goa [Updated October 2004]  

2004 WBC Report  

  2005 Status: pending 2005 GM commitment

Perrianne Lurie, PA

2004 Champion

2nd: John Kerr, VA

3rd: Lee Sensabaugh, VA

4th: Mario Lanza, PA

5th: Chris Moffa, NJ

6th: Andrew Greene, VA

Event History
2004    Perrianne Lurie     63

Euro Quest Event History
2004    Arthur Field     30


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AREA Ratings

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 Laurels
Rank Name

From

Last
Total
 1. John Kerr

VA

04
36
 2. Perrianne Lurie

PA

04
30
 3. Arthur Field

SC

04
30
 4. Lee Sensabaugh

VA

04
12
 5.  Rod Spade

PA

04
12
 6. Mario Lanza

PA

04
  9
 7. Tom Browne

PA

04
  9
 8. Chris Moffa

NJ

04
  6
 9. Brian Reynolds

MD

04
  6
10. Andrew Greene

VA

04
  3
11. Phil Rennert

MD

04
  3

11th Hour Addition

Goa was one of three Rio Grande Games which was added to the WBC schedule at the very last minute. All three proved popular additions to the summer's fare and drew well despite being shoe-horned into the few remaining slots that could be found in the schedule. BPA wishes to extend its thanks to Jay Tummelson and Jim Doughan for sponsoring the events and to the Games Club of Maryland members who took on double duty as GMs for these games sight unseen. All will need new GMs in 2005 to return.

63 people played Goa, Rio Grande's late, new addition to the WBC. Only ten players made the late sunday semi-finals, so we played one table of four and two threes. The finals would be a three-player affair. John Kerr, Perrianne Lurie, and Lee Sensabaugh won their games and were the finalists.

The final was played Sunday afternoon. Lee bought the flag for only $3 in Round 1, the cheapest it would ever be, but he dug deeper to buy the red ship tile for $11. In the action rounds, John missed getting his first colony, and both John and Lee bumped down their cubes on the expedition tracks.

In Rounds 2 and 3, John got the flag for $4 and $5 respectively, but Lee again grabbed two red tiles (the $4 one and the red spice) for $8 and $5. He now had three red tiles! John bought a second plantation, and he was the only player to have any.

Perrianne finally took the flag in Round 4 for $7. Lee spent $10 for a 1-clove plantation and $8 for a 1-pepper. "Victory points", he said. Perrianne pursued a balanced strategy by being the first to advance all her cubes down to row 2.

We began the second half. In the first three rounds, John and Perrianne exchanged the flag for $7, $9, and $8. Lee tried for both Madras and Cochin and failed to get both on his first tries! At this point, Perrianne continued to build a balanced board, and she was able to get all four colonies easily. John concentrated on the cards, ships and spices tracks. Lee bought points and red tiles. He spent well for 1-point plantations and purple point cards, but unfortunately he had bad fortune with colonies, wasting two actions in failures.

The final round began with Lee buying the flag for $12. In the action round, he tried for the Calicut colony with below-average odds, and again he failed -- for the third time! It doomed him. John spent $14 on the blue tile that let him fully stock three colonies or plantations. He had purchased "Duty" earlier, and he wanted to cash in six spices for four points. On his final action he pondered whether he should claim the duty, or should he, for four points, use an expedition card to help him bump a cube down to a bottom row. It would cost him a point for the expedition card, but he figured he'd be getting one back, and maybe it would match up with one in his hand. He chose the latter and blundered because he did not notice that Perrianne had already claimed that expedition card, so he got no card and lost a point.

It cost him the game. When the scores were added, Perrianne and John were tied in points. Perrianne had the most money, so she claimed the victory.

Open Gaming saw its share of the action also as Andy Maly (right) and Jeff Paull (center) put Goa through its paces in their usual haunt at the foot of the escalator.

Goa WBC 2004 Event Rules

1. The time limit has been extended to two hours. We will terminate games and declare winners if necessary. You will not be allowed to play if you don't know the game rules.

2. Your results from the two heats are not cumulative. We use your best score if you play both heats.

3. A game winner has the best score, and we use cash on hand to break ties. If there are still ties in the heats, then all tied players are declared winners. In the semi-finals and finals, there are no shared wins. The next tiebreaker after cash is the highest sum of spices + ships + colonists. Next is a random draw.

4. Sixteen winners advance to the semi-finals. Fewer advance if there are less than sixteen winners. If there are more than sixteen winners, we use score, then cash on hand, then spices + ships + colonists to break ties (and then random draw if necessary).

5. Rio Grande rules are in effect. The FAQ posted at boardgamegeek.com is also in effect.

6. You must discard down expedition cards after you draw, not before. This is the Rio Grande rule and counters the game designer's ruling.

7. FAQ: You may discard a just-purchased plantation if your plantation display is full. You do not have to discard one from your display.

8. FAQ: The only expedition card that can be played during an action is the "player receives two colonists" card.

9. FAQ: Expedition cards marked with an "A" must be played before you do the action.

10. FAQ: You may not bid money you do not have.

 GM      Stan Hilinski  [1st Year]   NA
   NA   NA

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