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It's taken a while for Menace to
replace Ravage as the version of choice, but you got to admit,
the bits are better. |
Finalists and GM Mark Love ham it
up with monster impressions before the big game. Sound effects
are optional. |
The Reign in Spain Came Mainly
From This Game
The 2005 revision, MONSTERS Menace America, was played
in 65% of all games. This included three of the four semi-final
games, and for the first time, in the Final, as
Gargantis won with the Air Force. The tournament is coached
and four demo's were held. So 33% of the players were new, the
same rate as in 2006, with females composing 19% of the field,
including the semi-final round. Newcomer Jeremy Vipperman was
passing by and coaxed into filling a board. As has happened frequently,
a good player picks this game up fast, so Jeremy ended up winning,
beating the GM in the process.
Which MONSTERS Won? (Are you joking?)
For the first time, Bronacle did not win a single Ravage
game! For nine years, he had been the most popular, with the
highest winning percentage. But players now complained about
how slow he moved in the desert and mountains, as he pursues
mutations, and is targeted more by opponents. The Bronacle clone
in Menace, Toxicor, also went winless. The Menace
version of Tomanagi had six wins, despite removing the lair that
was outside New York City from the Menace revision. Those
extra attacks in the large seacoast cities paid off big. The
Ravage tournament rule that weakened the Navy subs, so
that they are now hit on a 5 or 6, has reduced their domination,
but their mobility has helped the Menace players.
Menace
Winners: Tomanagi 6, Megaclaw 5, Gargantis 3 (and tournament
champion)
Menace Winners controlled: Navy 6, Marines 4, Army
3, Air Force 2
Ravage Winners: Konk 3, Tomanagi 2, Ixitpla
2, Glow Wyrm 1
Ravage Winners controlled: Navy 3, Army 2, Air
Force 2, Marines 1
The Four Heats
John Pack got control of the National Guard with the Guard
Commander research, and got them all massed in St. Louis, only
to find his control of them taken away with Cutbacks. The Menace
version of the game has a maximum of 40 health for each MONSTER,
except Toxicor (a Bronacle clone), who has a maximum of 30. Yet
the only players who hit the Menace maximum were Chuck
Halberstadt and Katie Dougherty, who both had Toxicor. But neither
one of them won their game with it. Erica Kirchner nearly made
the maximum, with 39 health for Tomanagi in Menace.
Jim Garvey had the most infamous MONSTER, as his Megaclaw
collected an incredible 14 infamy markers before the Challenge,
but lost to Erica. 2003 finalist Matthew Beach had the highest
Menace scoresheet in the heats, which includes points
for mutations and infamy. But the strongest MONSTER in the heats
was in a Ravage game, as Steve Scott accumulated a whopping
50 health points and a 54 scoresheet with the little-used Dust
Devil, and still lost! But he became the first alternate nonetheless.
Two former MONSTER champions faced off for only the third
time as 2001 champ Rebecca Hebner chose to play Nick Henning,
the 2004 and 2006 champ (and 1999 junior champ). But David Meyaard
won that game. Brian Farrelly fired cruise missiles at his own
MONSTER and succeeded in mutating himself. In the same space,
Daniel Pappas attacked him with a Ravage MLRS and mutated
him again. A house rule was created to speed play in 2007: putting
stomp markers in Hollywood for each turn a MONSTER stayed there
(although they continue making "B" movies anyway.)
The 20th stomp had to occur on the map, but Marvin Birnbaum let
an opponent's MONSTER get out of Hollywood with some health,
so that the former Caesar could roll that health into his own
MONSTER in the Challenge, as the three-time MRA champion advanced
again.
The semi-finals
All winners advanced, as well as four alternates, thanks to
six winners who maintained the typical 33% no-show rate. In all,
six event newcomers made the semi-final: Daniel Val, Nathan Trent,
Kevin Youells, Jordan Halberstadt, Chuck Halberstadt, and Dave
Denton. Matthew Beach had the biggest MONSTER as his Megaclaw
ate his way to 39 health and a 57 scoresheet total. He faced
Nathan Trent, Jordan Halberstadt, and 2005 finalist Erica Kirchner.
Matthew was down to 3 health against 7, but returned to the Final
by rolling a 6-6-5. Nathan Trent's 43 scoresheet earned him 6th
place overall. Dave Denton said that he wanted to try
a new game at each convention, and consequently found himself
in the Final by using Megaclaw to beat Chuck Halberstadt, Mary
Ellen Powers, and 1998 finalist Verity Hitchings. Daniel Val
won the third Menace semi-final with the least health at the
Challenge. He used the flying Gargantis, with Armored Scales,
Atomic Breath, and High Octane Blood to beat 2006 finalist Tito
Lightburn, newcomer Kevin Youells, and Greg Kulp, a 1999 Ravage
semi-finalist who last played in 2000, and attended a Menace
demo for a refresher course. Greg Kulp took 5th place laurels
with a 46 scoresheet.
The only Ravage semi-final board saw three-time champion
Marvin Birnbaum challenged by Alex Bell, perennial alternate
Steve Scott, and GM Mark Love, who won his first heat since 2003.
Marvin usually plays Konk, but chose the most popular MONSTER
with the highest Ravage winning percentage, Bronacle. Marvin
mutated on the first turn and got Whip Tentacles, which provides
three dice on attack for the duration! His opponents groaned
in unision at the inevitability of another Marvin win. Always
an innovator, Marvin placed all but one National Guard unit on
the map at the onset. Alex Bell hilariously whistled the war
themes from Star Trek and Stripes during his turns,
and mutated with War Spikes. Mark used Tomanagi to grab NYC and
other northeast cities, as Marvin marched Bronacle in from the
Midwest. Marvin fired his own Army missiles at himself, to try
to mutate, but lost 10 health instead. Steve Scott had
no mutations, but swiped control of the Challenge from Mark,
rolled up the starting health of Alex and then Marvin to become
the first player to make the MONSTER Final four times (2000,
2004, 2006, 2007); each time advancing as an alternate.
The Final
With Ravage as the tournament default game, Steve Scott
was entitled to make it the version used in the final. Daniel
Val knew that version well, and Matthew Beach was a 2003 Ravage
finalist, but both had been playing Menace for years.
The GM nearly finished going over the differences with Dave Denton,
when Steve Scott said "I don't want to win this way -- let's
play Menace." He was given a handout that listed
the differences in the games for Ravage players unfamiliar
with Menace. Steve had never played Menace. After
hearing his questions and comments in the first few turns, all
of his opponents realized that they now had an advantage over
Steve, and praised him for his sportsmanlike gesture.
With high roll, Dave took Megaclaw and the Marines, starting
in his northern lair. Daniel took Gargantis and the Air Force,
as he started in the west. Steve took Toxicor and the Army, and
started at the typical lair outside New York City. Matthew took
Tomanagi and the Navy, and started in the lair outside Los Angeles.
Turn 1: Dave stomped Chicago and got 11 health, as
Daniel took Los Angeles with 6 health on three dice, after beating
two Guards. Steve mutated and got Atomic Breath. Matthew got
the OK Corral infamy with an AF base.
Turn 2: Dave stomped the Largest Ball of Twine, Daniel
took San Francisco for 7 health, Steve took Philadelphia for
6 health and got 2nd Generation Research. Matt mutated at Roswell
with Son of MONSTER.
Turn 3: Dave went to Royal Gorge Ridge, Daniel stomped
the Vegas Strip, Steve stomped Detroit for 7 health to get to
22. Matt took Phoenix for 6 health to get to 17.
Turn 4: Dave mutated at the Nevada Test Site and got
Fins & Gills. Daniel went to Salt Lake City and said "I
get 1 point of health for that crap." He attacked Megaclaw
with his AF cruise and played the Blonde Lure on Dave. Steve
stomped the Paul Bunyan infamy.
Turn 5: Matt took San Diego for 3 health and attacked
Dave with his Navy. Dave was compelled to go to the Blonde Lure
and wait to get pounded. A first-year player, he misunderstood
the rules, thinking he could block the Army with his Marines;(
the military are one big happy family!) Daniel mutated at the
Nevada Test Site and got Whip Tentacles (one extra attack on
a roll of 6 in Menace.) Steve got infamy stomping Mount
Rushmore.
Turn 6: Matthew disappeared off the map. Dave mutated
at Roswell with the powerful "It's a Robot." Daniel
mutated with High Octane Blood at the Experimental Breeder. Steve
stomped the Car Henge infamy site, and attacked Megaclaw with
his Army, retreating Dave.
Turn 7: Matthew reappeared with Tomanagi in the southern
Atlantic Ocean lair. Dave disappeared. Daniel stomped Denver
for 6 health and got Laser Fence. Steve mutated at Experimental
Breeder.
Turn 8: Matt stomped a combination AF and Navy base,
bringing him to 20 health and 7 infamy. Dave reappeared in his
southern lair. Gargantis killed Matthew's Mech-MONSTER in one
attack. Daniel then mutated at Roswell with Armor Scales adding
1 to his defense, but slowing his movement by one. Steve mutated
with Scientific Analysis at the Nevada Test Site, and attacked
Megaclaw with four Army units and Molecular Cannon, retreating
him away from the New Orleans Challenge site (a good idea in
both versions of the game.)
Turn 9: Matthew stomped Boston to reach 23 health and
got Captain Colossal. Dave stomped Houston for 3 health, bringing
him to 5 health and 5 infamy. Daniel used the 20th stomp at the
Alamo, starting the Challenge Round. Steve swiped the Challenge,
as he did in the semi-final game, at the western Challenge site
near Roswell. Matthew successfully defended his MONSTER from
Steve's X Fighters by rolling 6's. Steve misunderstood the rules
of a military research card he played on Daniel, since the card
is unique to Menace, and forcibly moved Daniel's MONSTER
to a lair, making it now impossible for Steve to carry out an
attack on him with his massed Army units. Daniel recognizes that
Steve is unfamiliar with Menace, and offers to let Steve
change the move, so that Steve can then attack him as he obviously
intended. But Steve insists on letting his misplay stand. After
his insisting that Menace be played instead of the more
familiar Ravage, this cemented the Sportsmanship nomination
from this GM.
Challenge: Steve's Toxicor now has 18 health, 4 infamy
and Atomic Breath. Without taking any damage, he beats Dave's
Megaclaw, who has 8 health, 5 infamy and It's a Robot. Dave settles
for 4th place laurels in a game he's never played before this
week. Steve rolls up Dave's starting health of 8 and now has
26 health. He attacks Matthew's Tomanagi, who has 20 health and
8 infamy. But Matthew prevails, and rolls up Steve's 26 health
into the 12 he has left. Steve settles for 3rd place. laurels
and the grateful repect of his fellow players for his sportsmanship.
Matthew now has 38 health to face Daniel, who has 22 health,
6 infamy, Armored Scales, Whip Tentacles, and High Octane Blood.
They battle back and forth. Matt is down to 5 health while Daniel
has 9. Then it's Matt with 2 and Daniel with 5. Daniel rolls
to win the plaque, as Gargantis becomes the first King of the
MONSTERS, using MONSTERS Menace America.
Daniel Val comes from Santander, Spain, but had been working
in the Washington DC area. He was lured to his first game convention
by Karsten and Kaarin Engelmann, whose niece and nephew named
Hebner have already collected several MRA plaques in previous
adult and junior tournaments. Daniel was only able to attend
for the weekend, so the 4th heat on Saturday was his only chance
to play. We hope he can return in 2008 to defend his title.
MONSTERS Menace America Junior
Thanks to inaccurate directions listed in Mapquest, the GM
was driving lost in old Lancaster at the crucial starting time
of the Junior tournament. Junior coordinator Kaarin Engelmann
got Rebecca Hebner, Henry Pfeiffer, and Steve Quade to leave
Circus Maximus and get the juniors started. Many thanks
to all of them for their sacrifices. The winners of five boards
played were David Rennert, Kelly Czyryca, Thomas Melton, Nathan
Taylor, and Ashley Kilroy. As was the practice both in 2006 and
in the first adult Ravage tournament in 1998, the winners'
MONSTERS fought each other with their health after rolling up
their last opponent's starting health.
17 little monsters, aged 12 or under, played in the 2007 junior
tournament, but the best were:
1st: Thomas Melton
2nd: David Rennert
3rd: Nathan Taylor
4th: Ashley Kilroy
5th: Kelly Czyryca
6th: Jack Doughan
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