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Bruce Hodgins and Jack Stalica joined
the Canadian contingent in this event this year, but the Quebec
crew says those from Ontario need not apply for the winner's
circle. |
Age of Steam
has remained the property of Quebec - since its debut. No other
region has so dominated a game at WBC. Marc Imbeault became the
sixth straight champion from the northern province. |
North of the Border
After five years of seeing the championship switching between
Pierre Paquet and Martin Sasseville, we finally had a different
victor this year, although the championship plaque continued
its annual return trek to Quebec for the sixth straight year.
The first heat fielded seven 4-player games using four different
maps. As usual, the Rust Belt map that comes with the game proved
to be the most popular. Eric Melancon, Michael Holmquist and
Pierre Paquet all managed to win their Rust Belt games. Martin
Sasseville, the 3-time and defending champion, won on a China
map. An Italy map was won by Cody Sandifer. This game also produced
our first bankruptcy as Ben Stephenson bowed out early. The game
played on the England map provided the largest victory of the
tournament as Mario Veillette defeated his closest opponent by
56 points. Marc-André Imbeault gained the last victory
of the heat and the fifth by a resident of Quebec as the usual
contenders flexed their muscles early.
The second heat saw 18 players trying to advance to the semi-final
round on Saturday participating in four different games on as
many different maps. Jack Stalica won the 5-player Western United
States map produced originally by Winsome Games then republished
by Warfrog. Hany Hebisha won the 5-player Rust Belt map. Nathalie
Malenfant punched her ticket to the semis in a 4-player Germany
map. Bradley Keen secured the last win on a 4-player Korea map.
We had 11 qualifiers for the semi-finals. However, two-time champion
Pierre Paquet declined advancement to create the opportunity
to have two 5-player games for the semi-final. This ended Pierre's
five-year streak of making the Final. The players had a choice
of several maps that could be used for the semi-final and the
majority chose the South Africa map produced by the Steam Brothers.
Since there were only two games to be played, the top two finishers
in each were going to advance. The first game resulted in a Sasseville
win as Martin qualified for his sixth consecutive Final. Eric
Melancon finished second, two points behind Martin to qualify
in his first WBC. Nathalie Malenfant was third, 5 points behind
Eric and became the odd "man" out of his Quebec trifecta
- nonetheless securing fifth place laurels. The second game had
Marc-André Imbeault and Mario Veillette tie for first
place, allowing both of them to advance. Cody Sandifer was 25
points behind the two of them to finish in third place in the
game and take sixth place laurels. This game also saw the rare
occurrence of a player finishing with negative points because
he had a lot of loans with a low income and low number of track
segments.
For the second time in the past three years, the Final was an
all-Quebec affair. Must be something in the water up there. Mario
Veillette qualified for his fourth Final appearance while Marc-André
Imbeault qualified for the second year in a row along with 3-time
champion Martin Sasseville and newcomer Eric Melancon. For the
Final, the GM allowed the choice between the Rust Belt and Germany
maps with the finalists opting for Germany. The initial setup
made it seem as though it would be a rough game as there were
few deliveries of goods available in the first turn. Loans were
kept to a minimum on the first turn with Eric and Mario each
taking two shares while Martin and Marc-André each issued
one share. However, the bidding for Turn Order was fierce as
Eric started the bidding at $4, followed by Martin at $5 and
Mario at $6. Marc-André passed to start the game going
fourth, followed by Eric and then Martin. Mario started by taking
Urbanization, then Martin chose the Locomotive action, Eric chose
the First Build and Marc-André took the Pass (Turn Order)
action. Eric made a build from Berlin to Hanover via the town
of Magdeburg. Mario then upgraded Hamburg to a purple city with
tile F and built a loop amongst Oldenburg, Hanover and Hamburg.
Martin then built track from Hanover to Dortmund to Koln and
finally, Marc-André built away from the others by going
from Stuttgart to Munchen to Nurnberg. Mario, Eric and Marc-André
all used their first goods delivery turns to upgrade to a 2-locomotive
while Martin did a 2-income run on his own tracks on his first
delivery run. Then Mario and Eric both did 2-income runs, Martin
increased the size of his locomotive again and Marc-André
only got a 1-income run during the second set of delivery runs.
Everyone ended up owing a net $4 at the end of the first turn's
income/expense phases.
As usual, the second turn saw a large infusion of cash as players
issued many shares to give themselves the opportunity to bid
for turn order, build track and pay their expanses later in the
turn. Mario and Martin both issued three shares while Marc-André
and Eric each issued two shares. Given the cash situation, the
bidding for Turn Order was surprisingly high as Mario started
the bidding at $4, Martin went to $5 and Eric went to $6. Marc-André
used the Turn Order from last turn to avoid bidding anything
while not necessarily having to go last. Mario then upped the
bid to $7 so Martin passed to go fourth without having to spend
any money. Eric then went to $8, Marc-André also passed
to get away without paying anything this turn for Turn Order
and Mario wound up going second. Eric wanted to assure his build
and took the First Build option this turn. Mario followed with
the Locomotive, Marc-André got Urbanization and Martin
went with the Turn Order option given how the bidding went this
turn. Eric wound up building from Hanover to Dortmund via the
town of Kassel. Mario built track from Hanover to Berlin. Marc-André
upgraded Freiburg to a city accepting black cubes and then built
from Stuttgart to Freiburg and also from Nurnberg to Stuttgart
to create his own loop. Martin then built track from Koln to
Frankfurt using a dead-end town in Frankfurt at this time. For
the delivery phase, Eric first increased the size of his locomotive
then ran a delivery for 2 income. Mario, having upgraded his
locomotive in the action phase was able to run to 3-income deliveries
in this turn. Marc-André first increased his locomotive
and then ran a 3-income run. Martin settled for a 2-income run
and increasing his locomotive instead of completing a second
run. It turned out that Eric probably paid too much to go first
this turn because he only got $4 income and owed $9 in expenses
which resulted in his taking a $4 income reduction leaving him
at $0 income going into the third turn. Mario, in the meantime,
had $8 in income and owed $10 in expenses leaving him with a
net loss for the turn of only $2, giving him a slight advantage
over the other players.
In the third turn, Eric issued three shares since he had no cash
and no income with expenses of $9 to try to stave off bankruptcy.
Mario also issued another three shares himself while Marc-André
issued only one share and Martin took two more shares. The bidding
for Turn Order this time was much more subdued as Eric started
off at $1, Mario went to $2, Marc-André passed to go fourth
and Martin used his Turn Order advantage from last turn. Eric
then passed to go third and keep a decent amount of cash. Martin
ended up second while Mario won the bid at $2. Mario took the
Locomotive action again, Martin chose Urbanization, Eric went
with the Engineer even though he was in a bad cash position and
Marc-André got the Turn Order action. Mario built from
Oldenburg to Dortmund to Koln to make the track even more congested
and give Eric additional competition. Martin improved Frankfurt
to a city that accepted red goods and then built from Frankfurt
to Stuttgart to disrupt Marc-André's network, then built
from Dortmund to Frankfurt with a double-straight crossing track.
Eric built from Berlin to Konigsberg via Stettin to give him
some areas without competition and Marc-André built from
Nurnberg to Dresden. Mario made two 4-income deliveries and Martin
two 3-income deliveries in this turn while Eric and Marc-André
both increased their locomotives and then ran a 4-income delivery
on the second round. Eric only had income of $4 and owed $13
in expenses without the cash to cover them, bankrupting him and
giving him fourth place in the tournament. In the meantime, Mario
had $16 of income and expenses of $14 putting him in the black
already for the game with a net profit of $2 this turn.
On the fourth turn, Mario still issued one share even though
he had made money the prior turn, Martin issued two shares and
Marc-André issued three more shares. The bidding for Turn
Order was really subdued as Mario started the bidding at 1 and
won it there when Martin and Marc-André both passed immediately.
Mario chose to Urbanize, Marc-André got the locomotive
increase and Martin took the Engineer for this turn. Mario upgraded
Rostock with the yellow city tile and then built from Hamburg
to Rostock to Berlin. Marc-André ended up making a connection
from Freiburg to Zurich and Martin connected to Rotterdam from
Koln in this turn. Mario and Martin both increased their locomotives
and ran on the second delivery for 5 income each. Marc-André
made two deliveries for 5-income and 4-income respectively bringing
his income closer to Mario's. Mario and Marc-André both
netted $3 profit this turn while Martin broke even.
Mario decided that he didn't need any additional cash for Turn
5 and so took no loans while Marc-André issued another
three shares and Martin issued two. Mario opened the bid for
Turn Order at 1 and Marc-André increased it to 2. Martin
dropped out of the bidding but it then got really aggressive
as Marc-André eventually won the right to be the first
player for $11 and Mario paid $9 to go second. Marc-André
took the locomotive action getting him the first 6-level train.
Mario once again chose Urbanization and Martin chose the Engineer
again for their actions. Marc-André built a connection
from Dresden to Berlin. Mario then upgraded Magdeburg with a
blue city tile but didn't build any track after the high bidding
for first player. Martin then built his own connection from Freiburg
to Zurich and also built from Nurnberg to Munchen. Marc-André
made two 6-income runs giving him the same income level as Mario
after his two 5-income runs. Martin decided to also get the 6-level
train and then ran a 6-income run with it on the second delivery
putting his income $8 below the other two players. Mario ended
up with a net $11 profit, Marc-André had $9 profits and
Martin ended up with a $1 profit at the end of the turn.
Even though everyone was turning a profit, they all felt that
they wanted additional cash and each issued one share on Turn
6. Marc-André started the bidding for the first player
at 1, but Mario increased the bid to 2 and won it at this level
when Martin and Marc-André both decided to pass. Mario
chose the locomotive action to also get him to the 6-level train.
Marc-André chose to build first and Martin got the Urbanization
action. Marc-André built from Dresden to Breslau and also
used a crossing to build from Magdeburg to Rostock. Mario built
track from Berlin to Stettin upgrading Stettin to complete the
link. Finally, Martin improvedWurzburg to a black city tile and
built from Frankfurt to Wurzburg to Nurnberg using a crossing
tile as well. Mario made two 6-income runs while Marc-André's
deliveries were for 6-income and 5-income putting him one income
behind Mario. Martin ran two 6-link runs, but the second run
used two of Eric's old links and thus only increased his own
income by $4 leaving his income level 8 below Mario. Mario netted
$17 profit, Marc-André netted $15 and Martin netted $8.
On the penultimate Turn 7, Martin was the only player to issue
any shares and he issued one more. Mario started the first player
bidding at $1 and Marc-André went to $4. Since Martin
did not have the income base of the others, he once again passed
immediately to go last in the turn. Mario increased the bid to
$6 and won the right to go first. With it, he chose Urbanization
for the turn while Marc-André got the first build and
Martin took the Engineer again. Marc-André used the first
build to build from Magdeburg to Dresden via the town of Leipzig.
Mario improved Stettin to a black-good receiving city and built
track from Rostock to Stettin to Konigsberg. Finally, Martin
built track from Zurich to Munchen. Marc-André managed
to make two 6-income runs while both Mario and Martin did 6-income
runs followed by 5-income runs. This brought Mario and Marc-André
back to the same income level with Martin $6 behind.
No one needed to take additional shares the last turn so the
bidding began. Mario started the bidding at $1 and Marc-André
jumped straight to $6. Martin still didn't have the desire to
compete for the first player at these levels and dropped out
immediately. Mario increased the bid to $7 and Marc-André
jumped all the way to $20 where Mario was willing to let him
have the bid. Marc-André chose the Urbanization action,
Mario took the Engineer and Martin decided to build first. Martin
used this to build track from Magdeburg to Wurzburg. Marc-André
declined to use the Urbanization action and build track from
Stuttgart to the town of Saarbrucken. Finally, Mario built from
Breslau to Warschau via the town of Gorlitz. Everyone completed
two runs of 6 income each leaving Mario and Marc-André
with the same income at the end of the game.
When the final scores were tallied, Mario and Marc-André
had again tied just as in their semi-final, this time at 99 points.
Using the GM's tiebreakers, they were still tied after the first
tiebreaker with $38 income. The second tiebreaker was number
of track segments built and Marc-André took the championship
on the strength of 24 track segments to 21 for Mario. The final
component of the scoring was Marc-André's 13 loans issued
versus the 12 loans that Mario had issued. Martin ended up with
income of $34, 14 loans issued and 23 track segments for a total
score of 83 points to take third.
It is impressive to me how much better the competition is getting
in this tournament in general as only three of the 14 games had
a double digit margin of victory -- all in the first heat. There
were some complaints about slow play, but hopefully they will
prove to be a one-year aberration and not an ongoing problem.
Please note that the games are scheduled for three hours and
generally take at least 2.5 hours so plan your schedules accordingly
if you choose to play.
Next time, I will again be limiting the number of tracks available
in each heat as I have done for the past three years. If you
have a track that you really would like to see included in the
tournament, please email me by June 30, 2011. I hope to be making
my selections by that time, although I will have started considering
which tracks to include much earlier than that.
I hope this year's players enjoyed the tournament and I hope
to see all of you plus some new players next year.
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