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The finalists take a photo break ... |
Age of Empires III supports an outstanding design with excellent bits.
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Short-Lived Empire?
Without the advantage of multiple heats, attendance fell significantly
to knock this elegant design out of the lineup for next year
barring a saving throw by the membership vote. Only 4-player
games were played in the first round, and two of the tables resulted
in very close matches, with just three victory points separating
the first and third place players after end-game scoring. By
comparison, David Duncan outdistanced his opponents by the most
VPs, and with 125 had the highest score relative to any other
table. Tom Cannon lived up to his surname at his table by blasting
the perceived game leader through Warfare--on Turn 4 alone killing
six colonists and one soldier.
The Final was a 5-player game between David Duncan, Winton
Lemoine, Eric Engelmann, Bradford McCandless, and Ryan Sturm.
All of the players favored Initiative, particularly in Age I,
to grab a better place in the Turn Order or to collect some fast
money. Winton followed a strategy of Discovery and Trade Goods,
launching a discovery expedition every turn of Age II, and ending
the game with more discoveries than anyone else along with Mercantilism,
which he purchased on Turn 7. Ryan pursued colonization and Trade
Goods, leading the field in VPs at the end of Age II, and dominating
four of the nine regions at the end of Ages II and III. Bradford
opted for a Warfare strategy, investing first in Training Grounds
and later Stable to repeatedly battle his opponents (especially
David and Ryan). Eric cared little for colonization and instead
maximized his income through sugar, rum, and privateers, buying
Wealth on Turn 7. He was in position to buy a second capital
building that turn but chose not to, which meant he saved four
VP in wealth but left a 1/5 chance that the building he most
wanted next -- Navy -- would not appear on Turn 8. And it didn't,
so he lost his opportunity for many more VPs. David showed little
interest in Trade Goods throughout the game and emphasized colonization
and Specialists, buying Glory on Turn 7. Then on Turn 8 he and
Winton grabbed three of the four Warfare slots to prevent most
of Bradford's expected attacks. Eric, already snubbed by the
hand of fate over Navy, suffered again when his Turn 8 discovery
expedition encountered one too many Natives. Meanwhie, Ryan cemented
his victory on Turn 8 by securing Population.
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