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GM Daniel Broh-Kahn gets a chance
to play in his own event. |
Our finalists deep in the darkest
jungle ... |
Short of the Mark ...
TIKAL celebrated its ninth anniversary as a Century
event at WBC 2008, and it is still going strong with 42 attendees
and 18 unique games. Admittedly, Tikal experienced
a decline in attendance which resulted in its lowest participation
ever, probably due to scheduling conflicts (since all heats and
the Final were scheduled within 48 hours). This official
write-up, this GM's fifth, will be broken down into four distinct
areas: Demonstration, Initial Heats and Scheduling, the
semi-finals, and the Final, complete with strategy tips.
Demonstration Let us start with the Demonstration activity,
scheduled right before the first heat at 1 o'clock on a Friday. As
usual, there was an enthusiastic turnout, with almost a dozen
or so newbies seeking to lfind their path through the jungles
of Central America. Tikal, like many Euros, is easy
to learn and difficult to master. It can be taught in ten
minutes, which allows for a sample game to be played through
the first scoring round in the allotted hour.
To play, a player places a tile, and then allocates ten Action
Points (APs) in his turn as he sees fit. Scoring is also
simple: In each of the four scoring rounds, each player
receives the usual ten action points, without the tile placement,
and then they score. The last scoring round is done in reverse
order, meaning whoever is in last place at the final scoring
round gets to go first in the last scoring round, often an advantage.
The WBC version of Tikal uses the bidding rules of
the game in which players bid on the right to choose the tile
they place, some tiles having more perceived value to one player
than another. Bidding provides a bit more strategy, and
also prevents the ubiquitous whining about poor tile selection. Bidding
also allows a player to go last in one round, and first in the
next, allowing them, in effect, 20 action points in a row, something
that actually happened in our Final. Don't forget in bidding: A
bid of "0", or a pass, while potentially allowing a
player the right to choose and play a tile, prevents a player
from re-entering the bidding in this round. (In other words,
you cannot bid 0, and then jump back into the current bid.)
Initial Heats and Scheduling: There were three heats
scheduled, and the general rule is win one and you're in! Social
Tikal should be a 90-minute game, and the GM allowed two
hours for each of the heats and a little more for the semis and
Final. With very few exceptions, all games were, or could
have been, finished in less than two hours. Two initial
heat games were cut short by the GM by removing the last four
tiles from play, which has a limited impact on the overall game.
The Friday afternoon heat had six games, Saturday morning
three, and Saturday evening five. Most heats were 4-player
games if possible. Heats were scored on cards, with each individual
disclosing his final score, finish place, and reserve pieces
for a tie-breaker. This information would be used to move
on in the semis. The GM would like to express his gratitude
to Bobbi Warczak, Phil Barcafer and Mark Love, who not only allowed
the GM to play in the third heat, but played in the most courteous
game I have ever played! What a treat!
The Semi-finals: With 14 individual heat winners, the
potential arose for semis scheduling that definitely included
some alternates. Exactly 12 people appeared for the semis
on time, including four alternates. The semi-finalists were
Eric Freeman, Greg Thatcher, Francis Spencer, Davyd Field, Marc-Andre
Imbault, Kevin Youells, Dan Mathias, Daniel Broh-Kahn, Barbara
Flaxington, Charlie Mitchell, Rod Davidson, and Mark Smith. Since
Tikal works best as a four player game, it was easily
agreed that the three semi-final winners and the best runner-up
would advance to a single, four-person Final. When we learned
that our games were scheduled against Slapshot, we quickly
decided to move the semi-final to a quieter spot, in our case,
the Vistas D room, site of open gaming.
During the semis, the GM did perhaps an overly aggressive
job moving the four games along, with two finishing in a little
over two hours and the other two fifteen minutes later. Part
of the delay was due to the movement of bodies from the Ballroom
to Vista. Your GM had the opportunity to be schooled by
Eric Freeman, who had the most unpleasant habit of bidding high
for a great temple value tile, placing it next to one of his
guys, and in his turn, moving onto it, digging one level, and
then capping the whole thing for the use of only one dude! This
move will henceforth be called the "Eric."
Eric actually first learned the move in 2003, at the Tikal
Final, where Barb ultimately won and he finished second. The
"move" was actually pulled by the guy who would finish
a close third. Eric related that he actually pulled the move
in that same game after learning it from him and it has since
been a part of his repertoire ... however just executing it isn't
a true key to victory as seen in that 2003 Final, since neither
of its practitioners won. One other item of note: The
GM had to actually reference the rules again to determine tie
breakers at the start of the Final scoring round, although they
are quite clear.
The Final The three semi-final winners,
Charlie Mitchell, Eric Freeman and Greg Thatcher, and the closest
of the runners-up, Barb Flaxington, all appeared for the Final
Sunday morning. It seemed as if each of them had to give
up something else to play in this Final, so thanks for the commitment! It
was also pleasant to have a four-person final again. Taken
together, these finalists have well over two dozen year's experience
playing the game, including several Final forays. Still,
a couple of them were not too sure of the rules! Eric proposed
that all treasure trades with him cost 10 Action Points, while
Greg was convinced that he should get twelve action points, since
he was losing. Both proposals were, sadly, vetoed. Greg
also wins the Speedy Gonzales award for performing two back-to-back
turns of 20 Action Points in about 30 seconds.
A couple of key events occurred that are noteworthy. Greg
made a tactical error in not recognizing a potential thievery
of a monument, which, in his own words, cost him any chance for
victory. Eric pulled another "Eric", paying a
staggering eight points for the right monument tile at the right
time. (For those wondering the value of such a move,
it scored twice, easily recovering his investment.) The
last scoring round started with Greg, Charlie and Barb struggling
to amass as many points as possible to prevent Eric from running
away with the whole thing, but by that point, it was too late.
It should also be noted that though Eric was able to "steal"
access to the 6 monument that Greg had thought to control later,
doing so cost him some protection on the 7 and 8 monuments he
had built next to his camp placed in the middle of the board.
That opened a window where Greg was able to establish a camp
next to his and using 20 AP, steal and cap the 7 temple with
his leader and one other worker. With Greg's steal of this temple
and another one critical to Charlie, Barb did the best job of
protecting all her investments, which is why she finished so
close at the end.
But in the end, Eric had done a superb job of protecting his
dig sites, making the Action Point cost of obtaining a lead anywhere
prohibitive: The score, while close, does not accurately
reflect the dominance that Eric displayed while controlling the
board. Final Round/Final Scores were as follows: Greg,
30/85; Charlie 34/92; Barb, 38/98 and Eric, the winner, 37/101. It
is worth noting that Greg, Barb, and Eric were all teammates,
but none of them chose Tikal as their team game, thank
goodness!
All in all, Tikal 2008 can be judged a success, based
on the number of players (although slightly lower than the previous
year) and the quality of the competition (intense, as usual). The
quality of play and dialogue at the Final was as intense as any
game I have ever seen, but when it was over, the four finalists
shook hands, knowing full well that they would probably meet
again at some future Tikal tournament. Next year,
by scheduling the heats a little further apart, the tournament
easily has the potential to attract over 50 participants again. Alas,
this year - one year short of consideration for Legacy status,
the event has fallen short and will require offseason help to
return as a Trial. So we'll hope to see you at Tikal 2009,
for the big tenth anniversary party.
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