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Almost Everyone's First Wargame
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The Risk tournament consisted of 33 entrants. Returning
finalists from previous years were: Scott Fenn, Robert Paul,
Alan Hayes, Tom Agustino and Scott Bowling. Returning champions
were Steve Dickson and Robert Lightburn. The first Swiss Elimination
round consisted of two 6-player, three 5-player and one 4-player;
for a total of six games. All players were encouraged to play
in both rounds, since one win alone would not guarantee a place
in the final game. First round winners were Mark Geary, Alan
Hayes, Rebecca Hebner, Ivan Lawson, Rob Lightburn and, Rob Paul.
All except Mark Geary played in the second round to improve their
chances of reaching the final. Round 2 consisted of two 5-player
and two 6-player games. the second round winners were Keith Butler,
Frank Easton, Rob Lightburn, and Russell Vane.
The
Final game was seeded in order of most wins, final placement
in all games, and highest number of opponents personally eliminated
from play. Seeding order for the final was as follows: Rob Lightburn
was first as the only player with two preliminary round wins;
Frank Easton was second seed, with a first and second place finish
with four eliminations; third was Rob Paul with a first and second
and three eliminations; fourth was Keith Butler with a first
and third and four eliminations; Rebecca Hebner was fifth seed
with a first and third, and two eliminations with 20 armies and
Alan Hayes was the sixth seed with a first and third, and two
eliminations with thirty five armies.
Rob L. started the first round of the final by moving a number
of his blue forces into Eastern US in order to get a Risk card
for capturing a space. Keith B. moved some of his red armies
through South America thus establishing control of the continent.
Keith purposed a non aggression pack with his North African neighbor,
Rob P. who declined the offer. Rebecca captured a territory in
Europe to collect her Risk card. Alan follows suit by taking
a space in Australia. Rob P. Moves through Africa and establishes
the continent. Frank takes a territory in Asia.
In turn 2 Rob L. breaks the South American continent by takingVenezuela
from Keith. Unable to take Venezuela back, Keith setles for one
territory in Asia for his card. All other players, play cautiously
this round, taking one territory to get their card. For turn
3, Rob L. moves through the rest of South America to take the
continent. The rest of the players again settle for one territory
to get a Card.
To start turn 4, Frank establishes a truce with Alan, both
of whom have most of their forces in Asia. Rob L purposes a truce
with Rob P. in an effort to hold the South American continent.
Rob P. agrees to hold the deal for one turn. Rebecca gains Europe,
but only defends it with one army in Iceland. Rob P. breaks through
Rebecca's temporary hold of the European continent by taking
out a force of six armies in Southern Europe.
Rob L. re-negotiates his Brazilian-North African border treaty
with Rob P. for one more turn in turn 5. Keith is the first to
turn in a set of cards for four armies, which he places in Eastern
US and takes one territory. Rob P cashes in the second set of
cards for six armies and decides to try to remove his northern
neighbor, Rebecca, since she is now a choice target with five
cards. He places his forces in North Africa and removes Rebecca
without incident and now holds Europe and six cards. He must
turn in a set immediately. He uses the additional forces to reinforce
North Africa from the neighboring Rob L in Brazil. On Frank's
turn, he takes Western Australia, but purposely stops short of
taking the Australian continent, as to not make himself a target.
The negotiators come out in earnest for round 6 as everyone
tries to improve their odds of survival. Rob L turns in a set
for ten armies, and builds up his forces in Brazil. Rob P is
now the one negotiating with Rob L for a one-urn truce on the
Brazilian-North African border. Rob L conspires with Alan to
attack Rob P. Rob P and Rob L negotiate a treaty with Keith.
Rob L not accepting Rob P's proposed treaty, attacks North Africa
with success, and moves into Western Europe as well, to deprive
Rob P from a potential eight additional armies on his next turn.
Alan turns in a set for 12 armies, which he puts in Ural and
attempts to attack Rob P in the Ukraine, as per his agreement
with Rob L. But alas, Alan forgets to tell his troops (and the
dice gods) about the offensive and he loses all but three of
his men. Frank now turns in his first set for 15 armies, places
them in Western Australia and finally takes the Australian continent.
More negotiations start turn 7 as Rob L reinforces North Africa.
Rob L. offers to let Rob P take Europe and let Rob P. hold it,
if Rob L. can take Africa and hold it. They agree. Rob L takes
the African continent. On Rob Paul's turn, he has a set of cards
and turns them in for 20 armies, including the armies he receives
for the territories he holds. Rob P now holds Europe strongly
with fresh troops on all borders at least 10 strong. Frank turns
in a set next for 25 armies, which he places in Indonesia for
a full frontal assault to take out Alan and his three cards.
Frank takes heavy casualties as Alan's forces whip into shape.
But it is too little, too late and Frank finishes Alan off, ending
his turn with five cards, meaning that Frank must turn in at
the beginning of his next turn. Rob P. proudly announces that
everyone now sitting at the table gets wood; and that it really
doesn't matter what position he finishes in now, as he has got
a prize to show and be proud of.
Turn 8: Rob L negotiates with Rob P. to not attack him for
one turn and offers to not turn in a set of cards on his turn
for the temporary truce. Rob L makes a reinforcement move to
shore up his hold on the African continent. Keith turns in a
set for 30 armies. Keith places them in Kamchatka and takes Alaska
to get another card. Frank now turns in cards for 35 armies,
plays defensively and divides the troops among his Asian possessions
while trying to look less inviting.
Will turn 9 turn the tide of war? Rob L. turns in to receive
40 troops. He is really not strong enough with his new forces
to take an opponent out and live to tell about it. He decides
to discuss with everyone what direction they should go in, in
order to avoid a deadlock and determine one winner in the game.
The game is at an impasse. A minute or two into the discussion,
the GM decides that he is hungry, and asked the remaining players
if they like pepperoni on their pizza. After GMing Mamma Mia
earlier that day, Keith Levy had pizza on his mind. A pepperoni
pizza was ordered. The discussion went on for about 15 minutes
or so with everyone debating the best method of game direction
and survival.Without announcing his decision, Rob L places all
his new armies on the Middle East, takes Afghanistan. and stops
there. I couldn't help but laugh. All that talk for this? It
was hilarious.
Rob P turns in the next set for 45 armies and decides to eliminate
Keith B. who has the fewest forces on the board and is concentrated
in the smallest area. Rob P falls miserably short, leaving eight
of Keith's forces in Alaska shouting over to Frank, "ah...you
really don't want these three extra cards, do you?" To confirm
his "consolation prize" Rob P. now announces that he
has moved up to at least third place. Frank, of course, walks
over to Alaska to finish the job. Frank now has six cards and
must turn in immediately. With 50 armies, he places them in Alaska
and decides to take out Rob P. Frank shows Rob P how removing
an opponent gets done and receives Rob P's two cards as a prize,
for a total of five cards. Unfortunately for Frank he used a
large portion of his forces to dispose of Rob P.
Now, the only question for the beginning of turn 10 was, does
Rob L, having only three cards in his hand, have a matched set
to turn in? If he does, the game is likely over. Rob L turns
in a matched set of cards for 55 anxious armies and his second
RISK championship.
For a dedicated weekend of RISK play, check out the
official RISK championships at http://www.risktoc.org
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