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After a crowded debut two years ago,
Swod of Rome games were scarce. |
In a crowded field for CDWs,
Sword of Rome attendance fell again. |
From Feast to Famine ...
This year's tournament dropped down to only 13 people playing
four games over a space of two days. In an attempt to revive
the flagging attendance I will experiment with having multiple
heats next year with the four best players advancing to the Final.
Hopefully having a choice of multiple start times will attract
more players.
Players again bid support to determine the order in which
players picked the power they would play. The average bid dropped
from 0.55 last year to 0.49 this year, with a high bid of 1 which
seems to indicate most players think the game is balanced. Unlike
previous years, the Greeks were chosen first in every game played,
the Romans were the second most popular choice, followed by the
Gauls and Etruscan/Samnites. Ironically, of the four games played,
the Gauls won three times while Etruscan/Samnites won the other.
No one wanted to play them, but they won all the games. None
of the optional rules were used from the 1.4 version of the living
rules and the average length of a game stayed steady at around
five hours. I would like all players that participated in the
tournament, either this year or last year, to give me feedback
on the format. Would a change to a two-or three-heat format with
the four best players advancing to a Final increase your chances
of entering the tournament next year?
I had 13 players for the first round so I do appreciate the
players being flexible enough to have one table of five players
and two tables of four players. Once again I had the luxury of
not having to adjudicate a single game and all my rulings were
handled gracefully. The fifth player game was interesting in
that Larry Burman brought out the Dictator during Turn
2, but he served Rome well as Rome ended the game tied with the
Gauls at 11 VPs.
The players in the Final have my unending gratitude as the
game was completed in 2.5 hours with zero rule questions. And
they say this GM stuff is hard It was apparent that every
victory point was going to be contested when during the first
turn ten, yes ten; Neutral Power Activates cards were played
to add CU to the non-player powers. At the end of the first turn,
before reinforcements, the T-Gauls had eight CU, the Volscii
had eight CU, and Carthage had nine CU. The entire game
was a tightly contested affair with no player having more than
seven or less than five VPs through the first five turns. During
the last turn Marty Sample's Gauls gained two VPs at the expense
of the Etruscans to win his first Sword of Rome plaque.
Marty has probably played more games of Sword of Rome
than anyone except me so it was nice to see him finally break
through and win the tournament. Hopefully Sword of Rome
will be voted back into the mix next year allowing him an opportunity
to defend his title.
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