combat commander   
Updated 12/3/2011
2011 WBC Report  

 2012 Status: pending 2012 GM commitment
Bryan Collars, SC
2011 Champion

Links

  ConsimWorld 

Event History
2007    Bob Heinzmann      48
2008    Mike Galandiuk     55
2009    Bob Heinzmann     56
2010    Michael Johnson     40
2011    Bryan Collars     40

WAM Event History
2010    Bob Heinzmann     19
2011    Chris Byrd     12
 Laurels

 Rank  Name              From  Last  Total
   1.  Bob Heinzmann      FL    11    150
   2.  Bryan Collars      SC    11     72
   3.  Michael Johnson    MA    11     52
   4.  Chris Byrd         CT    11     42
   5.  Mike Galandiuk     OH    08     40
   6.  J. R. Tracy        NY    10     24
   7.  Brian Hanchek      MA    09     24
   8.  David desJardins   CA    07     24
   9.  Bob Jamelli        PA    10     18
  10.  Bill Powers        VA    11     16
  11.  Rob Winslow        NY    09     16
  12.  Greg Courter       MI    08     16
  13.  Chris Storzillo    NJ    07     16
  14.  Joe Chacon         VA    11     12
  15.  Peter Gurneau      WI    11     12
  16.  Chad Mekash        NJ    11     12
  17.  Jeff Spaner        MD    10     12
  18.  John Wetherell     PA    10     12
  19.  Jim Mehl           VA    09     12
  20.  Mark McBride       OH    08     12
  21.  Ray Stakenas       MI    07     12
  22.  Stan Buck          MD    10      9
  23.  Bruce Young        SC    07      8
  24.  James Terry        NJ    12      6
  25.  Martin Sample      NH    10      4
  26.  Dan Dolan Sr       NJ    09      4
  27.  Joe Chacon         VA    08      4
  28.  Dennis Nicholson   NY    07      4
  29.  Chris Bauch        LA    10      3
  30.  Bill Edwards       VA    11      2

2011 Laurelists                                               Repeating Laurelists 

Bob Heinzmann, FL
2nd

Bill Powers, VA
3rd

Joe Chacon, VA
4th

Michael Johnson, MA
5th

Peter Gurneau, WI
6th

Past Champions

Bob Heinzmann, FL
2007, 2009

Mike Galandiuk, OH
2008

Michael Johnson, MA
2010

Bryan Collars, SC
2011

The Combat Commander enclave.

John Wetherell and Mary Ellen Powers trade shots.

Casting Calls ...

The tournament went Hollywood as we took our chances refighting scenes and situations found in five epic World War II films. The tournament again used the Swiss-Elim format with four opening rounds advancing the top four scoring players to Single Elimination play.

The swiss portion consisted of four games played in successive rounds wherein many of the 40 entrants persevered to complete all four rounds. The games were new scenarios with these stellar titles: Objective Claremont - "Kelly's Heroes"; Where the Iron Crosses Grow - "Cross of Iron"; A Midnight Clear - from the film of the same name; and The Bridge Too Far whose film context should be obvious. Each was received with much mirth as the players attempted to recall the actors that the scenarios were based upon. Most games were tight with both scenario attackers and defenders winning their share. One game in particular found JR Tracy's Germans holding a slim lead against Bryan Collars' US led troops with Sudden Death looming when Lucas, the US Hero emerges out of the woods to secure a key objective giving Bryan the VP edge. JR's return fire to eliminate the hero sees a Time! event drawn by Bryan ending the game. At the conclusion of the swiss round two players were undefeated and six more stood at 3-1. The top two, based upon a tiebreaker of opponent's points scored, joined the pair of unbeatens in the medal rounds.

The semi-final offered the scenario Saving Pvt. Reno and if you need help identifying the film affiliation, you aren't a wargamer. Two-time champion Bob Heinzmann squared off against Joe Chacon while GM Bryan Collars faced Bill Powers. In both games Pvt. Reno was indeed saved but it was a near thing in the latter match.

Standing in the way of Bob's third title was Bryan who was revisiting the Final for the first time since 2008. The lower ranked player chose the scenario and the higher ranked player selected which side to play. Bob chose to return to Arnhem in 1944 by reprising his role in The Bridge Too Far scenario. Bryan opted to take the British and force Bob into attack mode. Bob's Germans, using their HMG, applied intense pressure on the defending Limeys, killing the best Brit leader. The Airborne proved resilient though and traded just enough space for time to see the game set with Bryan holding a 1-point lead.

As always, players have the ability to influence how the event will work next year by discussing it in the Combat Commander topic on ConsimWorld. I look forward to seeing any and all erstwhile Combat Commander's at the next WBC.

GM Bryan Collars downs Bill Powers in the semi-finals en route to pulling a Coussis.

Joe Chacon goes down to two-time champ Bob Heinzmann in the semi-finals.

As usual, a tribute to the excellent rule book, rules questions were almost non existent. Chris Byrd went 4-0, defeating last years champion Bob Heinzmann in Round 3. By Round 4 just Chris and Chad Mekash were left undefeated and they played for the title. Here is Chad's write up of the Final:

We played Hold The Line from the base CC:E box. Looking it over, I thought I'd rather play the Germans but rolling for sides stuck me with the Americans. My lack of interest in the scenario stemmed from its small size and the terrain/setup. The Germans attack with four SS squads and a HMG team. Two public objectives put 4 VPs on a hex near the American side and a single level 2 hill hex in the middle of a larger level 1 hill toward the German side of the map. But this was all skewed when both of our random objectives ended up being public as well, adding 10 VP to the level 2 hex and doubling elimination points.

The notable thing about the scenario is an immobilized Sherman, represented by a bunker with a team manning a pack howitzer and a leader manning a .50 cal MG. The team could not leave the bunker. The bunker had to set up in an open ground, non-hill hex which did not allow it to fully guard any attack path up the hill by the Germans. I set it up near the hill with a Line team adjacent. I set up the rest of my non-bunker guys (a squad, a team, a leader, and two satchel charges) on a level 1 hill hex adjacent to the level 2 but not on the crest. So I allowed his units a path up to the hill rather than set them up on the level 2 objective hex and get chewed up by his HMG sooner or later (without recourse since my hill guys had no MGs).

As expected, he came for the hill, out of sight of the bunker. So I had my leader and his HMG exit the bunker into the adjacent hex and pass the HMG to the waiting Line team. On the next turn they advanced onto the hill into a waiting foxhole, adjacent to the level 2 objective hex with the hex where my other guys were in another foxhole on the opposite side.

On the first turn Chris had a squad and leader on his right flank intending to go up the side opposite the hill, likely to go for the other objective hex and possibly board edge exit. But he set them up on a hill hex along his board edge, not realizing they were in view of the bunker. I quickly killed the squad with fire from the bunker and the leader wandered forward a bit but was otherwise out of the game, as was the pack howitzer in the bunker.

Back on the hill, Chris edged his guys onto the hill, out of LOS of my HMG. He recovered from any breaking and then proceeded to pound my initial hill guys for three turns, breaking them all, I'd recover them all, then rinse and repeat until he finally killed them all. He smoked the level 2 hex and moved onto it but my HMG hex broke all of his guys there. He then tried a gutsy move by advancing his broken leader, squad, and team onto my leader and HMG team. He played two ambushes, killing my leader, and then my team killed all of his guys.

In the meantime, time was marching along, bringing with it a new reinforcement squad for me each turn. One had been killed by fire from his HMG. A second got onto the hill but was killed by his remaining squad after the melee described above.

So I was one unit away from surrendering and he was two away. On the hill, on opposite sides of the level 2 hex which was worth 14 VPs and currently in his control, was my HMG team and his LMG team. I smoked the level 2 effectively and moved in. He advanced in and played an ambush card. He was up by 4 firepower but I had the Initiative card. I rolled a 4. Arghh. Tossed him the Initiative. Turned over the next card. I rolled a 3! Game over! My team died and my surrender level was reached.

2011 WAM Laurelists

Chad Mekash, NJ
2nd

Bob Heinzman, FL
3rd

James Terry, NJ
4th

Michael Johnson, MA
5th

Bill Edwards, VA
6th


 GM      Bryan Collars [1st Year]  NA
    jbcollars@bellsouth.net   803-467-7980

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