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Viva la Revolution
As in the past year, the rebel faction took two (winning 183
vs. 173 and 205 vs. 188 while losing once 169 to 185) of the
three Preiminary games by substantial margins. The top two players
from each of the three five-player Round 1 games advanced to
the final, two-deck, six-player game.
Three government and three rebel faction chits were employed.
The government used 12 scoring opportunities to reach a VP level
of 97. This tied the Rebel 's 12th scoring opportunity, but the
rebels scored seven more times. The final tally was rebel 147,
government 97. A difference of 50 points. The government slept
during the last third of the game.
The Final began with Bad Weather (PS) and the following installations
in play: Airfield (GR), Port (ML), Barracks (KB), and TV Station
(JM) and a RED card on the top of the deck. ML scored first with
his successful Recon vs. KB to take an Arms Cache. ML attacked
KB (32R vs 26G) for a gain of 6 even after a lousy dr. KB assassinated
AA's group leader and then drew it from the discard pile using
the Barracks. GR followed with two unsuccessful assassination
attempts vs. JM G3+3 leader. ML removed the weather and launched
a rebel spring offensive gaining 12 rebel VPs. He announced to
the world (Press) his great victory, but Atrocities were committed.
KB drew the Bridge and AA drew three cards including the Policia.
Each player took time to refresh his hand with a series of discards
and draws. GR deployed the Armor Column only to have it blasted
by ML in an automatic victory (20 vs 9). KB then Traitored ML's
lowly 2-1R leader and like all lowly leaders he turns coat. AA
put the finishing touches on him during his turn by using the
Policia to end the now 2-1G leader's miserable existence. PS
came alive with a 11R attack vs the Ports 8G, won by +11, and
used the captured Port immediately to fish out an Arms Cache.
KB followed up with a crushing 23R to 10G attack to capture the
Presidential Palace and drew out the Banco. AA immediately attacked
the Banco in an automatic win and deployed a 7R unit to protect
it. AA drew five cards to reduce the first deck down to less
than 10 cards. JM used the TV to win an attack on a 2-strength
rebel unit and drew 4 cards. GR attacked and captured the Bridge,
using his free deploy to add strength to it and drew two cards.
PS discards and draws two. ML depoys a modest rebel group and
draws the last card, the Revolution. He has JM and AA switch
chits and converts the TV station to rebel.
Revolution is in the air. At the end of the first deck no
one has any government troops deployed and only a few installations
are government controlled.
Second deck action starts with PS taking the Banco, and then
using a 3+3, 7, 5, 5 to attack AA which is repulsed with a push
aided by a successful ambush. PS drew six cards, no RED. JM used
KREV against KB but missed. He then launched two attacks to gain
a total of 10 VP evenly split between the factions. GR and PS
each take turns attacking and then managing the Banco, albeit
briefly. KB scored six VP and took control of the Bridge. AA
drew the Revolution and forces AA and JM to switch loyalty chits,
which greatly hurts JM - dropping him from 3rd to 6th place.
Meanwhile GR used this time to withdraw a weak 15-point rebel
group and re-deploy it as a stronger 19-point government group.
PS launched his biggest offensive, netting16 VP (two-thirds of
his total for the entire game). GR used his 19G group to gain
12 VP which he doubles with a Press card. This put him well in
the lead with the deck dwindling fast ... he can almost taste
his third championship. PS attacked the TV Station for an automatic
victory, using his new found voice to sway a 2-point unit from
ML and then slapping a Supply Cut onto GR. Players continued
to deplete the deck quickly by refilling their hands. JM finally
connects with an Assassin card vs. Col H by rolling a 9. GR clears
the Supply Cut by blasting his way past the weaker rebel forces.
ML takes the TV Station with an automatic, gains four government
VPs and draws three cards to empty the deck. Sudden death lasts
but a single die roll when he rolls a 10, dashing all the other
player's hopes of one more turn. Adding the installations to
the tally gives the rebels a decisive victory 147 to 97. GR still
managed to garner a third place finish even after having his
score halved. Congratulations go to Mike Livingston. Now watch
your back!
| Position |
Player |
Victory Points |
Faction |
| 1st |
Michael Livingston (ML) |
42 (42) |
Rebel |
| 2nd |
Kevin Burgess (KB) |
34 (34) |
Rebel |
| 3rd |
Gordon Rodgers (GR) |
29 (58) |
Government |
| 4th |
Peter Stein (PS) |
24 (48) |
Government |
| 5th |
Alan Arvold (AA) |
23 (23) |
Rebel |
| 6th |
John Marousek (JM) |
19 (38) |
Government |
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