from last year). The
negative highlight was Terry Stiles' Hurricane pilot parachuting
from his damaged plane, getting fouled up in the rigging and
plunging 20,000 ft to a rather messy ending.
Day 2 had only a single raid with 34 aircraft, 16 were shot
down with no losses.
Day 3 had two raids with a high number of German fighters.
Of 52 raiders, only six were shot down, with two RAF Hurricanes
lost in the attack, and four pilots killed or wounded. This was
also the first time the bombers had reached London itself to
inflict some minor damage.
Day 4 consisted of three raids with 66 aircraft. 27 Germans
were shot down with only two RAF losses; however no raiders were
shot down on the first raid of the day. Although the raid was
intercepted before bombing, it was heavy with fighter cover and
all pilots, save one, broke off the engagement. A lone Defiant
pilot, living up to his aircraft's namesake, ignoring the fact
that his wingman was returning for an early tea time, boldly
pressed the attack against the German fighters. And, even though,
he was wounded and shot down before he could fire upon the enemy,
he was able to successfully parachute to the ground, where he
found himself to be merely grazed by the jerry bullet. He will
return to base in time for next year's tournament where he will
serve as an inspiration and symbol of courage to all the squadron's
pilots.
In the 2003 tournament, the scenario will continue on 24 August
1942, but everyone will start on equal footing. Players will
start with pilots trained on both Hurricanes and Spitfires (and
Defiants if he owns one). Each player has one active Spitfire
and one active Hurricane. He chooses which he wants to fly and
places the other in Reserve along with one Defiant. He flies
his aircraft until it is shot down. He must then switch to his
reserve plane. If two planes are shot down, he must use the Defiant.
If during a night repair phase, the GM declares a plane is rebuilt,
the player can rebuild a plane of his choice. Otherwise the tournament
will use the same rules used in the last two tournaments.
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