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Samurai Swords
2004
brought another excellent and hard fought Samurai Swords
tournament despite a cutback in heats from three to two. We had
hoped to increase our numbers by offering a Saturday start, but
our numbers stayed the same. The GMs would like to hear from
likely players on what the best times would be.
We were fortunate to have four preliminary games with five
players in each. All of the prelims were decided by the sword
and not the clock, although the time pressure may have encouraged
some to strike early and hard. It is a tribute to the passion
for the game that all the qualifiers and the best alternate showed
up to contest the final. Two of the qualifiers, Dan Mathias and
Charlie Hickok, had to play a second heat to qualify after doing
no better than third in the first heat.
The five finalists were: Jeff Ridenour (1st with 36 ), Charlie
Hickok (2nd with 15), Frank McNally (3rd with 14), Dan Matthias
(4th with 0) and Greg Wilson (5th with 0). The initial set up
was critical. Each player had a center of gravity for his forces.
Jeff was in the north near Shinano, Frank in the East center
near Kii, Dan scattered his armies between the Izu peninsula
in the north, Shikoku, and Kyushu. Greg positioned himself on
the center of the Honshu peninsula, Shikoku, and Kyushu. Charlie
took the end of the Honshu peninsula and part of Kyushu. The
initial set up advantaged Jeff and disadvantaged Dan, Greg &
Charlie. Their problems got worse when they could not come to
a successful detente and expand successfully.
The tone was set when Greg bought Ronin on turn 1, forgetting
that armies could not be attacked on turn 1. As a gesture of
good sportsmanship, the other four players insisted he could
reallocate his money to reinforcements instead of being heavily
handicapped for his rules mistake. Charlie, while proposing this
idea, was sure those Ronin were aimed at him and remembered.
Turn 1 passed with Jeff and Frank consolidating as the other
three failed to gain much ground. The only other item of note
was that Charlie ran into small forces that couldn't miss and
lost heavily.
Remembering
Greg's Ronin, Charlie abandoned his usual caution and bought
swords to go first, Ronin, and the ninja. He succeeded in eliminating
one of Greg's armies but his forces were very weak. Next Dan
expanded as best he could. Greg tried to kill one of Dan's armies
but failed. The highlight of the turn was his banzai attempt
to take out one of Charlie's very weak armies that had only a
daimyo and a bowman. Meanwhile, Frank and Jeff expanded their
holdings.
Turns 3 and 4 found the continual growth of Jeff's territory
and the power of Frank's armies. At this point, Charlie, who
had the weakest forces, decided to stay out of as much trouble
as possible and rebuild. Meanwhile, Greg and Dan fought it out
on Shikoku and the adjacent part of Honshu with Dan gaining the
upper hand and finally eliminating Greg's last army and inheriting
his remaining five provinces. Simultaneously, Jeff concentrated
two of his armies against Dan's isolated army in the Iyo peninsula
and killed it. Frank made his move to hinder Jeff and got one
of his armies ninjaed in return.
Due to lack of time, we decided Turn 5 would be the last turn,
Charlie, who had successfully rebuilt by skulking around the
edges, bid highest to go last and attack at will to gain the
most provinces. There is a risk to this strategy though ... no
one had the ninja due to tied bids. Dan went first and expanded
at the expense of the rest of the players and then hid his remaining
two armies in a fort and on an island. Frank decided to attack
Dan and win by eliminating his armies. When the dust settled,
Dan had one weak army on an island and Frank had a stronger one
on the mainland. In the best tradition of th game, this position
resulted from wild amphibious assaults, cold and hot streaks
in battle, and lots of diplomacy. Frank's all out attempt to
win paved the way for Jeff. Dan's last army failed its waterline
stand and with his elimination, Jeff had the win. Poor Charlie
didn't even get his turn. In compensation, Charlie was second
since he had one more province left than Frank. Jeff won a fine
victory by staying out of the mess created by Dan, Greg, and
Charlie. Frank was a real contender, but he was rebuffed by Dan's
inspired defense at the end.
For info on the game of Shogun / Samurai Swords, review the
clarifications on the BPA Preview website and the following websites:
http://www.gamereport.com/tgr16/samuraiswords.html
(review with some errors) and http://www.gracefulboot.com/board_games/iShogun.html
(rules).
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