gangsters [Updated June 2008]  

 2007 WBC Report  

 2008 Status: pending 2008 GM commitment

Jeffrey Hacker, PA

2007 Champion

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Event History
1992    Debbie Otto      28
1993    John Kilbride      24
1994    Kevin LeRow        8
1995    John Pack      22
1996    Jason Wagner      16
1997    Jason Wagner      49
1998    Stephanie Mayes      40
1999    Pitt Crandlemire     51
2000    Pitt Crandlemire     63
2001    Mark Love     49
2002    John Pack     72
2003    Pitt Crandlemire     68
2004    Nick Henning     76
2005    Nick Henning     69
2006     Thomas Richardson     69
2007     Jeffrey Hacker     72

PBeM Event History
1999    Michael Anchors      25
2001    John Pack      16

 Laurels

Rank  Name              From  Last  Total
  1.  Pitt Crandlemire   MA    03    132
  2.  Nick Henning       CT    07    122
  3.  John Pack          CO    07     86
  4.  Nick Smith         UK    05     74
  5.  Jim Castonguay     PA    05     54
  6.  Mark Love          MD    01     53
  7.  Jeffrey Hacker     PA    07     40
  8.  Thomas Richardson  VA    06     40
  9.  Victor Hogen       CA    07     34
 10.  Robert Buccheri    MD    05     32
 11.  Bob Hamel          CT    03     27
 12.  Kevin Brownell     FL    04     25
 13.  Alex Price         NJ    03     24
 14.  Kevin Wojtaszczyk  NY    02     24
 15.  Kaarin Engelmann   VA    02     21
 16.  Roger Taylor       VA    00     18
 17.  Stephanie Mayes    IN    99     18
 18.  Pat Richardson     VA    07     16
 19.  Michael Wojke      NJ    03     16
 20.  Paul Bolduc        FL    01     15
 21.  Steve Cameron      PA    06     12
 22.  Andy Gardner       VA    03     12
 23.  Rob Kilroy         PA    99     12
 24.  Al Wong            IL    00     11
 25.  Michael Anchors    MD    01     11
 26.  Andy Joy           MD    05      9
 27.  Jim Rochford       IL    99      9
 28.  Ashley Collinson   MD    06      8
 29.  Gordon Rodgers     PA    05      8
 30.  Peter Martin       MD    03      8
 31.  John Kilbride      PA    07      4
 32.  Jeff Ribeiro       NH    02      4
 33.  Gary Presser       NY    00      3
 34.  Dan Schulman       MD    99      3
 35.  Sharee Pack        CO    01      3

2007 Laurelists

Victor Hogen. CA
2nd

John Pack, CO
3rd

Pat Richardson, VA
4th

Nick Hanning, CT
5th

John Kilbride, PA
6th


Past Winners

Debbie Otto, MO
1992

John Kilbride, PA
1993

Kevin Lerow, PA
1994

John Pack, CO
1995, 2002

Jason Wagner, NJ
1996-1997

Stephanie Mayes, IN
1998

Pitt Crandelmire, MA
1999-2000, 2003

Mark Love, MD
2001

Nich Henning, CT
2004-2005

Thomas Richardson, VA
2006


GM John Pack is the king of WBC promoters ... providing his players with a wide variety of themed extras. Note the clever Table ID marker with Cop theme.

Kevin Wojtaszczyk shows his new "Cop" shirt for the WBC "Year of the Cop" theme.

 

 That's Asst CD Kaarin Engelmann making the move as GM Pack watches. Note the yellow fedorah gangster hat - one of John's past premium giveaways.

This year's finalists got to play on a giant board John had made for the occasion.  That's him recording moves as Victor Hogen points.

I thought you wuz counting 'em ...

Jeffrey Hacker moved to "The Head" of the class by collecting ten joints around Chicago almost before anyone else noticed. He also put an end to the record number of championships won with cash. Here, in movement order, are the four finalists, their starting positions, and their status at the end of the game:

Pat "El Jefe" Richardson
Start: 5/1/2; $100; Brzkowski's Imports, Midland House, Brandon's Bikeshop
Finish: 4/1/2, 4 Hits, 3 Seductions; $3,800; 4 joints (3 of 6 Blue) ­
4th Place

Jeffrey "The Head" Hacker
Start: 4/1/3; $400; Ambassadors' Club, Palace Chophouse, Huff's Café
Finish: 4/1/1, 5 Hits, 3 Seductions; $2,500; 10 joints (3 of 6 Blue)
­ Wins!

Victor "The Waiter" Hogen
Start: 5/1/2; $300; Brizelli's Riverside, Greenwood Park, Taylor's Machine Shop
Finish: 2/1/0, 2 Hits, 4 Seductions; $9,100; 5 joints (3 of 7 Green)
­ 2nd Place

John "The Viper" Pack
Start: 6/1/1; $0; Downtown Bus Station, SMC Cartage Co., Lou's Diner
Finish: 7/1/2, 3 Hits, 1 Seduction; $4,600, 7 joints (2 of 4 Red) ­
3rd Place

Here's a turn-by-turn report that'll give you a feel for the action on the streets. As a player in the game, I didn't note any cash payments unless they were unusual, so that I wouldn't have any information not available to the other players. However, as a player I can also add a few notes that give my own thoughts and reasoning on some of the turns.

Setup ­ The first two joint purchases split the Blue one-jump joints. The next two split the Green one-jump joints. No one in this game was going to get an easy win ­ we were all going to see to that! The Viper quickly decided that he'd need a large gang to give him flexibility and allow him to stop early leaders in the later stages of the game.

Turn 1 ­ In an indication of what was coming, El Jefe immediately seduces a Racketeer from the Waiter. "Victor, Buddy!" The Viper quips, "The noy-vah of some people." Robocop (Cop #10) begins to patrol the streets. The Head vamps El Jefe. The Waiter vamps The Viper. The Viper seduces one of El Jefe's men. It's the Gangsters version of the Circle of Life! (Queue Disney music) Robocop mows down El Jefe's pair of Thugs. (That sure put an end to the Disney soundtrack awfully fast, didn't it?) The Head and the Waiter upgrade their key one-jump establishments.

Turn 2 ­ El Jefe flashes the cash and hires a Thug for $600. The Head scores a bribe and begins extorting with his Thug. The Waiter heads for more green joints. The Viper sends T.J. Hooker (Cop #7) to the Pussycat Club where he kills one of The Head's muscle-bound clowns. The Viper, this year's winner of the "I think She Likes Me!" Award for being seduced the most often, sends his gang's Vamp to seduce another of El Jefe's Racketeers. "Please, sir, may I have some more?"

Turn 3 ­ El Jefe seduces a Racketeer from The Head. Every player has now lost at least one gang member to enemy women. The Head sends his Vamp to collect cash in the Palace Chophouse while his remaining Thugs collect money across the street in the Pussycat Club. Very dangerous! The Waiter hauls in the game's first big payout by getting Public x3 into a level x2 Brizelli's Riverside for a net of $2,100 over-all. Dirty Harry (Cop #9) riddles The Head's Vamp with bullet holes. The
Viper buys the Hawthorne Hotel and then sends Kojak (Cop #6) to the Pussycat Club where another of The Head's strongmen is mowed down. That's three shootouts by Cops against The Head so far ­ each for exactly one loss! 20/20 Hindsight: The survival of The Head's Thug despite attacks from T.J. Hooker (Cop #7) and Kojak (Cop #6) allows The Head to collect the small change he needs to purchase cheap gin joints. Next time we'll have T.J. Hooker order the Enterprise to use her photon
torpedoes!

Turn 4 ­ El Jefe vamps a Racketeer from The Waiter. The Viper finally
gets his Vamp earning some cash.

Turn 5 ­ El Jefe vamps The Waiter for a third time at the Westgate Hotel! "Victor, Buddy!" Robocop circles the Downtown Bus Station. El Jefe tells The Waiter, "I'm hoping you could get a bribe" (since a "1" on the blue die will also allow an attack on El Jefe). The Waiter collects a second big payoff - netting $1,800 in the level x2
Brizelli's. The Viper counters with a massive payoff of $300 in the Downtown Bus Station. Bus tickets are cheap in this town! The Viper's Racketeer heads into the Astoria House. Three Public markers hang out on the Loop.

Turn 6 ­ El Jefe sends the public to Midland House. Robocop follows. Public x2 pays $400 to The Head in Hotel Belgrave ­ twice! The Head uses a bribe to stop John McClane (Cop #8) from breaking up his sweet arrangement. The Viper forgets to buy Astoria House. 20/20 Hindsight: The double public payoff to The Head critically boosts his hurting financial situation.

Turn 7 ­ El Jefe moves three public markers but gets no payoff. The Head avoids oncoming cops. No payoff for him either! "Five is an amazing Cop roll," notes El Jefe. The Waiter picks up another $600 payoff in Brizelli's. We're starting to think he's got a counterfeiting operation printing up dough in there. The Viper forgets to buy Astoria House again. Public x3 buys an expensive Bus ticket for $900 (it comes with a free drink). 20/20 Hindsight: The Viper lost all chance in the game when he forgot to buy the Astoria House twice in a row. As it was, The Viper finished with seven joints. Could it have been 9?

Turn 8 ­ El Jefe bribes. The Head collects zip again ­ but now owns 8 joints and is positioned in a 9th! Whoa ­ did you catch that? All of the rest of the players are caught just as off-guard by this imminent threat! The Waiter sends Rosco P. Coltrane (Cop #3) to annihilate The Viper's lone Thug. The Viper's Racketeer shoots up the Caravan Club (one of The Head's eight joints) to send all the Public scurrying to escape the Mob War. The Viper loses one man doing the job. The Viper also sends Barney Fife (Cop #2) after The Waiter's Thug (where, surprisingly, he actually hits one).

Turn 9 ­ El Jefe lines a Cop up on The Waiter. "Sorry, Buddy!" El Jefe empties the public cup to prevent large one-jump payoffs. We're all worried about that big pile of "tips" The Waiter has accumulated. The Head buys his eighth joint again. The Public x3 visits the Ambassadors' Club and puts $2,700 in The Head's pocket. The Waiter continues above average collections with his Thug and Vamp. The Viper pockets $900 when the Public x3 moves over to the Bus Station. Offering free drinks with bus tickets really seems to bring 'em in! 20/20 Hindsight: Despite not having a Vamp, one big payoff means the Head's financial situation is now secure.

Turn 10 ­ El Jefe sends Robocop to hit The Waiter's lady. She's Dead Meat. The Waiter asks, "Can I win without all of my pieces?" The Head upgrades his joint and heads to his potential ninth joint. The Public x3 pays $600 to The Head. The Waiter picks up another big payoff -- $2,300 using Public x3 in Brizelli's Counterfeiters. The Viper sends Robocop to slay The Head's remaining Thug. Robocop does not disappoint. The Viper buys his seventh joint, moves into an eighth joint, and seduces The Waiter's Racketeer. 20/20 Hindsight: My Racketeer move took me away from the Subway in order to get into a new, unowned joint. Given my 7 strength and the need for my Racketeer to stop The Head, this was a crucial error. 20/20 Hindsight: The Waiter's innocent comment focused El Jefe's and The Viper's countermeasures on stopping his cash victory. However, that focus also let The Head pick up another joint without the opposition he typically would have faced.

Turn 11 ­ El Jefe seduces the Waiter's lone remaining Thug. The Waiter has a lot of cash, but his cash flow has been neutralized and expenditures are coming up (no Thug or Vamp at this point). On the downside, the Waiter cannot help stop The Head. El Jefe sends his Racketeer to shoot up The Viper's Astoria House. It's a dangerous move, but is aiming at stopping the Red Monopoly threat (as Viper now owns three of the four red joints). He needs to roll sixes. "Think LBA!" (El Jefe and the Viper also play Victory in the Pacific where Land-based Air [LBA] also require sixes to be hit.) El Jefe whiffs. He loses one Racketeer in the tommy gun exchange. The Head buys his ninth and heads into his tenth joint. El Jefe loses another Racketeer but manages to take down the Astoria House. The Viper's brief threat is eliminated. The Waiter pays $1,200 for a new lady. The Viper buys his seventh joint again. The Viper vamps The Head's new 2-strength Thug since his lousy
green "1" roll won't get him to one of The Head's joints (or anywhere else for that matter).

Turn 12 ­ El Jefe decriminalizes his Racketeer to prevent Cop-induced casualties. With no other options (not even from opponents who'd have been glad to spend the $500 kibitzing fee), he also vamps the Head's last Thug off the board. The Head then buys his tenth and final joint and recruits the missing Thug with $2,500 in cash to spare. He keeps his head and wins! 20/20 Hindsight: Removing gangster pieces is almost always a futile way to stop a joint-player from winning. Also worth noting is that The Waiter would have had the cash to win on Turn 11 if his Thug and Vamp hadn't been removed. Removing gangster pieces is a great way to stop a cash-player from winning (albeit temporarily).

While defending champion Thomas "The Mumbler" Richardson couldn't attend this year as a result of basic training, his brother, Pat "El Jefe" Richardson, carried the family torch all the way through the Final.

Congratulations to Jeffrey "The Head" Hacker on ending the domination of cash magnates and pulling off a ten-joint championship! Godfather Hacker promises to lead us into the modern mobster era ­ using computers to acquire real estate cheaply. "I bought ten joints fer just a few Gs. Youse can do it tooz! Ordah muh do-it-yerself kit fer only $19.95. Does it in the next half-hourz, and youse'll get this tommy gun free. But is that all? No, if youse ordah today youse get one ­ no, wait, two ­ Valentine's Day cahdz! Call now at 1-800-HIT-MEN! Capish?

 

 The extras don't stop there. John's players all get personalized gangster namebadges with their monikers forevermore. If you've played in his tournament, you're in his directory of mobsters.

 This year's goodies included a variant counter sheet and rules, handcuffs, and the usual framed awards for achievements and misdeeds during the tournament.
 GM      John Pack  [11th Year]  11213 Keota Drive, Parker, CO 80134 
    john@gameaholics.com   (720) 851-2095

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