struggle [Updated Feb. 2007]
2006 WBC Report
2007 Status: pending 2007
Stefan MeCay, TX
|WAM Event History
Rank Name From Last Total
1. Stefan Mecay TX 06 50
2. Keith Wixson NJ 07 40
3. John Emery SC 06 30
4. James Terry NJ 07 29
5. Rick Young NC 06 20
6. Stuart Tucker MD 07 16
7. John Buse IL 06 15
8. Bruce Monnin OH 07 12
9. Marvin Birnbaum NY 06 10
10. Doug Austin VA 07 8
11. Charles Hickok PA 07 4
John Emery, SC
Rick Young, NC
John Buse, IL
Marvin Birnbaum, NY
James Terry, NJ
Twilight Struggle was the hottest new game this year, The dual track
space race and political control subject had "crossover"
potential that interested both wargamers and Euro fans.
You could tell which players had already
logged considerable time with the new release - they had customized
their games by replacing the control counters with colored wooden
Standing Room Only ...
The Supreme People's Designers are proud to announce that
the capitalist bourgeois convention organizers yielded to world
opinion and included Twilight Struggle in their so-called
World Boardgame Championships. The competition was short,
brutal and successful—like the attacks of our heroes at Stalingrad. As
predicted, by Comrade Lenin, the scarcity of natural resources—in this case wood—lead to intense competition among
70 members of the oppressive class. After five rounds of
see-saw struggle, we can report that the world remains safe for
the worker's paradise.
Our Supreme Leader has singled out two workers for praise. Comrades
Rick Young and Doug Austin are models of the New Soviet Man to
which we all must aspire. While battling masterfully in the tournament,
Comrade Young also led the workers movement in central tournament
planning. He anticipated every effort by counter-revolutionaries
to derail the competition. Comrade Austin overcame even
greater hurdles to assist with the tournament. While fighting
for the motherland on the home front (a marriage and move), he
nevertheless volunteered for this arduous and dangerous duty.
These models of Soviet accomplishment had the desired effect
on the capitalist participants. Worker harmony was everywhere
in evidence. Imperialist propaganda had suggested that
a tournament of workers with a new card driven game and unfamiliar
rules could never work. They were proven wrong. Worse, some
counter- revolutionary swine on Consimworld, claimed
that the People's work product had been rigged. They brazenly
claimed that the People's victories in Twilight Struggle
were due to imbalance rather than our superior social system. However,
the lies of these Tsarist Cossacks have been revealed for all
the world to see. In the first round of the tournament,
the capitalist dogs won 45% of the time. In the second round,
the dictatorship of the proletariat opened up a sizeable lead
with 69% of the wins. The third round is known as the golden
round, as the People's Soviets won every game. Sadly, through
espionage and deceit, the lapdogs of western imperialism staged
a come back. In the semi-final round, half of the heroes
of the Revolution fell to Yankee capitalists. Even more
disheartening, comrades, in the Final, the Americans prevailed
against our valiant party of worker unity. Not since Lake Placid
has our shame been greater.
The great enemy of the People is known as Stefan MeCay. This
was his "first time" at the WBC under this alias. Yet
mysteriously, he was able to win the People's game Twilight
Struggle, and gain the Final in Wilderness War. We
have asked the authorities to test MeCay for the illegitimate
use of performance enhancing drugs. As Comrade Lenin taught
us, a lie repeated often enough becomes the truth. Here
then, is the account of the enemy of the People, Stefan MeCay,
concerning his "victory:"
"The start was wild right from the headline phase as
John Emery played the Red Scare and I had containment for a push,
otherwise I'd have been in trouble early. I also had a powerful
starting hand, so was able to grab the Middle East early and
get three points and one point for Europe. Turn 2 saw us both
racing for Asia as the last scoring card left, but it didn't
come until Turn 3 when I was able to purge him back. This let
me get an early jump on Africa and the western hemisphere.
A common theme for John as for all my opponents was horrible
luck on Coups. It seemed like whenever he would coup me, he'd
get a "1" or "2" and he had a lot of "5's"
and "6's" on the space race. My luck was average, but
compared to terrible, average is pretty good.
I had the early momentum, but John did a great job of battling
and keeping the game close until turn 7 when the score was US+7.
I had the Alliance for Progress in the headline phase for five
points and as we reshuffled, I knew he had both the S. America
Scoring card and SE Asia scoring card which I controlled for
five and six more respectively. He tried a quick coup in Argentina,
but as was the norm of the game rolled a 1 so I was able to fill
it back up. He went ahead and scored it as he had no choice,
so it was US+17. He rallied late in the turn by successfully
doing a Brush War in Thailand which pushed the VP's back to +16
and only +3 for SE Asia, but I used the China card to contest
control. He put more influence into it, and I coughed up the
Muslim revolt to contest it again and he was forced to score
SE Asia as his last play which gave me the auto-win.
It was a fun game, very well played by both, and John is a
great guy and a lot of fun to play with."
Finally, despite these setbacks, players flocked to the Soviet
cause. The average bid tournament wide was 0.7 for the Soviets
side during the tournament. This is further proof that the
allure of the worker's paradise proves irresistible to those
who are exposed to it. Thank you, comrades for your kind
attention. We look forward to victory next year and long
live the revolution!
35 first round games stretched
from aisle to aisle.
Stefan Mecay (right) had Marvin
Birnbaum on the ropes.
The five-round swiss tournament of Twilight Struggle was
the big event at the Winter Activation Meeting this year, with
30 of WAM's 43 players testing their mettle in the popular new
game on the Cold War. Despite concerns of imbalance , the bidding
for sides reflected caution--and a fair amount of inexperience,
with the average bid being 1 VP to play as the Soviets. In 48 games,
only twice did a player bid to play as the Americans, but the bids
climbed as high as 3 VPs only four times. Many of the victories
were so lopsided that early VP bidding had minimal impact. However,
in one game where the Soviets gave away two VPs they lost the game
by one on Turn 10. In another game where the Soviets gave away
a VP, they only managed to get to 19 VPs in the mid-game, never
quite able to reach automatic victory--and later lost at the end
by 1 VP.
In 29 of the 48 games, the decision came early, 17 by Auto victory
to the Soviets at -20, one to the US at +20, five resignations,
twice the Soviets controlled Europe, the Soviets caused Nuclear
War once, three times the Americans won with the Wargames card
(none by the Soviets!), and interestingly, the Quagmire card caused
one defeat because a scoring card never got played (hmm, better
check the FAQ to see if that is possible--and if so, beware holding
those Scoring Cards too long!). Overall, the Soviets won two-thirds
of all the games, and even won a majority of those that went to
Due to the Thursday night mulligan round allowing players to ignore
an early loss, the field after four rounds still had three 4-0
players. Strength of schedule determined which two would face each
other for the plaque: Keith Wixson and Stuart Tucker, leaving James
Terry at the altar so-to-speak to play the top-rated 3-1 player.
Neither Wixson nor Tucker had a smooth road to the final round.
Tucker was the beneficiary of one of the aforementioned Soviet
overbids in one game, while Wixson was the beneficiary of the other.
Tucker favored playing the Americans and racked up 25 percent of
the weekend's American wins. Wixson's brush with near defeat as
the Americans in Round 2 convinced him to stick to the Soviets
for the rest of the tournament. Tucker had to salvage one game
with a risky Brush War in Pakistan at the optimal moment in front
of an Asian Scoring Card, seizing victory from the game's lead
playtester. Tucker's After Action Report of the Final shows just
how much wear and tear occurs at a sleepless WAM weekend, as the
synapses became fried toward the end. Wixson was gracious enough
in the recounting of endgame victory points to only call Tucker
a cheater in jest, when an error of mathematical sign was found
for the Central American points to shift the victory into Wixson's
proper hands at -7 VPs as the Soviets. Here are excerpts from Tucker's
AAR, explaining loss:
Formosa Fade. That's what I'm calling my disaster Sunday morning.
In truth, the brain fade was bound to happen somehow after three
days of non-stop gaming (I think I got a total of no more than
13 hours of sleep in all over the course of Thursday to Sunday).
I managed to play rather well all weekend long (10-4). However,
in the Final against Keith on Sunday morning, I forgot that the
Formosa Resolution would not count for the final endgame scoring
of Asia. That cost me 4 points when I ignored Keith's subtle takeover
of Pakistan, thinking it didn't matter that much. I also missed
his reduction of my control of Greece at a time when I wasted a
point in Mexico that could have recontrolled Greece. That mistake
on Turn 9 cost me another 4 points when I couldn't retain my domination
of Europe. And I lost by a grand total of 7 points. The Formosa
Fade will forever live in infamy for me.
Mind you, I could have lost that final MANY times before final
scoring, due to my horrendous luck in the Space Race. He had two
deals to get a Wargames victory (thankfully I got it on the turn
9 deal). On Turn 10, if he had been dealt the Central America scoring
card, I was done in the Headlines phase. As it was, I had to manage
the play of that scoring card, as well as Africa in the final turn,
putting me behind the curve on Ops. He also could have won on his
space race play when he had 16 points and a chance to get 4--that
was about the only roll I remember him failing--and of course I
failed my space race roll to get 1 VP during the previous three
turns which is why he was in that position. And I needed the Africa
Scoring points in Turn 10, even if I'd have preferred the card
be dealt to him rather than me. Without the card at all, I might
have lost to -20 VPs mid-turn.
Keith's such a gentleman though. He pointed out the DEF CON effect
of the Korea War on an early turn before I blundered into Thermonuclear
War. I returned the favor when I noted that by playing Summit (despite
his dr modifiers) he could himself blunder into Thermonuclear War.
games later, I've become very impressed with the subtleties of
this design--for example, another reason I lost was that De Gaulle
essentially gives the Soviets permanent access to Algeria (the
only spot they could reach once I Voice of America'd them out
of the continent). Now that's pretty damn cool from the standpoint
also go out to the other 5-0 player, James Terry, whose only
fault was that his defeated opponents failed to get quite as
many wins as Tucker's and Wixson's.
The final rankings for TWS players with winning records:
1. Keith Wixson, 5-0, 60 tournament points, 4 Soviet Wins, 1 American
2. James Terry, 5-0, 59 TPs, 4 Soviet Wins, 1 American
3. Stuart Tucker, 4-1, 52 TPs, 4 American Wins
4. Bruce Monnin, 4-1, 51 TPs, 2 Soviet Wins, 1 American
5. Doug Austin, 3-2, 44 TPs, 2 Soviet Wins, 1 American
6. Charles Hickok, 3-2, 42 TPs, 2 Soviet Wins, 1 American
7. Terry Coleman, 3-2, 41 TPs, 2 Soviet Wins, 1 American
8. Chris Bauch, 3-1, 40 TPs, 2 Soviet Wins, 1 American
9. Michael Mitchell, 3-1, 37 TPs, 2 Soviet Wins, 1 American
10. George Young, 3-1, 36 TPs, 2 Soviet Wins, 1 American
...and 21. Pete Reese, well, at 1-0 he had other fish to fry, going undefeated
all weekend long (... ahem, if we forget his Mulligan round loss in Twilight
Struggle) and deciding to play for the Wilderness War plaque instead.