Where's Nappy? ...
How much of a true
multi-player game is Wellington? Well, Roberto Suarez
as the Spanish complained to his English ally that the English
were flagging too much of Spain for themselves, and were even
leapfrogging over the Spanish to take cheap victory points. His
ally turned a deaf ear. Roberto is not one to be ignored. When
the French combined their armies for a two-player, three-army
counterattack on the British in Madrid (who, of course, had flagged
the capital for themselves), the British player dropped two cards
that through attrition more than gutted the massed French. Roberto,
as the Spanish, then played a card that would allow one side
to ignore all attrition losses, even after the dice were rolled.
Roberto, as Spain, played it in favor of the French. After that,
when the Spanish spoke, the English listened.
14 games were fought by 28 different players over four days.
Of those 14, the French team won nine. Five of those nine French
victories went to the French "blue" or northern player,
with the "green" or southern player taking the rest.
Of the five Allied victories, three were won by the British,
and two by the Spanish.
Most of the games were marked by a flurry of card play as
gamers dropped two, three, four and in one instance as many as
eight cards in a single battle. Wellington, which one player
calls "Napoleonic Wars on Crack," can get so furious
that players at times forget the basics. Just ask David Gantt
who, after taking back Madrid in the name of the emperor, then
pushed out to hit some marauding Spanish - but in doing so forgot
to leave a garrison behind - and, yes, the guerrillas did take
back the Spanish capital.
David, a veteran from the Greenville Mafia, did advance to
the Final where, as French "blue" he won the tourney.
Unfortunately as the game was a trial event this year, there
was only one trophy - which now hangs in a place of honor in