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Assistant Convention Director Kaarin
Engelmann (left) and Junior Monitor Sharee Pack take time out
to play Age of Empires III with Robert Hahn. |
John Pack (right) steps out from his
Gangsters and Medici GM duties long enough to try
a new game. The entire Pack clan came east from Colorado for
WBC. |
Age of Air Empires?
Age of Empires III (AE3), the boardgame, is nothing
like its counterpart on the computer. The game is designed for
two to five players out of the box, with an optional sixth that
you can purchase from the company. From the GM's perspective,
the game is best with four, then five, and then three. It also
makes for an excellent fast-moving two player game. The six-player
is VERY tough, as options are not available for each player (it
being set up optimally for four). Each colour represents one
of the major colonizing powers although in the game there
are no different national abilities.
AE3 is a game about resource management, resource competition,
discovering and colonizing the new world, and bringing riches
home through the establishment of a trade network. Each turn
a player is provided a number of 'settlers' that can be used
in a variety of ways: attempting to take future initiative from
other players, colonizing the new world, developing trade goods,
building a merchant fleet, developing your home country's colonization
capability, launching discoveries, training for future specialists,
and finally warfare. Each player starts with five 'settlers'
and then expands this number (or not) depending on the strategies
they elect. As the game progresses you tend to see different
strategies develop colonize the new world, the development
of trade empires, the discovery of the new world, and even warfare.
Often the winning strategy requires the right balance of these
basic concepts, with the player that executes the best balance
vis-a-vie the others most likely to win.
This was the first year that Age of Empires III was
run -- and great thanks to our anonymous sponsor!
The tournament had 33 unique players that played in two initial
heats. From those heats the top 12 moved onto three semi-final
games. The Finalists were drawn from the winners of the three
semi-final games plus the highest scoring, non-winning semi-finalist.
Two of the finalists were new to the game, with the other two
having played a handful of times previously. The four finalists
were Bill Morgal, Alex Gregorio, Jacob Hebner, and Evan Davis.
At the start of AE3 only the Caribbean region is explored.
The other eight are not. Like most games of AE3, the final started
off slow, but with Brazil being discovered in a lucky move by
Alex on the first turn. This also combined with the three indigo
trade goods that came up (Alex grabbed two of them) to set Alex
up for his initial discovery and economic strategy.
Jacob Hebner scored a lucky play early on by selecting the
new world cartographer as his first capital building selection.
This building allows a player to instantly discover one territory
in the new world. Jacob selected New Spain, which is a source
of gold -- and found the most valuable native card in the game!
Lots of victory points and extra money plus he then co-opted
a tough native force.
A little levity was introduced early when Bill Morgal, a newbie
stated 'the first three games (which he won) I tried going to
the new world. This game I decided to try something different.'
Changing strategies in the Final? By the end of the first Epoch,
Evan had a slight lead in colonization points of 10 to Jacob's
8 to Alex's 6. Bill (Mr. try a different strategy) was shut out
with 0 colonization points. By the end of the second epoch, Evan
had a clear lead with a total of 30 colonization points, Jacob
and Alex tied with 20 each, and Bill still with 0. In a game
where the victory usually has around 90-100 points (four-player
game) a 30-point deficit is a tough hill to climb -- especially
when your other competitors each have 20 points. One way to climb
out of the hole is through the Capital buildings at the end of
the game.
Those Capital buildings that enable a player to improve their
colonization program are vital. In the first two epochs a player
is grabbing buildings that provide them extra settlers, or specialists
such as merchants or missionaries, or even, as Jacob used so
well, unique opportunities such as New World Cartography that
give you a free area discovered, or Conquest of the Incas that
give you a bunch of extra money. However, it is the final Epoch
(III) where the capital buildings provide the victory points
players desperately need to win.
In this year's Final, the initial five Epoch III buildings
were Prosperity, Militia, Factory, Population, and Navy. Alex
grabbed Prosperity (VPs for number of Capital buildings) and
Population (VPs for people in the New World), while Bill, the
money leader, grabbed the Factory (produces a lot of money and
some VPs) and Navy (VPs for each ship you own). Jacob and Evan
did not pick up any victory scoring building in Turn 7. For the
last turn of the game, the final scoring buildings that came
up were Power, Mercantilism, Wealth, and Glory.
The last turn proved, as it often does, crucial. Viewing Jacob
as his main competitor, Alex launched all-out attacks against
him in Brazil and New Spain. At the same time the new Capital
buildings were bought, with Alex purchasing Power (VP for soldiers),
Jacob Mercantilism (VPs for trade goods), Bill Wealth (VPs for
money which combined nicely with his Factory), and finally
Evan with Glory (VPs for each New World region in). The final
scoring was close, but a clear winner was declared.
Whether it was the final turn battles between Alex and Jacob,
the abandonment of the New World race by Bill, Capital building
purchases, solid play or plain luck, Evan came out victorious.
He vanquished his opponents with a total score of 90 to Jacob's
82 to Alex's 78 to Bill's 70. Going into the last turn the GM
can attest it was a very close match. Had Evan not purchased
Glory in time, a 14 point shift would have occurred. Had Alex
not attacked Jacob in Brazil and New Spain, Jacob would have
picked those desperately needed 10 points. Regardless of the
what if's, Evan pulled out a solid victory.
Before WBC, Evan had largely given up playing AE3, believing
it to be unbalanced. He told the GM that he had been a playtester,
but had not really played a lot after the game was actually published.
However, he found the game 'more balanced than my previous experience
before WBC.' Some of the great things about WBC is not only the
opportunity to compete with others, but to try new games you
have not before (like Alex and Bill) or to discover (as Evan
did) that others don't quite play the game in the way you and
your group does -- and it gives you a new appreciation. For Evan
the victory was especially sweet. He stated that "It has
been a rough week ... there were games I thought I would do well
in that I did not. This was a real boost. Not only to win, but
to play with such a great group as the ones (Alex, Bill, Jacob)
in the Final." Evan, like the rest of the participants,
rejoices that Age of Empires III will move beyond Trial
to become a full event in 2009.
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Evan Davis (second from left) is known
in gaming circles as the designer of Air Baron but he
showed he can play a little too by wunning AE3. |
Janice Thorne and Doug Mercer (left)
watch Kaarin Engelmann's move. There were seven women in the
field of 33 for the event's WBC debut. |
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