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Renaissance in half the time
The Vinci tournament continued the success of 2001,
showing a slight increase in the number of players. Two heats
were run with winners automatically advancing to the semifinal,
and with runners-up having a strong chance of advancing. The
event used the standard rules of the Descartes 2nd Edition Rules
of the game (i.e., with the correct counter mix of one Specialization
and three Barbarians, instead of the 1st Edition's misprint of
two counters each), and with the clarifications available online
at Descartes' website. The only house rule added was a tie-breaker.
Surprisingly, the game does not include one in its rules, and
inquiries to Descartes turned up no suggestions. The GM chose
the following, which were published and explained in advance,
and which proved necessary three times: 1st tie-breaker - most
points scored on the final turn; 2nd - player moving later in
the final turn. These were admittedly untested, but no one complained
(or offered a better suggestion!).
Heat
1 was lively, drawing four full boards of six players each.
The GM had a personal preference for five- and six-player games
over four-player ones. When it appeared there would be 24 players,
the issue was put to the floor: more games with fewer players
each, or fewer games but with more players each and maximum knock-down,
drag-out conflict. The overwhelming consensus was for six-player
games, despite fewer chances for winners to advance (the GM was
proud of the players' élan!). Two games finished in 11
turns, one in 12, and the last dragged on for 14 turns before
Paul Murphy finally wheezed across the finish line. It may have
taken forever to end, but four of the six players crossed the
100-point mark on the final turn and 6th place had 93 points
- a real nail-biter! None of the other heats was this close
and in each case the winners were the sole 100+ point scorers.
Chris Terrell, Tom Browne and Rich O'Brien secured places for
Saturday's semifinal. In an unknowingly prophetic result, eventual
champ Bob Heinzmann beat out the eventual runnerup Brian Carr
by one point for the second place spot that got Bob into the
semifinal.
Heat 2 kicked off Friday morning with ten new players joining
six veterans for two five-player and one six-player table. This
time all three ended on Turn 11. In the six-player contest,
the tie-breaker got its first test when Gordon Elgars and Jim
Reasoner both landed exactly on the 100-point mark. Gordon's
charge for 12 points on the final turn gave him the win. This
also prompted the GM to realize that for 2003, players who lose
by the tie-breaker should get preference among other runners-up
for seats in the semifinal. But since this had not been published
in advance for this year, Jim was cast in among the other ordinary
runners-up. In another game Todd Green sneaked past Jim Fleckenstein
104 to 103 in a neck and neck race over the last four turns.
In the last game, 14-year-old Jason Carr (nephew of the GM)
gave a clinic to the grown-ups with a commanding 106-point win.
Jason played your classic Dark Horse game. He was in solid
last place for the first seven turns while the others got used
to not paying any attention to his empires and debating who was
winning. Despite scoring 11 points on Turn 7 for a score of
57, Jason still was in 6th place. The rest of the players did
not notice how perfectly Jason had set up his two empires. On
Turns 8, 9 and 10 he put up scores of 13, 14 and 14 points, respectively,
to reach 98 with a 6-point lead, and a table full of open-mouthed
opponents. He coasted to a seven-point margin of victory on
the final turn while the rest of us wondered what hit us. The
GM, however, did get special satisfaction by winning the tie-breaker
to beat out his older brother for 2nd place.
All told, there were seven games in the heats and as many
winners. The GM spread word as best he could to remind all runners-up
to come to the semifinal/final. If six or fewer winners showed,
there would have been an immediate final. Fortunately (if you
were a runnerup), all seven winners showed, so a semifinal was
necessary. The floor was opened for five runners-up to round
out two games of six with three advancing from each game. Only
four qualifiers showed, however, so the semifinal was played
with one five- and one six-player game, the top three from each
advancing. Teammates Paul Murphy, Chris Terrell, and the GM
all qualified for the semi, and since it was Chris' team game,
Paul and the GM were put at the other board. The rest of the
players were randomly distributed. Neither semi was close for
1st place, but both were horse races for the coveted 3rd place
spots. The first game took 11 turns and ended with four of the
five players over 100. Jim Reasoner crushed the opposition with
110 points, Bob Heinzmann secured second, and Sean Vessey grabbed
third by one point over Tom Browne despite Tom's big surge on
the final turn. Chris, the Team Game Guy, was nowhere to be
seen, a distant fifth. In the other semi, the GM had his best
game of Vinci ever (ain't that how it always is!), taking
the lead in Turn 7 and holding on without serious challenge all
the way home for a 10-point win. Paul Murphy grabbed second,
and Gordon "Rabbit Foot" Elgart squeaked by Jason Carr
with the tie-breaker to get the last spot in the finals. This
was Gordon's second "win" by tie-breaker, and he did
it by outscoring Jason by one point on the final turn.
After a 15-minute break, the finalists were randomly seated
and the game began. The early game showed no clear leader.
Then the GM got a hot second empire to go along with his out-of-the-way
declined empire. With consecutive 14-point turns, Brian surged
from the middle of the pack on Turns 4 and 5 to go from 29 points
to a Turn 5 score of 57 and a 10-point lead. Did I mention the
Super-sized Target that promptly landed on my forehead with a
thud? Scores of 3 and 4 on the next two turns took care of the
GM's lead, and Bob Heinzmann slipped quietly up near the front.
The scores were close for the next several turns. At the end
of Turn 8 the scores were Paul Murphy 73, Bob Heinzmann 72, Brian
Carr 71, Jim Reasoner 63, Gordon Elgart and Sean Vessey 62 apiece.
On the last three turns Bob demonstrated that a solid defensive
empire can be a very potent weapon, especially in the end-game
when you are making that run for the finish line. Bob got Fortifications
and Militia together, making him nearly impervious to counterattack.
Cries of "You need to spend five armies to take that area
and slow Bob down" were usually followed by replies of "No,
I think YOU need to spend five armies to take that area and slow
Bob down." The result was that nothing slowed Bob down.
He took command on Turn 10 and his win was temporarily delayed
when several counterattacks kept him at 99 on Turn 11. Jim Reasoner
brought in the last new empire and agonized over being put into
the "Kingmaker" position of picking the winner while
having no chance of winning himself. Jim did what any gentlemanly
gamer can always feel good about doing. He maximized his own
score while not making any desperation attacks against the marginal
leader. No one could catch Bob as he crossed on Turn 12 with
106 for the win and the Plaque. The final scores were Bob 106,
Brian 102, Sean 99, Gordon 98, Paul 89 and Jim 86. Congratulations
to Bob Heinzmann on his championship and to the other players
on a well-played final dominated by good sportsmanship.
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