robo rally [updated October 2004]  

2004 WBC Report   

 2005 Status: pending 2005 GM commitment

Brad Johnson, IL

2003-04 Champion

2nd: Tamara McGraw, VA

3rd: Jonathan Tivel, VA

4th: Tom McCorry, VA

 5th: Ralph Gleaton, SC

 6th: Bill Navolis, MD

Event History
1999     Daniel Lawall      40
2000     Bradley Johnson      41
2001     Jeff Ribeiro      44
2002     Jeff Cornett      42
2003      Brad Johnson      71
2004     Brad Johnson      61


Offsite links:

AREA Ratings

boardgamegeek

 Laurels
Rank Name

From

Last
Total
 1. Brad Johnson

IL

04
122
 2. Jeff Cornett

FL

02
  40
 3. Jeff Ribeiro

NH

01
  40
 4. Dan Lawall

VA

00
  39
 5.  Tamara McGraw

VA

04
  30
 6. Jason Levine

NY

01
  26
 7. Rich Shipley

MD

02
  24
 8. George Seary

NY

01
  24
 9. Bill Navolis

MD

04
  20
10. David des Jardins

CA

03
  18
11. Ken Samuel

VA

03
  17
12. Jonathan Tivel

VA

04
  16
13. Dan McGowan

ME

01
  16
14. Tom McCorry

VA

04
  12
15. Clyde Kruskal

MD

03
  12
16. Rodd Polsky

PA

02
  12
17. Cliff Ackman

PA

01
  12
18. Vic Hutcherson

MD

00
  12
19. David Davis

OH

99
  12
20. David Kyle

PA

99
   9
21. Ralph Gleaton

SC

04
   8
22. Jeff Power

MI

01
   7
23. Kevin LeRow

MA

99
   6
24. Nick Henning

CT

03
   6
25. Pat Mitchell

DE

03
   3
26. Steve Cuccaro

MD

00
   3

Past Winners

Daniel Lawall - VA
1999

Brad Johnson - IL
2000, 2003

Jeff Ribeiro - NH
2001

Jeff Cornett - FL
2002
     
 


AFL-CIO it ain't ...

This tournament was notable for several reasons. Firstly, both the heats and the finals took an unusual toll in robot lives. Additionally, all of the heat games finished on time. Maybe this GM is finally getting the hang of things. Also, it was the first year we were subject to a misprint in the schedule, while the game was properly listed as having three hour heats, the second heat was only listed for two hours on the chronological schedule. Fortunately, those who needed to leave early were able to do so, as the games had been set up to take an average of two hours. Finally, this was the first year that more than eight qualifiers advanced to the final round and they all actually appeared for it. While the game is only designed for eight, there are enough cards in a set for nine, so an extra set of robots solved the problem admirably.

The nine players in the final game included Jonathon Tivel running Twitch, Nick Henning with Zoombot, Tom McCorry with Hulk X90, Ralph Gleaton running Squass Bot, Dan Lawall on Trundle Bot, Tamara Houde driving Spin Bot, Rich Shipley and Hammer Bot, Brad Johnson in Twonky, and Bill Navolis running Twonky 2.

Each robot started with four lives and during the course of the game every player lost at least one. In fact, every player but Tamara lost two or more, and Dan Lawall was completely eliminated by losing all four of his. It was a close race for most of the game, with the apparent lead passing back and forth several times. There were three flags on the three boards used for the finals. Eight of the nine players managed to touch the first flag but only three made it to the second, and due to time constraints the game was adjudicated before the third flag was touched. Ralph Gleaton got off to a great start and managed to touch the first flag first, however his badly damaged robot then stalled out on the way to flag 2, forcing him to shut down for a turn which allowed several people to get ahead of him. Tom's Hulk hit the flag second, followed closely by Tamara, Brad, and Jonathon. Bill, Nick and Rich all eventually made it to flag 1 as well.

Jonathon was able to orchestrate an amazing comeback from fifth to first to touch flag 2, Tamara and Brad were only a turn behind, and Jonathon got stuck above the cannery, allowing both of them to pass him. Heading towards flag 3, Tamara had about a half turn lead on Brad towards flag 3, but on the last turn before time ran out a misplay put her only two spaces away from Brad. Adjudication was performed using an optimal hand method, suggested by Tom McCorry after last years tournament. In this method, the GM determines how many cards it would take for the player to get to the next flag. This method gave Brad a one card lead over Tamara and the first place prize.

Considerations for next year - having to adjudicate the final round is not optimal. The game was probably within 10 minutes of finishing, and the extra time can likely be attributed to there being nine instead of eight players. I am very tempted to reduce the number of players per game in the initial heats from eight to five or six, giving us more players advancing to a semi-final. A more likely scenario is to add some time for the finals and use a tie-breaking method to keep the number that advance down to eight.

 GM      Marc F. Houde  [6th Year]   3785 Browntown, Rd, Front Royal, VA 22630 
    march@asg.com   NA

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