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The novelty of the tower that resolves
combat by how many cubes are dislodged as opposing to becoming
hung up in the tower gives the game a unique appeal. |
The two heats were evely attended
but only four players played in both. |
At the Mercy of the Cube Tower
Thanks to the generous sponsorship of Rio Grande Games, Shogun
debuted as a trial event last year. Not be confused with Milton
Bradley's namesake game circa 1980, Shogun is a new release
that is a rethemed version of the game Wallenstein. The
game blends Euro-mechanics and wargame elements, and is recalled
by most due to its use of a unique 'cube-tower' to determine
combat results.
With the event being held for the first time, the pregenerated
army setup for the 'sun' side of the board was used for the two
preliminary heats. Winners of preliminary games included Craig
Moffit, (assistant GM) Mark Guttag, Scott Pfeiffer, John Faella,
Frank Schmitt, and a tie for first in one game between Bryan
Collars and Rolinda Collinson.
The advanced province setup was used on the 'moon' side of
the board in the semi-finals. With the advanced province setup,
players have some control over where their initial armies start
the game. Nine ambitious samurai warlords vied for control of
Japan during the semi-final on Friday night. The group split
into two games, one with five players and one with four. At
the end of two bloody years, John Faella emerged victorious in
the 4-player game with 61 points. Scott Pfeiffer finished second
in this game, 6 points behind to also punch his ticket tor the
Final. Third in the game was Bill Beckman, 19 points behind
the winner. In the 5-player game Craig Moffit sliced, diced and
built his way to victory with 53 points. Ted Mullally finished
a solid second, only 8 points behind to also advance. Bryan
Collars was third 25 points behind the winner to garner 6th place
laurels.
The finalists met on Saturday night to determine who would
unify Japan under their benevolent (at least to them) rule with
the advanced province setup on the 'sun' side of the board.
During the province selection, the players staked out their 'slices'
of Japan.
Craig secured a position in the northeast corner of the board,
John established himself in the southern part of the middle of
Japan, Scott dominated the western part of the mainland and much
of the southwest island, and Ted set up in the middle western
part of Japan. Everyone managed to to stay fairly consolidated
except for a few isolated provinces. In the initial 'seeding'
of the tower, Scott was the unluckiest with no cubes staying
in the tower, while John fared the best with three cubes taking
up residence therein.
In the Spring of Year 1, Ted took Hoki from Craig for 'first
blood'. This province gave Ted connection between all his provinces,
however Craig managed to tax the province before losing it.
At the end of the first season, only four buildings were built,
John with two, Scott and Ted one each, and Craig none.
In the Summer of Year 1, Ted attempted to harvest rice from
his newly gained province of Hoki, and the peasants successfully
rose up in revolt to put the province in neutral hands.
The Fall of Year 1 is the last season before the first scoring,
so typically games see a lot of building and big conflicts then.
One significant battle occurred when John pushed four armies
to attack Ted in Mino. Ted had one army there plus an additional
one for bidding for the defense special action. The battle ended
up in a tie, with the province devastated and the castle Ted
had built that season destroyed and scoring for no one. Ted
and John were involved in the other big battle this season with
Ted pushing eight armies into Omi against John's nine. John
survived the attack with two armies remaining.
In the Winter of Year 1, there were no peasant revolts as
the players all harvested enough to feed their people.
At the end of the year, John held the lead with 25 points,
followed by Scott with 24, Craig 23, and Ted 11. John's points
consisted of nine provinces, seven buildings, and building majority
presence in three regions. Scott had ten provinces, five buildings,
dominating presence in one region and strong presence in another.
Craig had 11 provinces, five buildings, dominating presence
in one region, and minor presence in another. Ted, obviously
getting pummeled, had only seven provinces, three buildings,
and minor presence in one region. Scott had at this point cemented
control of the west side of the board, Craig controlled the east
and middle north provinces, John controlled the south, and Ted
was caught smack dab in the middle of them.
In the Spring of Year 2, Ted bid for the '+1 army when attacking'
special power, revealing his intention to take on some of the
co-leaders this season. Ted launched another big attack into
John's building rich Omi, this time with an 11 to 8 army advantage.
However, the cube tower was not kind, as John survived the
attack with some peasant help with a three-army advantage. Ted
was successful in taking over a province from Craig. The other
significant event was John's decision not to take the 'spend
two gold for three armies' action. This may have weakened John's
defenses later in the game, while the gold spent on buildings
made him more of a target.
At the beginning of the summer of Year 2, Scott and Craig
had no shared borders anywhere. The most noteworthy event was
Ted launching a third huge attack into Omi, this time with a
11 to 9 army advantage. Again, the cube tower is kind to John
and he retains control with only one army.
In the Fall of Year 2, the last season before the end of the
game, Scott harvested rice from Awa-Boso. This was interesting
in that this province was in the southeast corner in the board,
far from Scott's western power base. Scott managed to retain
possession of it the entire game, and collected harvests from
it in every season. It started the game with five armies and
peasant revolts in response to the constant flogging for more
rice had whittled that number down to one, but Scott was able
to hang onto it. Ted finally got some luck in his attacks, but
it was far too little, too late. He won one large battle vs.
Scott, and in his fourth attempt to claim Omi from John, he finally
succeeded.
The winter of Year 2 was not as kind. Scott lost a province
with two buildings to peasant revolt. Ted and John also lost
provinces with buildings, while Craig went unscathed.
In the final reckoning, Ted managed to outscore John in Year
2, but still resided in the rear with only 31 points (six provinces,
eight buildings, building domination of one region). John finished
third with 41 points (five provinces, seven buildings, strong
building presence in one region) and Scott finished second with
50 points (ten provinces, eight buildings, domination of one
region and minor presence in another.) Craig won his third game
of the tournament to be declared the Shogun of Japan with 60
points. Craig led all the players with 13 provinces, 12 buildings,
and building presence domination in two regions for a convincing
win in all the scoring aspects.
Congratulations to Craig for his victory. I want to thank
assistant GM, Mark Guttag, for guiding this rookie GM, and generating
materials that made the job much, much easier. I think the attendance
numbers were a bit short for the event to make the Century, so
I urge everyone that has read this far to vote for Shogun
to return as a tournament in 2008. |