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Americans Harald Henning, Ken Gutermuth
Oierce Ostrander and John Dextraze attempt to break the Canadian
monopoly ... |
... but in the end, French Canadians
like Nathalie Malenfant took the Age of Steam title north
for the seventh straight year. |
Still North of the Border ...
The first heat consisted of six 4-player games using four
different maps. The Rust Belt map that comes with the game proved
to be the most popular choice with three games. In one of them,
Pierce Ostrander defeated defending champion, Marc-André
Imbeault, in what would be the closest game of the year with
a 5-point victory. The second had three-time champion Martin
Sasseville defeat John Karr by the largest margin of the tournament
(39 points). The third Rust Belt game saw two-time champion Pierre
Paquet win over Michael Holmquist. The only non-Canadian champion,
Richard Irving, prevailed on the England map to advance to the
semi-final round. Phil White punched his semi-final ticket on
the Germany map while Mario Veillette did the deed on the America
map.
The second heat generated four more 4-player games. Two used
the Rust Belt map with Imbeault and Craig Moffit qualifying.
The Western US map made a winner out of Ben Stephenson while
the India board did the trick for Harald Henning. These ten qualifiers
minus Moffitt, who opted for other adventures, created a two-game
semi-final using the South Africa map. The top two from each
game would advance.
The 5-player game delivered Veillette to the promised land once
again, with Ostrander sending home former champions Sasseville
and Irving along with Stephenson in a tight battle for second
place. In the 4-player game, Imbeault kept his title defense
alive and Paquet took the last seat away from Henning and White.
The Final would be decided on the Rust Belt map. As has been
the case the last few years, there were few goods delivered in
the first turn, making income scarce and giving players opportunities
to hamper their opponents. Loan strategy differed with players
taking from one to three loans. Pierce preempted any bidding
war for turn order by bidding 6 at the outset, leaving the others
to pass in turn. The players then proceeded to build in roughly
the same area of the board with Marc-André using the first
build ability to build track from Evansville to Cincinnati via
Indianapolis and also made a spur in Indianapolis toward Terra
Haute and Chicago. Pierce used the Urbanization action to upgrade
Terra Haute with tile G and built track from Evansville to Terra
Haute to Chicago. Mario then built a different connection between
Evansville and Terra Haute and went to St. Louis from Terra Haute.
Finally, Pierre built track from Cincinnati to Wheeling through
the town in Lexington. This left everybody's track connected
with Pierre having some freedom on the eastern portion of the
map while everyone else remained congested in the Midwest. Finally,
in the Deliver Goods phase of the turn, everyone had built track
in ways that required at least a 2-locomotive to make any deliveries
so while everyone else had to improve their locomotive with the
first move goods action, Mario took advantage. He gained with
the locomotive option in the select action phase by taking the
only good in Evansville that could be delivered to either Chicago
or St. Louis, leaving Pierce with no option for income and leaving
him in a world of hurt for cash.
Turn 2 saw Pierce issue four additional shares to try to overcome
his poor cash and income position while the rest of the players
issued either one or two shares. Since players were fiscally
responsible in issuing shares on this turn, the turn order bids
were still low as Pierce started the bidding at 1, Mario followed
with a 2 bid, Pierre passed to go last and Marc-André
also passed for the third turn order. Pierce then bid 3 and Mario
passed giving Pierce the first position in turn order again.
The most interesting item from the Select Actions phase was that
Mario chose the Locomotive action to increase to a 4-level locomotive
by the start of the second turn. Marc-André spread his
builds out this turn to give him future flexibility and built
from Indianapolis to Terra Haute, from Chicago toward Memphis
City and from Cincinnati toward Fort Wayne. Pierre then used
urbanization to put the yellow new city tile in Lexington and
built track from Evansville to Lexington. Mario built from St.
Louis to Des Moines. Pierre built the connection from Wheeling
to Pittsburgh, built northeast out of Cincinnati and built from
Detroit toward Toledo to also spread his track. The Deliver Goods
Phase saw each of the players increase his locomotive size with
one of the two actions and complete either a 2-income (Marc-André)
or 3-income delivery (everybody else) to gain income. Net incomes
for the turn ranged from a $4 loss for Marc-André and
Pierre to an $8 loss for Pierce.
Because of the large net losses and the lack of loans taken on
the second turn, Turn 3 saw Pierce issue another four shares,
Mario and Marc-André issue three and Pierre two. The bidding
for turn order was more hotly contested as Marc-André
took the bid for $8, Mario paid $7 to go second, Pierce's $6
bid forced him to pay $3 to go third and Pierre saved his money.
In the Build Track phase, Pierre used the First Build action
to complete the link from Detroit to Cincinnati through Toledo,
Marc-André had taken the Urbanization action and put new
city tile C in Memphis, then built from Memphis to Cincinnati
through Fort Wayne and also built from Cincinnati to Lexington.
Mario started work on links from Des Moines toward Rock Island
and Terra Haute toward Springfield while Pierce built a link
from Lexington to Wheeling. The Deliver Goods phase saw all but
Mario use one of their two delivery chances to increase their
locomotives and there were a couple of 4-link deliveries made,
but nothing earth shattering. Marc-André had a net loss
of $4 in the income phase which he couldn't cover and so suffered
a $1 reduction in his income level. Meanwhile, Pierce decided
to use his second ability to deliver goods to increase his locomotive
to level 5, which left him with income of only $7 and a net loss
of $10 that caused him to take a $2 reduction in his income level.
Since players were still losing at least $4 in the income phase,
cash was really tight coming into Turn 4 so there were a lot
of shares issues. Mario and Pierre both issued four shares and
Marc-André issued three. Pierce also issued three shares,
which brought him to his limit of 15 shares at the midway point.
There wasn't much bidding for turn order and Pierre won the bid
for $3. The Build Track phase consisted of Pierre building from
Detroit toToronto, Marc-André urbanizing Grand Rapids
with city tile H and building from Memphis to Grand Rapids. Pierce
built a link from Wheeling to Pittsburgh and Mario completed
links from Terra Haute to St. Louis through Springfield and from
Des Moines to Springfield. The goods delivery ramped up as Pierce
completed two 5-link deliveries, one of which gave $1 income
to Mario so he got an increase of $9 in income. Pierre also gained
$9 in income from his two runs, Marc-André gained $7 and
Mario made $6 on his two deliveries in addition to the $1 from
Pierce. This turn saw the first player get out of the red as
Pierre broke even in income versus expenses and jumped out to
a $2 lead in income over Mario. Meanwhile Pierce was still in
trouble with a net loss of $6.
Everyone but Pierce, who had maxed out his credit limit, issued
additional shares on Turn 5 to gain cash. The bidding was a case
of the "haves" and "have-nots" this turn
as Marc-André won the bid at $8 over Pierre at $7 while
both Mario and Pierce passed. In the Build Track Phase, Marc-André
completed a link from Detroit to Grand Rapids, Pierre urbanized
Buffalo with city tile F and built the link from Toronto to Pittsburgh
through Buffalo and Mario built a link from Des Moines to Kansas
City. Pierce didn't build any track this turn because of a lack
of cash. Since everyone had a level-5 locomotive at this time,
the deliveries started to get big as Pierre had two 5-link deliveries,
Marc-André and Mario managed to make one 5-link and one
4-link delivery for themselves and Pierce could only manage to
make a 4-link and a 3-link delivery. At the income phase, Marc-André
had income of $21 and a net income of $3, Pierre had $25/$8,
Mario had $22 in income and a net income of $3 while Pierce's
income of $19 still resulted in a net loss of $1.
Marc-André issued two more shares to max his credit limit
on Turn 6. Pierre then issued two more shares for cash and Mario
issued the last share he could issue to reach the maximum loan
limit. Once again only Pierre and Marc-André bid for turn
order with Pierre winning the bid at $5. By winning the turn
order, Pierre chose the locomotive action to become the first
player with a level-6 locomotive. Pierre made a build from Toledo
to Grand Rapids, Marc-André urbanized LaCroix with city
tile A and built from Chicago to Minneapolis through LaCroix.
Pierce didn't build any track again. Mario completed a link from
Chicago to Springfield and then started on a link from Minneapolis
to Des Moines building one track out of each location. Pierre
made two deliveries for $6 income each and Marc-André
did his maximum with two deliveries for $5 in income each. Pierce
could only manage a $2 and a $3 delivery on his turns and Mario
completed a $4 delivery and then a 5-link delivery with $1 of
the income going to Pierce. At the income phase, Pierre had a
$6 income lead on his closest competitor with his income at $33
and a net income of $13. Pierce finally managed to get into the
black with an income of $23 and a net income of $3.
Since only Pierre was able to issue shares and he didn't need
additional cash, there were no shares issued on Turn 7. Marc-André
won the bid for Turn Order at $3 while Pierre's bid of $1 got
him second since Mario and Pierce still passed. Marc-André
increased his locomotive to level 6 with his action. Mario chose
to build first and built from Minneapolis to Duluth and completed
the link he started last turn from Minneapolis to Des Moines.
Marc-André also built a link from Minneapolis to Duluth
on this turn. Pierre used urbanization to improve Cleveland with
city tile D and built from Pittsburgh to Cleveland and a couple
of other tracks for the future. Pierce finally had a little cash
so he built a track out of Chicago toward Milwaukee. Both Marc-André
and Pierre managed to make two deliveries of $6 each, Mario completed
two deliveries of $5 each which was the maximum he could do given
his train and Pierce made a delivery for $4 and a delivery for
$2 with his turns. Net incomes for the turn were over $12 for
all of the players except Pierce, who did manage to make $5.
Turn 8 also had no shares issued. The bid for Turn Order was
fierce with Pierre winning it for $8, Marc-André paid
$7 to go second, Pierce paid $3 to go third after his bid of
$6 and Mario's bid of $4 still left him last in Turn Order but
meant that he didn't pay anything. Pierce managed to get the
Locomotive action so he could run a level-6 train, leaving Mario
still with the level 5 that he had reached on Turn 2. All built
additional links that didn't improve their networks but did generate
points. Pierre managed two more $6 income deliveries; Marc-André
made deliveries for $6 and $5 with his two turns; Pierce made
a 6-link delivery with Pierre getting $1 of the income from the
delivery and could only manage a $3 delivery for his second turn
and Mario made two 5-link deliveries with the first giving him
all $5 in income and the second giving Marc-André $1 of
income.
At the end, Pierre had $38 in income, 14 shares issued and 26
track segments for a score of 98 points and his third title -
all in this tournament as we exported the seventh straight AOS
shield to Quebec. Marc-André was second with 81 points
from $33 in income, 15 shares and 27 track segments. Mario had
72 points from $29 income, 15 shares and 30 track segments. Pierce
rode out the storm and survived his early cash problems with
a greater appreciation for French Canadian railmen to finish
with 43 points from $25 income, 15 shares and a meager 13 track
segments.
Attendance dropped to a new low this year and the GM is looking
for ways to rectify that. If you have any suggestions, please
contact me at the link below and I will take the suggestions
into consideration. I will again be limiting the number of tracks
available in each heat as I have done for the past three years.
If you have a track that you really would like to see included,
please let me know by July 15, 2012. I hope to be making my final
selections by that time, although I will have started considering
which tracks to include much earlier than that.
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