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Civilizations evolve in the Wheatland
room during the Pre-Con. |
Even our photographer gets to play
for a change. |
The Memory of Michaelangelo
Through The Ages attendance was up for the third consecutive
year and at 53 it actually shattered the previous high-water
mark. With quite a few more heat winners than semi-final slots,
the competition was fierce on Sunday afternoon and evening as
everyone tried to pick up a second win to assure advancement.
The five players who managed the feat included all three former
champs (Jason Ley, Raphael Lehrer, and Randy Buehler) plus two
WBC newcomers who came to the Con specifically to play this game
(Mark Globus and Zvi Mowshowitz).
16 players advanced to four 4-player semi-final games and
three of the five double winners picked up the third win they
needed to make the Final, including defending champion Buehler
and 2008 champion Ley. Zvi (who, like Randy, is a member of the
Magic: The Gathering Hall of Fame) dispatched 2009 champ Raphael
in his semi and the fourth finalist was yet another newcomer
who came specifically to play in this event: Andrew Emerick,
whose only heat loss came to Jason but who then beat double-winner
Mark Globus in the semi's with a brutal combination of Turn 3
and 4 Enslaves. Andrew is also partially responsible for the
recent surge in interest in the game as he runs a very well-attended
series of online leagues via the forums on www.boardgaming-online.com.
The opening turns of the Final seemed to favor Randy as he
was able to grab both Caesar and Pyramids (arguably the two best
Age A cards). Zvi was Aristotle while Andrew went with Alexander
and was able to convert his temporary military advantage into
a successful early Raid, destroying Zvi's philosopher. Jason
didn't have an Age A wonder or leader, but he made up for that
by grabbing both Michaelangelo and St. Peter's Basilica relatively
early in Age 1. (Here's some foreshadowing: They are just as
good of a combo as your knowledge of history might lead you to
believe.)
There was a lot of competition for military supremacy throughout
the game, beginning with an early Knights from Jason that helped
him come out on the good side of an early Foray, giving him the
rocks he needed to finish building St Peters. Jason then paired
his Knights with the Heavy Cavalry tactic and despite everyone
scrambling to try to get ahead of him, Jason continued to have
the strongest army throughout the first half of the game.
By the end of Age 1 Jason's strategy was clear: he skimped
heavily on infrastructure (upgrading neither his rocks nor his
science), but instead invested heavily in Michaelangelo. On his
first turn of Age 2 Jason drafted Organized religion, played
it, and upgraded a Religioner work to give him six happy faces
(thanks to St Pete's) that were generating 12 culture per turn
- dramatically more than anyone else at the table.
The Michaelangelo strategy can be very powerful, but it can
also be a bit tricky to pull off. Since so many early resources
are going into culture generation instead of infrastructure,
the Michaelangelo player often falls behind on military and gets
brutalized in the late game by the other players. However, with
Heavy Cavalry in play, Jason avoided this fate by cranking out
a steady stream of Knights. The one aspect of his infrastructure
that he did improve in Age 1 was his food, with Irrigation providing
him enough workers that he could build not one, not two, but
three different Heavy Cavs (yes, nine total Knights) by the early
stages of Age 3. In addition, Jason did manage to acquire both
Coal and Scientific Method at opportune times during Age 2.
By the end of Age 2 (which is when Michaelangelo finally becomes
obsolete and dies) Jason had a lead of well over 50 culture and
the other players began conspiring to try to find a chink in
his armor. Zvi took Napoleon and made a valiant attempt to build
a big enough army to threaten Jason with a culture war, but he
was stuck on Fighting Band as his tactic for quite a while. The
one piece of Jason's infrastructure that he did not manage to
improve during Age 2 was his government. Randy and Zvi grabbed
the two available copies of Constitutional Monarchy (generally
considered by far the best government) and each of them also
"counter-drafted" a copy of Republic so that Jason
was still a Despot going into Age 3. Randy was actually prepared
to take away a Democracy early in Age 3 as well, but Zvi seeded
an event that flipped up the International Agreement, which gives
the strongest player (still Jason and his nine Knights at that
point) the ability to draft five points worth of cards. With
Robespierre already in hand and exactly eight bulbs available
to spend, Jason was able to grab the Democracy and then immediately
revolt to it on his next turn, giving himself a ton of actions.
At that point the game began to resemble a battle for second
place and when Jason grabbed Gandhi as his Age 3 leader that
pretty much clinched things for him.
The Age 3 and 4 battle for the rest of the wood was fairly
intense. Zvi continued with his efforts to build a huge army
while Randy devoted more of his infrastructure to culture and
spent just enough on military to make sure he didn't get whacked.
Andrew had been steadily falling farther behind due to his failure
to upgrade his government (splash damage from Zvi and Randy's
counter-drafting), but near the end of Age 3 he thought he saw
an opportunity where he could grab an Air Force and win a Holy
War against Zvi. He was correct in that Age 4 would begin (and
Napoleon would die) before the war resolved, however he mis-read
Zvi's board and it turned out that Zvi actually had enough rock
to build a second Entrenchments and win the war.
That's when things got really weird. The players (and GM)
had all agreed that take backs were allowed as long as no new
information had been revealed. So, for example, it was ok to
step through all the actions of your turn, change your mind,
back up, and instead spend those actions in another way. After
Zvi built that Entrenchments everyone realized that Andrew's
War had just been a mistake as he was clearly going to lose his
own war. Randy was faced with the decision of what to do on his
own turn, and he had a Culture War in hand that could potentially
resolve after all the carnage from Andrew's Holy War devastated
both Zvi and Andrew. (It would not yet be the final orbit when
the Holy War resolved so both players could (and very likely
would) sacrifice their armies in an attempt to win the war.)
Randy first pointed his culture war at Zvi, hoping that maybe
he could steal enough culture from a deleted army to make a run
at catching Jason. However, after talking through all the math
out loud (helped by some friendly table talk), Randy realized
that Andrew's war was so badly aimed that Zvi did not in fact
even need to sacrifice everything to win it and could instead
save enough troops to rebuild and probably even win the war versus
Randy as well. Thus Randy took back the war declaration and instead
pointed his Culture War at Andrew, knowing that this would give
Andrew the ability to use TTA's 'honorable withdraw' rule and
bow out of the game before his war with Zvi gave Zvi a bunch
of free victory points. Andrew did exactly that and when all
the dust settled none of the places were particularly close:
WINNER: Jason Ley - 208 points
2nd: Randy Buehler - 149 (failing to win for the first time
in eight WBC games of AGE)
3rd: Zvi Mowshowitz 96
4th: Andrew Emerick (resigned)
It's likely that the places would have been unchanged even
without that late take-back, but the place and show positions
would have been much closer. Mostly, though, the story of the
game was Jason piloting a high variance strategy flawlessly,
building up a huge culture lead early via Michaelangelo, and
doing everything he needed to do to hold onto all that culture
despite having a bull's eye on his forehead for most of the game.
Congratulations to Jason Ley, the first two-time Through
The Ages world champion!
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2008 champion Jason Ley battles Jason
Levine and Rob Flowers. |
GM Raphael Lehrer records the Final
with his trusty Mac. |
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