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New WBC Attendance Record ...
This year's tournament shattered all WBC single-event attendance
records. In the four preliminary heats, there were a total of
89 different games played with 72 different winners, including
one game where an equal score on the tiebreaker resulted in double
winners. The first of four heats saw a total of 128 players squaring
off at 26 tables, and Stephen Smith with a 77 established a new
mark as the all-time top score (this in a 5-player game). At
Saturday's last two heats the competition really got tight as
players strived to get to the two-win level to reach the semi-finals;
ten players sealed spots in the semis with wins in the last round.
Gary Carr's second win with only 30 VPs set a new mark for the
lowest winning score in the event. While no player won three
games, David Platnick came close with two wins and a narrow one
doubloon loss on a tiebreaker in his third game. David and defending
champ Arthur Field paced a field of 18 double winners who squared
off, along with the top two alternates, in five four-player semifinals.
This year (with Puerto Rico now a level 6 event) there
were no issues with no-shows as everyone who qualified for the
semi-finals showed up to play!
The two players
who had tied for first in the preliminary heats (Luci Martins
and Phil Rennert) each won another game, then won again to advance
to the five-player final.. (A second-level tiebreak, the most
colonists, was invoked in the elimination round games but never
needed.) Luci's 15-point margin in the semi-final game (the highest
margin of victory in any of the semi-finals) resulted from a
strong shipping strategy. Phil's mixed shipping and building
strategy was enough to win by three points over Eugene Lin. Arthur
Field earned a return trip to the finals with a 10-point win;
his late-game shipping strategy overcame second place David Dockter's
early building strategy. Nick Anner's aggressive building strategy
took his opponents by surprise, and he won by filling his city
with three large buildings to advance. Gary Carr produced more
shipping VPs to edge out David Platnick by just one point in
the closest semifinal match, and David was a deserving winner
of the sixth place plaque for his efforts.
The final game was a tense contest. Luci Martins and Gary
Carr both grabbed a hospice at the first opportunity, while Nick
Anner and Arthur Field were the first to snap up the inexpensive
but very useful small markets. (While both small markets were
taken early, the more expensive large markets remained unbought
for the entire game!) As the game evolved, Nick worked on duplicating
the builder strategy that had worked so well for him in his earlier
games; in fact, he focused so much on building that he did not
earn his first shipping VP until almost two-thirds of the way
through the game. Arthur, who carried a perfect 7-0 record over
the last two years coming into the finals, relied on a corn-and-coffee
strategy that had also proven successful in his prior wins. Phil,
like Nick, relied on building more than shipping and developed
a variety of different goods. By contrast, Luci and Gary both
had more focused production goals, Luci starting first with indigo
and later tobacco while Gary began with corn and later sugar.
Both Luci and Gary used their hospice buildings to grab manned
quarries at every opportunity. Nick, who pulled ahead in the
later stages, proved you do not need quarries to win, and perhaps
his key move was the purchase of the often underrated office
which he used effectively to trade goods when others could not
do so. Nick's timely buys of a harbor and a small warehouse helped
him add more shipping VPs (he wound up with 22 shipping VPs)
after a slow start in that category.
The last turn of the game saw Phil Rennert take the mayor,
leaving enough empty building circles to end the game. Luci and
Gary, as the last two players, tried to improve their scores
by producing and then shipping more goods. On the very last turn,
Gary filled the large ship with corn for 10 VPs, but still fell
short of Nick, whose harbor helped him keep pace in the final
shipping phase. Phil was able to pull into third by scoring maximum
points with his Guild Hall for all his production buildings.
Luci and Arthur tied for fourth, with Luci having two more doubloons
at game end to take fourth on the tiebreak. Both Luci and Gary
failed to buy a building the last turn, not anticipating that
Phil would end the game, missing a chance to earn more VPs. Gary
had the funds to buy a 3-point building which could have been
enough to win the game had the rest of the last turn proceeded
in the same fashion. Nick, however, did manage to buy and occupy
a large building (City Hall) to clinch the win by just two VPs.
Statistics collected from the 95 games played in 2003 showed
a decided advantage for the two corn seats (4 and 5) in a five-player
game, which averaged about two to three points per game more
than the indigo seats (1, 2 and 3). Looking at the winning displays,
the most popular production buildings were small indigo and coffee;
the three most popular violet buildings were small market, factory
and harbor; and the City Hall was the most popular double-sized
building. As was the case last year, those with a majority of
points from buildings outnumbered the successful shippers by
two-to-one.
Looking ahead to next year, results from a player survey showed
strong support for continuing Puerto Rico as a class B
(beginners welcome) event and that two hours was sufficient time
to complete games. Less than one third of those who responded
favored including the new expansion buildings in the event for
next year. Finally, most players were comfortable with four and
five player games, and there was support for adding an extra
elimination round as was done in 2002.
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