And They Said the South Would Never
Rise Again
Or was that Greenwood saying Gettysburg would never return
to the Century? I've got to learn to shut up.
As others see us: In many multiplayer games
one can participate in as many first round heats as desired.
As long as a player wins one heat he can finish last in all the
others and still qualify for the next round. That doesn't seem
very competitive to me. But that keeps attendance up so the event
can continue at future WBCs. In recent years some of the two-player
wargames have adopted a similar approach, wherein players can
play their preliminary rounds whenever they want against whomever
they want. Then the top scorers advance to knock-out rounds.
Again this doesn't seem very competitive to me, but I see why
it is done. On the other hand, the tournament director was clearly
well prepared for the event. There were handouts containing errata
and a newsletter that had been mailed to prior year's players
before the convention. Although playing in another tournament,
the director was available for answering several rules questions.
... Frank Cunliffe in EPGS' HEROICS newsletter
First-time entrant Jim Tracy of Dayton, OH blitzed the field
with five straight wins to take this year's championship. Jim
defeated Ed Menzel of Fullerton, CA in the Final. Last year's
runner-up, Ted Drozd of Chicago, IL finished 3rd, and the Gamemaster
took 4th.
Preliminary games were played from Tuesday through Friday.
Friday night, the nine players who had played the required minimum
of three games to qualify for elimination play were ranked, with
the top four advancing. The top four were, in order, Ed Menzel
(5-0-1), Ted Drozd (3-1-0), Vince Meconi (4-1-1), and Jim Tracy
(3-0-0). Dave Zimmerman (5th place, 3-1-0) and Joel Ferich (6th
place, 4-2-0) also won three games in the preliminary rounds,
but missed the chance to advance on bonus points. 7th through
9th places went to Greg Smith, Mike Joslyn, and Andrew Miller.
In the Saturday semfinals, #1 Ed Menzel squared off against
#2 Ted Drozd while #3 Vince Meconi took on #4 Jim Tracy. Ed and
Jim took the Confederates for bids of 2 and 3, respectively.
Both games resulted in Confederate victories on July 2, Ed's
by walkoff on Turn 13 and Jim's via Turn 12 concession.
In the Final, Jim Tracy took the Confederates for a bid of
3. When the smoke cleared on Turn 16, Jim's Confederates were
able to leave the field of battle with a 41-39 victory. The Confederates
scored 35 VPs via kills and 6 via flips, while the Union compiled
their points from the bid (3), kills (15), flips (5), and territory
(16).
A field of 27 turned out, just one off last yea'rs all-time
high. The 37 games played were a new record. The Confederates
won 25 games to 11 for the Union, with one tie. 28 games were
played using the campaign (3-day) scenario, eight games used
the July 1 only scenario and the other game used Scenario 4,
July 2 & 3. 16 players bid for the Confederates (ranging
from 1.0 to 3.5 Victory Points), and one bid 1.0 for the Union,
while 20 games had no bid. The bids did not appear to change
the final outcome of any game. With the preponderance of Confederate
victories, perhaps bids need to increase. Playing time ranged
from 30 minutes to 5 hours, and games took from 7 turns to 21.

PBeM Tournament:
I'd like to remind folks that the first Boardgame Players
Association PBEM Championship for Gettysburg '88 will begin on
November 15, 2004. To enter, simply e-mail me. I'm pleased to
report that Ric Manns has established a website for the event.
The URL is http://www.geocities.com/firstbse19/gbgpbem.html.
The site currently contains the complete event format and later
will record the tournament brackets. A few of the format highlights
are: 1) single elimination 2) seeded pairings based on AREA ratings
3) 3 months per round 4) bidding for sides, and 5) default scenario
will be 6F, Scenario 5, the 3-day Battle of Gettysburg, using
all optional rules except 10D, Extra Union Generals. When you
sign up, you will receive a copy of the Rules Clarifications
and the Terrain Clarifications developed for this year's World
Boardgaming Championships and updates based on situations that
occurred at the WBC.
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