squad leader [Updated October 2006]  

2006 WBC Report    

 2007 Status: pending 2007 GM commitment

David Van Bronkhorst, MD

2006 Champion

Offsite links:

  

Event History
1991    Scott Romanowski      12
1992    Jeff Miller      19
1993    Brian Laskey      14
1994    Eric Stranger      15
1995    Kevin Welsh        8
1996    Eric Stranger      10
1997    Kevin Welsh      12
1998    Peter Pollard      17
1999    Peter Pollard      19
2000    Mike Pacheco     18
2001    Peter Pollard     20
2002    Andrew Cummins     22
2003     Peter Pollard     21
2004    Bill Thomson     24
2005    Mike Pacheco     18
2006    David Van Bronkhorst     22

PBeM Event History
2000    Andy Cowdery      16
2006     David von Bronkhorst     26

 Laurels

Rank  Name              From  Last  Total
  1.  Pete Pollard       CA    06    156
  2.  David v Bronkhorst VA    06     86
  3.  Eric Stranger      OH    05     78
  4.  Mike Pacheco       CA    06     78
  5.  Bill Thomson       TX    06     74
  6.  Andrew Cummins     UK    06     65
  7.  Michael Hennessy   VA    05     30
  8.  Michael Day        AZ    02     27
  9.  Allen Kaplan       NJ    00     27
 10.  Bryan Van Nortwick NC    04     21
 11.  Bill Pittman       VA    99     18
 12.  Warren Day         AZ    01     16
 13.  Francis Spencer    CT    00     15
 14.  Eric Filipowski    MD    05     13
 15.  Neal Ekengren      FL    06     12
 16.  John Blazel        WA    06     12
 17.  Bob Menzel         MA    05     12
 18.  Dan Leader         WA    99     12
 19.  Andy Cowdery       IL    00     10
 20.  Chuck Leonard      PA    06     10
 21.  Eric Dunsmore      CA    03      3
 22.  Stefan Eriksson    Sw    06      2

2006 Laurelists

Bill Thomson, TX
2nd

Pete Pollard, TN
3rd

Neal Ekengren, FL
4th

Andrew Cummins, UK
5th

Chuck Leonard, PA
6th


Past Winners

Scott Romaowski, MA
1991

1992: Jeff Miller, NY
1993: Brian Laskey, CT

Eric Stranger, OH
1994, 1996

Kevin Welsh, NJ
1995, 1997

Peter Pollard ,TN
'98-99, '01, '03

Mike Pacheco, CA
2000, 2005

Andrew Cummins, UK
2002

Bill Thomson, TX
2004


 Gm Bill Thomson (right) battles his way to second place laurels.

 Champion David Von Bronkhorst (left) defeats Neal Ekengren.

Triple Crown

33 games were played at this years four-round swiss Squad Leader series event. Newcomer Neal Ekengen (FL) stealthily collected wins to earn a seat to play for the championship opposing David VanBronkhorst. Playing SQL scenario 7 Bucholtz Station; David's Germans steamrolled the American defense to claim his first WBC SQL title. Neal dropped to 4th place based on strength of schedule below Bill Thomson (TX) and Pete Pollard (TN) who also posted 3-1 records. Bill lost to David in Round 1 in an adjudicated match of WG200 'King of the Hills' and defeated Pete in a head/head contest of OAF 60.2 'The Workers Strike Back'. Andrew Cummins (UK) finished in 5th place with Chuck Leonard (PA) in 6th place in the 22-player field.

David won a first ever 'triple crown' with championships in this event adding both the 2004 BPA single elimination SQL and COI PBeM tournament Championships which concluded earlier this year. Matt Spitznagel earned the Pollard Memorial plaque by eliminating the winner of the Best Personal Leader (PLC) of the 2005 contest, Pete Pollard. (Pete regularly winning this honor was the driving force in the creation of a plaque to kill the pesky SGT Pollard from the playing field, hence the name). Matt also eliminated SGT Sinigalgio and threatened several others in his matches. Bill Thomson earned the 2006 PLC plaque being the top ranked PLC (9-2 with +6 Elan) among the three surviving PLCs given an 86% mortality rate.

Players selected from a choice of scenarios for each round as a function of the rules level agreed to be played. Selection of SquadLeaderAcademy scenarios (22) dominated play, with representation of other key sources including Advancephase.com (3); On All fronts (2), TAHGC (2), and World Wider Gamers (1). Broken down by title; 22 SQL, 7 COI, 0 COD and 1 GIA (the annual Chuck Leonard vs Bill Thomson contest) were played. Limited experimentation of allowing advance play was conducted which may be expanded in 2007. This yielded participation of several squatting in the Grognard's tournament room and those overbooked with Final weekend activity. Restraint from adopting a true free form format is necessary as many of the top tier players are only available during the scheduled weekend play.


2004 BPA SQUAD LEADER PBEM Championship Tournament CONCLUDED
26 entrants from seven countries competed in the 2004 Squad Leader Play-By-Email tournament. This event drew eight of the top 15 active AREA players in the Squad Leader series of games. Using a single elimination format, the first of five rounds was launched on January 5th, 2004. The final match between #18 seed John Blazel (IL) and #4 seed David VanBronkhorst (VA) was concluded on January 17, 2006. The outcome of this match, which was in doubt until the final die rolls, resulted in David VanBronkhorst earning Championship honors. The individual round summaries are presented below. This event was administered by Squad Leader Academy (Bill Thomson, Pete Pollard) on behalf of the Boardgamer Player Association.

Round 1 Summary
Round 1 used scenario WG102 "Forced Entry" which is a variant of Avalon Hill Scenario 1 "Guards Counterattack". This scenario uses the full SQL ruleset; most notably second level building rules (54). The most noticeable change for the standard Scenario 1 Russian force is the reinforcement group of two SU122 assault guns. The German player must choose from one of three available forces; engineers with smoke, or two infantry forces with differing leader sets and support weapons. The SL list scenario record for "Forced Entry" at the end of 2003 was Axis 2: Allies 4.
Since the field had only 26 players, six received first round byes based on seeding using AREA ratings. Four of the first round matches were not played due to player attrition. In the six matches played, the record was Axis 2: Allies 4 with several post-game comments noting the defending Germans did not take advantage of the second level building status. Hence the accumulative WG102 scenario record of Axis 4: Allies: 8 which may not be indicative of matches between equally-experienced players. Due to real-life priorities and other causes, two of the Round 1 losers joined the Round 1 winners and the players who had the Round 1 byes in Round 2 to complete the field of sixteen.

ADVANCING TO ROUND 2:
Pete Pollard (TN); Bill Thomson (TX); Allen Kaplan (NJ); David VanBronkhorst (VA); Andrew Cummins (United Kingdom); Jay Yanek (LA); Michael Pacheco (CA); Dan Leader (MA); Stefan Eriksson (Sweden); Karl Brannigan (New Zealand); Chris Stewart (FL); Brent Easton (Australia); Andy Cowdery (IL); Dennis Jorgenson (CA); John Blazel (WA); Richard van Vugt (The Netherlands)

Round 2 summary:
Real-life priorities interceded again, resulting in only four matches being completed. The Germans compiled a 2-2 record in Squad Leader Academy scenario WG105 "Patchwork". A mobile German force enters the middle of board 3, ahead of the Russian Assault force split between both ends of the mapboard. Charged with retaining control of at least three buildings in the six-turn scenario, the Germans either won easily or failed completely in the matches played. This indicates the ability and decisions of the participants was a key factor in the result.

ADVANCING TO ROUND 3:
Pete Pollard (TN); Bill Thomson (TX); David VanBronkhorst (VA); Andrew Cummins (United Kingdom); Chris Stewart (FL); Michael Pacheco (CA); John Blazel (WA); Stefan Eriksson (Sweden)

Round 3 summary:
All four quarterfinal matches were played to conclusion using scenario WG102 "Tooth and Nail"four 4 support weapons) assaults German defenders (three leaders, 9x467, 3x247s, 5xMGs, 2 weak ATGs, and a radio/off-board 50mm mortar with unlimited single hex barrages). German positions are stiffened by two bunkers and entrenchments. The Russians are tasked to occupy six of nine defined Victory Point positions with an unbroken 447 by the end of the game. Lack of long-range LOS on this board, the exposed & scattered nature of the various VP positions, and their shortage of leaders hinders the Russian momentum. The Russian spearheads are susceptible to German counterattack by Turn 3 reinforcements consisting of a StGIII75, two armed halftracks supported by a 9-1 and 3x838s with their toys.
This round's results produced an even 2-2 Axis record, as WG102 continues to be a challenging scenario since its debut at the 2004 WBC SQL Series event. Round highlights saw #17 seed John Blazel (WI) upset the top seed, Pete Pollard (TN), with a final successful German charge to nullify a Russian-controlled position despite a Russian 2:1 advantage in the final CCPh. #2 Bill Thomson (TX) was able to survive #15 Chris Stewart (FL) and an initial collapse of his German positions using the reinforcements to eliminate three of the unsupported T34s in German Turn 3. The remaining T34 pivoted to eliminate the flanking STG before falling to the German 50L ATG on a frontal shot. The final turns saw infantry maneuver & firefights dominate, with the final Russian push cut down by interlocking fields of fire and a friendly die server. Many possibilities in the final turn could have moved the result to the other side: FT burning a VP hex, FT flameout, the 1:1 CC in the final German turn, or the creation of a berserker in key location. As Chris aka 'the giant killer' eliminated both Pete and Bill, the top two seeds in the initial rounds of the COI event, he will remain a rising star and is participating in all six SQLA PBEeM tournaments started in 2004. The other two matches posted wins for both sides as #4 David VanBronkhorst (VA) defeated #11 Stefan Eriksson (Sweden) and #7 Michael Pacheco (CA) dropped #5 Andrew Cummins (UK).

ADVANCING TO ROUND 4:
Michael Pacheco (CA); John Blazel (WA); Bill Thomson (TX); David VanBronkhorst (VA)

Round 4 summary: Semifinals:
The scenario utilized was WG110 "Reconnaissance in Force B". This represents a 1944 infantry action on the Western Front using Board 16, whose principal features are large wheatfields, three wooden buildings, and a lack of elevated terrain. A small German force (6x467) attempts to slow down an American infantry force (10x666) augmented by two smoke-capable 847s and DC. The Germans are reinforced by a detachment of elite infantry (4x468) and an armed halftrack. The American goal is to occupy with an unbroken squad (or destroy with a DC) all three buildings in the center of the board. This must be effectively accomplished prior to the arrival of the German reinforcements. Both sides lack excellent leadership and the luxury of time, given the six game turns.
The first match pitted the German defenses of John Blazel against Bill Thomson's Americans. The initial American assault proceeded as planned, brushing away the German screen without receiving casualties. But the stiffening German fire melted the American lead elements, which headed to the rear to regroup during the middle turns, and prevented the early American grab of all three VC buildings. The remaining German forces, anchored by building L6, were able to keep the GIs at bay as the Panzergrenadiers arrived. Disorganized by enemy fire, the 847s were out of position to contribute effectively to the final assault. The final American rush was predictably costly and sealed John Blazel's victory and entry into the finals.
The second match saw the David VanBronkhorst-led Americans square off against Michael Pacheco's Germans. The American forces were augmented by 3x666 through the bidding process. Initial prep fire neutralized German flanking squads, then the central attack pushed the Germans back through the wheatfield while taking substantial losses. German dice were nothing lower than 6 on all fire attacks through the first four full turns, and American rallies were few and far between. At the end of GT4, the Allies had three squads KIA'd and four broken, including both the elite 847's, one of which was then eliminated on a 12 in the next rally phase. However, even as the German reinforcements entered, American fire started to register, KIA'ing a 467/MMG/8-1 stack during its advance and breaking a squad in the halftrack that had been a particular thorn in the Americans' side. That suppressed the German defensive fire enough to allow the remaining 847 to attack through smoke and plant a DC in the final building, claiming an American victory.

ADVANCING TO ROUND 5:
David VanBronkhorst (#4) and John Blazel (#18)

Round 5 summary: Finals:
The scenario in use for the final match was WG111, "Nutcracker". The scenario represents a cautious American assault vs a German city across board halves of city boards 20 and 21. The boards are less dense than board 1 but possess a variety of stone and wooden buildings, several of which are multistory. The large graveyard in board 21 is converted to woods, with other changes to negate post-SL terrain. The Americans are attacking to gain uncontested control of the dominant building 21J3. The German player benefits from being able to use sewer movement without the requirement of a leader. Additionally, after setups are complete, the German player decides who moves first.

The American force is centered on 12x666 squads, a mix of leaders & support weapons, a 105mm howitzer, an M4M52 Sherman and an 81mm OBA. A late-game pair of M10s completes the US arsenal. The defending Germans are centered on 8x467s, a mix of leaders & support weapons including a captured .50 cal HMG and a relative wealth of Panzerfausts. Additional assets include a 50mm ATG and a single-hex 120mm OBA with six fire missions. Mid-game reinforcements include a StGIII75, a MkIVF1, two squads with leader and SW. Most significant of these is a smoke-capable 838 with DC.

The players agreed to sides after a bidding process which resulted in David VanBronkhorst leading the Americans with one additional 666 squad added to his OOB. John Blazel, continuing his underdog status, led the German defense. Due to its recent design, this scenario was new to both players.

During opening maneuvers the German HMG and 120mm mortar exacted heavy casualties (3 squads KIA'd and one broken) as the Wehrmacht soldiers shrugged off any return fire and kept on the move to deny the American 105mm guns (Howitzer and M4M52) any targets. However, the defense (including the HMG and 9-2 leader) stretched its left flank a bit too far across the graveyard/woods, creating a weakness in the center. The US then struck quickly through OBA smoke, gaining a toehold in the central objective building and knocking out a leader and the German radio. The German left wing was able to collapse back to the building but the defensive outposts on the right wing were cut off from the central building by American MMGs sited down the road. Simultaneously, German reserves arrived and the assault engineers counterattacked in the building under smoke, breaking the squad spearheading the American assault.

The German STG was knocked out attempting to overrun the Howitzer in the street. The Panzer IV finished that job, but on its own was unable to make any dent in the American armored force. As the Germans' stock of panzerfausts dwindled, with none of the shots finding the mark, the Sherman 105 was able to get in position to bring the central building under fire, and promptly took the German 838 out of the action with a barrage of HE rounds. A vicious exchange ensued in the building: the German 10-2 and HMG squad were KIA'd by fire directed by the American ranking officer, but the Germans quickly recaptured the HMG.

In the last two turns, the Allies were on the brink of losing due to casualties, but their concentrated firepower methodically wore down the defense in the building. In the final turn, German defenders remained in one upper level hex and one lower, while a lone leader and broken squads held control of two other VC hexes. The Americans used enhanced mobility from the recently arrived M-10's (losing one in the process to the German ATG) to cut off routs and eliminate the broken units, but could only mount a single-hex head-on assault on the good order squad in the upper level manning the HMG. The gamble paid off as the German defensive fire was ineffective. It looked to all like the game would come down to a final round of close combat, but in a surprising turn the Americans called up snakes for their advancing fire and KIA'd the final German holdouts.

WINNER AND CHAMPION: David Van Bronkhorst (VA)!

 GM      Bill Thomson  [1st Year]   7940 Luling Lane, Austin, TX 78729 
    bill@wargameacademy.org    817-245-6180

2006 Preview Page | View the Icon Key | Return to main BPA page