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Seth Gunar, Peter Card and Chris Trimmer
are among those trying to succeed in Alexander's empire. |
Attendance challenged, Successors
at WBC remains a reliable way to schedule four skilled opponents
for a game. |
Doug Smith? What's a "Doug
Smith"?
Apparently the buzz from the new edition was short-lived as
attendance plummeted again - leaving just a one-year increase
to mark its arrival. Nevertheless, congrats to Daniel and Bruce
Blumentritt who both made the Final in their very first appearance.
Both acquitted themselves extremely well, and any concerns about
possible dad-and-lad collusion were shot down early when Daniel
ambushed Bruce's Craterus at the start of Turn 2 in an (unsuccessful)
attempt to steal Heracles.
The other finalists were myself and the Estimable Seth Gunar,
the F. Lee Bailey of Successors Players. Five-time champion
Doug Smith had to be satisfied with the view from the cheap seats
this year. Seth drew the dread combination of Perdiccas and Antigonus
- the classic combo for the Run to Pella - but I quickly maneuvered
Lysimachus and Peithon to claim Mesopotamia and cover it with
1 CU garrisons, efficiently separating Antigonus (the hammer)
from Perdiccas' troops (the anvil) for most of the game.
Despite holding off the attempted Patricide, and with five
fleets to command, Bruce fell just short of the win on Turn 3,
and Heracles met his demise. Daniel raised enough fleets to match
his old man, and held uncontested control of Europe, but having
thrown off his Champion badge early, he had to bob and weave
between Seth and Bruce to hold on to Caria and the Asia Minor
coast.
I stole Alex IV and knitted together a chain of control markers
across the top of the map from Thrace to Persis, forcing Seth
to give up his Champion status to stop me. Once he did, his Royals
would no longer fight for him, and Peithon swept through Babylon
hovering up troops to crush Perdiccas with his own men.
Antigonus moved on to my territory with an army of Macedonians,
and I sprung "Salvation in the 11th Hour" as an act
of desperation - that card drew blood for the first time in perhaps
five years, and the game was sealed.
The Final ended on Turn 4 with my claiming a Regency win with
Alex IV and a 3-point edge over Bruce, but it was a very close-fought
game with several lead changes. My superior luck with the dice
proved decisive, winning four consecutive battles on the last
turn to protect my territory.
Bruce received a copy of the annotated histories of Herodotus
for being both the top ranked finalist and the 2nd place finisher.
Daniel received an historical atlas of the Greek empires to help
him find his way out of the Northwest corner of the game board.
Lastly, Seth received a book on the lessons to be learned from
Alexander and his Generals. Read closely, Seth!
The tourney was small this year with only 13 entrants, but
that made for a more efficient way to advance winners and all
games were played to satisfactory conclusions without need for
adjudication for time. There were no Legitimacy auto-wins this
year in five games, with VP auto-wins accounting for three of
the five games.
Other notes:
In all five qualifying games this year, tables were allowed
to use any of the following optional rules if all players agreed:
1. Attrition: Over-stacked armies must roll on the attrition
table, not simply lose one CU (used in four games).
2. Reverse Draw for Generals (used in 0 games).
3. Rhodes Defense: Any Naval move that ends on Rhodes while
Rhodes is marked with an Independent Marker is subject to an
automatic Naval Interception from the Rhodes fleet - the Rhodes
Fleet defends at a strength of 2 (used in two games)
For the Final, the "Pontic Fleet" card is removed
and rule 23.5 is in effect (drafting Seleucus or Eumenes to replace
a dead General).
To replace the three cards removed from the deck, I put in
three that were ultimately rejected from the re-issue:
"Celeitus the White" - treats a naval battle as
though you have a "3" General
"Cavalry Superiority" - get a column shift for control
of one of four areas
and "Salavation," which is a card I have always
loved (after all, it did actually happen to Perdiccas). However,
I do agree with Seth that dispersing the army is a problem, given
how the game has evolved since version 1.
If I include the card in future events, it will be modified
to say that the Army is not dispersed, but its Movement ends
in the current space and no CUs in that space can be moved for
the remainder of that Player Turn (which would include Avoid/Intercept
if played during another Player's turn).
Thanks to one and all for their attendance and support. Sorely
missed this year were last year's champ Henry Rice and our favorite
Satrap of Cappadocia, Ahmet Ilpars - I hope for their eventual
return.
Links
Successors
page at GMT: Includes downloadable version of the rule book
and this excellent VASSAL
module.
Successors
(3rd Edition) page at Board Game Geek
Successors
(3rd Edition) folder at ConSimWorld
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