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Late night heats seem to be
the ticket for Ivanhoe. |
Donna Balkan and Forrest Speck
await Steve Scott's challenge. |
A Jousting We Will Go ...
The 11 PM time slot worked well for Ivanhoe. Despite
having to compete against late-night favorites like Can't
Stop, Pro Golf, and Liar's Dice, Ivanhoe managed
to garner a record 69 entrants this year and made the Century
cut for the first time by being among the Top 25 WBC events in
total attendance. Unfortunately, that success was apparently
not enough incentive for the GM to honor his report obligation
so we owe the following account to finalist Andy Latto who has
authored it to save the event for 2009. However, Ivanhoe
will need a new GM if it is to return in 2009.
The preliminary heats gereated 32 games and 18 of those winners
appeared for the semi-finals on Saturday afternoon, resulting
in two 4-player and two 5-player semis. The preliminary games
had been 4-player to the extent possible, and the difference
of adding one more person was interesting to see. While both
4-person semis were over in 40 minutes, the 5-person games took
considerably longer. Not only are there more people who can win
each tournament, so that it takes longer before a single person
can win four in different colors, but when someone is playing
that last tournament for the win, there are four opponents fighting
to stop them, rather than only three, so they are more likely
to fail. It was an hour and twenty minutes before the two 5-player
games were finally resolved. This variation in game length as
well as less-than optimum strategy variations in games using
a different number of players as opposed to the optimal number
is why BPA favors the use of tie-breakers to advance the optimum
number of players to advanced rounds rather than the "win
& you're in" philosophy favored by many. The latter
is simply not an efficient use of player's time. And being relegated
to a 5-person game while others get the considerably easier path
to victory of competing in a 4-person game also brings up the
question of fairness.
Some people come to WBC to play wargames, and some to play
lighter Eurogames, but Ivanhoe seems to be in the category
"games everyone plays". In the Final, we had: Here
I Stand designer and tournament GM Ed Beach; Wilderness
War developer Rob Winslow; Rail game expert and Eurogame
afficionado Donna Balkan; and Andy Latto, who plays a mix of
Eurogames and card-driven war games. I guess it shouldn't be
too surprising that three of the four finalists in Ivanhoe
play card-driven wargames: Ivanhoe is certainly card-driven,
and is combat-themed, so it could be claimed to be a card-driven
war game, although a bit lighter weight than most games of that
genre.
In contrast to the drawn-out semi-finals, the 4-player Final
took only 20 minutes. Andy won one early tournament cheaply,
then withdrew early and often, staying out and letting the other
players deplete their hands. He then swooped in and won three
consecutive tournaments. The climactic tournament was a joust
(purple) against Ed Beach. Ed had won his semi-final game by
pulling a well-timed riposte from the top of the deck, and once
again pulled a needed card from the deck in a do-or-die situation,
but Andy had further reserves, and when Ed couldn't pull a second
miracle off the top of the deck, Andy had won his fourth tournament
of the game - and coincidentally - of the week, as he added the
Ivanhoe championship to his haul.
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