a pox on multi-player ...
second year for this event and a new location and time. A full
day on Thursday devoted to the 2-player version of Napoleonic
Wars. The event didn't draw nearly as many people as in the
first year and your GM made the not altogether popular decision
to only play campaign games instead of the 1812 scenario that
we had originally planned. My apologies to those who were disappointed
by the late the change of plans, I felt most people would be
happier with the campaign but I realized too late that deviating
from the published schedule, no matter how well intentioned,
is not a good idea. So onto the-16 player event.
The difficulty in running Napoleonic Wars with its
indterminate ending in a tournament setting were evident during
the first round. Three games finished in the mminimum one turn
in two hours or less while two games went the other extreme ...
requiring every bit of five hours. The large downtime between
rounds works against the full day event format. I guess we will
re-think this again next year. Not surprisingly, drop outs at
this stage reduced the field to only six players. I guess that's
why we were supposed to use the scenarios until the field had
been pared to nine or less.
The final was to be a 3-player game with two of the three
players returning from last years final,.The GM was the third
player last year but was eliminated by the eventual champ as
Scott Moll served notice on the Napoleonic Wars world
that he is a force to be reckoned with - a fact that dawned on
some of them when he returned to Hunt Valley Inn and swept the
5-player event at Waterloo two months later.
The final was a hard fought battle with Scott 's French prevailing.
It took a while and was not without difficulties but the French
were not to be denied. Congratulations Scott.