Mike Stanley and Eric Brosius pair
off for some early competition.
GM Jeff Mullet is testing the "big
trouble in small packages" theory.
Once again this year we went with the two-player version and
four swiss preliminary rounds. We also used the optional rule
that the first player started with five cards and the second
player got six. Both players then discard down to a hand of four
cards. Players were not forced to play all rounds, but at least
three wins were required to advance to a single elimination bracket.
Again, rounds were scheduled for one hour each. Every game
was finished within 45 minutes, even though a few of the players
had just been taught how to play at the demo before play began.
While it was nice that slow play was not a problem, it did leave
all of us standing around for 15 to 25 minutes to wait for the
top of the hour, since some players would step away after their
games were finished. Therefore, next year's rounds will start
every 45 minutes. That will also shave off a full hour from the
Before the tournament began, there was some (good-natured)
grumbling from some of the players that a CABS member has won
three of the four WBC San Juan tournaments. In fact, Tom
Browne boldly stated that his main goal was to knock out a Cabbie
rather than win the wood! There were six Cabbies entered and
we were all determined to keep Tom from reaching his goal.
Defending champ Pete Stein was among the first Cabbies to
fall, accompanied by Mark Geary and Mike Stanley. In the opening
Single Elimination brackets, Sean McCulloch and former champ,
Bruce Reiff went down also. In the second elimination round,
Tom Browne would get his chance. Tom cruised to a relatively
easy victory over the last Cabbie standing, Jeff Mullet. A collective
cheer rang out when it became apparent a non-Cabbie would win
Denied any more Cabbie bloodlust targets, Tom had to settle
for Euro-shark Eric Freeman in the Final. Somebody must have
told him Eric was moving to Columbus.
Eric started strong by building a Quarry on Turn 1 while Tom
passed. Advantage, Eric. The next turn, Tom built a Smithy, while
Eric passed. Turn 3 had Eric build a Poor House, while Tom put
up a Silver Smelter. The momentum looked like it might be turning.
Turn 4, Eric built a Sugar Mill, while Tom passed. Turn 5,
Tom constructed a Prefecture, while Eric built a Trading Post.
Now Tom was firmly ahead. The Sugar Mill and Trading Post are
two of the weakest buildings in the game. Meanwhile, Tom is now
at an advantage no matter what Occupation Eric chooses.
Turn 6, Eric gets the best building in a two-player game,
the Library, while Tom settles for an Indigo Plant. It's starting
to look like Tom either has a Guild Hall, or he's tgambling that
he's going to get one. Knowing Tom, probably the former. Turn
7, Eric builds a Chapel and Tom erects a Tobacco Storage.
Turn 8, Tom constructs another Tobacco Storage, while Eric
falls further behind and passes. Turn 9, Eric builds a Coffee
Market and Tom adds another Indigo Plant. On Turn 10, as expected,
Tom builds a Guild hall, to Eric's Black Market.
Turn 11, Eric tries a comeback by building a City Hall as
Tom passes. Tom slams the door shut by building a Palace on Turn
12, while Eric is forced to pass. Turn 13, Eric builds a Hero,
while Tom adds yet another Tobacco Storage. On Turn 14, Tom ends
the game by building another Silver Smelter, while Eric builds
a Market Hall.
Eric could just not seem to get the good card draws while
Tom enjoyed probably his largest margin of victory in the entire
tournament with a score of 42 to 34. Tom got to have his cake
and eat it too as he achieved his secondary goal of winning the
tournament. The Cabbies present had decided to all chip in and
pay for a membership to CABS for Tom, just to spite him, so that
a "Cabbie" would still be the champ. But the CABS board
didn't think our club's reputation could survive the hit it would
take by having Tom as a member.
Thanks to everyone for their fast play and good humor and
sporstmanship throughout the tournament.
Our photographer gets her competition
fix vs Greg Thatcher.
GM Mullet oversees his finalists in
a non-Cabbie Final.