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Charlie Hickok, Alfred Smith and Winton
Lemoine take Through the Ages out for a spin. |
Amelia Engelmann and Greg Thatcher
seem engrossed in our newest event. |
Barely off the Boat
The WBC debut of Czech boardgame Through the Ages: A Story
of Civilization was surprisingly successful. A hybrid
Euro/Civilization building game, it can appeal to a broad audience,
but there were insufficient members voting for it to have as
a trial, and only appeared at WBC thanks to the generous sponsorship
of David desJardins. Due to its length, it was run as a
precon, and Sunday is earlier than most Euro players arrive at
WBC, so there were concerns that few people would change their
travel plans to play it. In fact, as I went to demo the
game, I brought along some work in case nobody came -- so it
was quite a shock when at 6 PM 25 people crowded around the board
to learn the game. The release of the reprint by Funagain
(which allowed more people to play it) and its subsequent rise
to Top 10 status on BGG subsequent to the membership vote no
doubt played a role.
A total of 16 3-player games and one 2-player game were played
in the Mulligan and first round. While the typical non-tournament
playing time is approximately 4.5 hours, it quickly became apparent
that the 5 hour slot allotted was insufficient. Four games
had to be adjudicated, and in an additional three the players
unanimously agreed to continue (with the longest game clocking
in at seven hours). There were 15 unique winners (with Alex
Gesing and GM Raphael Lehrer double winners). Winning scores
in 3-player games ranged from a low of 101 through a high of
265 (achieved by David Metzger), and margins of victory ranging
from 2 points to 65 points (achieved by Jason Ley).
However, only nine of the 15 winners were game for the semi-final,
with Paths of Glory conflicts being the primary attrition
factor. Disappointing as this was, it allowed the semi-finals
and Final to be waged as 3-player games; 4-player games would
have been quite difficult due to their additional length. The
semi-finals sped up, with all games finishing within five hours
with no adjudications, and were generally higher scoring than
the heats. Eric Brosius achieved a massive victory with
299 points to Aran Warsawski's 181 and Alex Gesing's 99. Eric
managed to max out the Michaelangelo strategy by building both
the Hanging Gardens and St. Peter's Cathedral while simultaneously
obtaining a dominant military position. Surprisingly, he
never changed governments. Jason Ley won his semi-final
with 223 points, overcoming both GM Raphael Lehrer with 197 and
Jack Stalica with 193. Jack had the early lead with the
Michaelangelo/St. Peter's combination, but Jason used a Fertile
territory and the Ocean Liner to get military superiority and
pummeled him -- with Raphael avoiding the same fate by not letting
Jason's military lead over him get so large. All three players
were within nine points at the end of Age III, with the final
events being decisive (driven by Jason's lead in Population and
Strength.) David Metzger won the third semi with 230 points,
overcoming sponsor David desJardins at 214 and Dan Hoffman. This
game featured a rarely used rule --"Honorable withdrawl"
-- as Dan quit midway. Because the game can lead to "ganging
up" on the weakest member, this rule is included as a check
so that strong civilizations have to think twice about launching
wars against the weakest. After desJardins launched a war
against Hoffman which he felt to be unjustified, Hoffman launched
a kamikaze attack against desJardins before withdrawing. This
proved decisive in Metzger's victory.
In the Final, the pace of play slowed down again as Eric,
Jason, and David all deliberated in a highly defensive (and instructive)
game. David played a game focused on building strong science,
ore, and victory points, while Jason and Eric both focused predominantly
on military and government. At the end of Age II, David
was the clear point leader with 42 vps (generating 6/turn) and
science leader (8/turn, thanks to the Scientific Method and Newton),
and had built to a strength of 7. Jason and Eric had 29/24 vps
respectively (generating 3/turn and 1/turn respectively). Jason's
strength was at 11, and Eric's strength was at 8, only modestly
ahead of David; Eric had begun playing aggressions against David
but was rebuffed by defense cards at each turn.
In the first two turns of Age III, both Jason's and Eric's
military machines turned into full gear, as Jason increased his
strength to 19 and Eric to 21. David's attention turned
to military (as his vp and scientific engines continued to feed
themselves) but could not keep pace, and Eric and Jason played
aggressions and wars against David as often as they could. Turn
order was decisive here: Eric, who went immediately after
David, would launch an attack, which David would rebuff via defense
cards and/or sacrifices, which left him too weak to defend against
Jason's attacks. Overall, Eric launched two agressions and
a war against David, all of which he lost -- he surprised Eric
by building his military into the 30s in the final turn to take
an 8 vp swing from Eric, -- while Jason launched one agression
and one war, both of which he won (grabbing 19 vps from David
in the war). By game end, before the event scoring, Jason
had managed to take over the lead from David with 95 vps, with
David at 88 and Eric at 62. Since Jason and Eric were focusing
on aggressions and wars, there were relatively few events (three)
mostly put in by David and while he gained points on Jason with
the Impact of Science and Impact of Competition, he lost ground
on the Impact of Colonies and ended up falling to Jason by two
points. The final scores were Jason 123, David 121, and
Eric 69, in a very low scoring game. Jason described the
game as having an implicit pact between him and Eric: "You
attack David first, I'll attack him second; I'll take first place,
you'll take third." Eric, for his part, was in a no-win
situation: if he did not attack David (and let Jason be
the only one to attack him), David would have won in a landslide,
while if he did, the real beneficiary was Jason.
I would like to thank Assistant GMs Tom Browne and Tom McCorry,
whose help was invaluable in pulling this off. McCorry did
a second demo for those who only arrived on Monday morning, and
Browne provided much good help and counsel around the (ultimately
successful) scheduling of the event and how to adjudicate matches
that were going long. Both of them adjudicated a few complex
issues involving the GM, which was invaluable.
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Thomas Browne, Jason Ley and Alex
Gesing opt for a long game in their Pre-Con. |
Ten hours later our finalists are
finally vetted and ready to play for wood. |
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