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Steve Smith, Doug Gaullo, Doug Faust
and Jason Ley |
Chris Entwistle, Keith Levy, Derek
Miller and Robert Murray |
Even More Power ...
We set another record with the fifth straight year of increasing
attendance. 95 played in one heat, 42 played in two, and 24 diehards
played in all three!
Heat 1 generated 19 games with a map choice of Germany Deck 2
or Spain & Portugal. 12 were played on the Germany board.
All but two were 5-player games.
Heat 2 yielded 18 games with a map choice of Italy Deck 2 or
Central Europe. Nine games were played on each board. Again,
all but two were 5-player games.
Heat 3 provided another 14 games with a map choice between
USA Deck 2 and Benelux. Seven games were played on each board.
All 14 were 5-player games.
Player Comments (written on the event form for that game):
Heat 1:
"Game ended before Step 3. Top card drawn on deck was Step
3 card. In Turn 2, the 35 plant sold for 53."
-Turn 2 spending $53 is very high; the buyer finished third.
"Long pause before step 2"
-If you allow it, it will happen. "Doing it" is not
always in your best interest though
Heat 2:
"Everyone stayed at six cities for three turns (crappy power
plants) and only spaces open were no bottom by Purple (Gordon,
who came in third;). Purple bought all of these and went to 11
cities. Paul went from 6 to 15 cities. No step 3 (8 plants left,
the step 3 was top card). Only one turn at step 2."
--Gordon could have potentially been second, since at game end
he built two more cities than he powered and lost second place
by $30. Sounds like a very long stall game, whereby turn position
for the final build turn saved Tim a lot of $ in the build phase.
Paul ended with 14 power, 11 being the next closest.
"39 plant for 91 to Llew. 38 plant for" (is as written)
-Liew came in third (4-player game) and Paul, who bought the
38, came in last. The other players ended with 16 power; first
place won with $92 vs. $67.
"Matt's first three plants were 4, 25, and 26. Plant 32
was taken by Pat for $63 in the fourth round with heavy bidding.
Matt built five cities to end the game with his superior power
level. Game ended in stage 2; the stage 3 card was next."
-Matt ended with plants 21, 25, 26, and first place. Pat finished
in third place.
"Eric built to 15 w/14 capacity. Andrew had 15 capacity
but could only afford to build to 14."
-Eric came in first place with $54; and Andrew came in second
with $18.
Heat 3:
"Plant 20 went for $26, the same round as the 26 went for
$50 and the 31 for $51. Very close at the end, three chances
at king maker all passed"
-The winner ended with 17 cities, two with 16 cities, one with
15 - so therefore the board was heavily built. No one ended the
game with the 20 plant (no surprise there, I personally hate
the 20 and have only ever won one game with it). The 26 plant
was owned by Tim, the third place finisher. The 31 plant was
owned by Blair, who finished in second place. This game was played
on Benelux, one of the fastest boards available.
"Auction for the 32 plant went to $76, with Steve B.
losing the bid to Tom. Craig only bought four plants (5, 25,
20, and 39); the 20 & 39 were bought in the last two rounds"
-Steve B. ended in second place; while Tom ended in third. Craig
finished in second place. Why no notes on the winner?
"The build order for the final turn was David, Chris, Peter,
Jennifer, then lastly Meghan. Peter built to 15 ending the game
with 14 power.
-David ended in fourth place with 14 power and $2, Chris ended
in last with 11 power and 11 cities, Peter ended in third with
14 power and $15 plus 15 cities, Jennifer ended in second with
14 power and $18, Meghan ended in first with 14 power and $37.
I say it all the time about Power Grid "Every dollar counts!"
Semis:
"Bill built three extra cities thinking he would have more
money only to be $11 short."
-Bill built four extra cities to end in second place with $52
against the winner, also with 11 power $63.
"Turn 2 Philip got the 20, Chris the 25, and Jen the 36
for cost!"
-I wonder if they all went for cost. If just these three plants
were burned every turn, there would quickly be a coal shortage.
Chris came in first with the 25, Philip came in second with the
20, and Jen came in last. All three players ended with these
plants; and Jen came in last due to not being able to power the
36.
"After stage 3 hit towards the end of the auction round,
Jim proceeded to double buy coal on the 36 plant after Doug also
double bought coal; then Jim built three extra cities to end
the game with 12 power and $15 in second place against the winner
with $20 and 12 power also.
-Jim should not have double bought the coal the last turn, especially
after Doug's double- buy.
GM Comments:
I left one of my GM supplies at home that I was soon to find
out was a BIG mistake: my color coordinated 4" x 6"
index cards that match the 8.5 x 11 table placards. With leaving
myself little to zero time to make ones on the fly this simple
pre-made supply managed to delay things and make me realize how
much an aide it really is.
During the third heat we had a Benelux game with both the fifth
and sixth plants being wind. Only the fifth was available due
to GM ruling. I have emailed 2 Faq concerning this via here:
http://www.2f-spiele.de/contact.htm
In 2009 Robert Woodson (our current Champion) sat for me at the
Final table as an Assistant GM and filled out my Excel logistics
tracking sheet for the Final. His awesome notes were used in
the report! http://www.boardgamers.org/yearbook09/pgdpge.htm
He also carried home the rare sand plaque in 2010: http://boardgamers.org/yearbook10/pgdpge.htm
so he now has both coveted ends of the Power Grid spectrum
covered.
Thanks to Brian Mongold for running the Demo; Keith Levy for
being there at my frenzied beck and call duing the first heat,
Lexi Shea and Maryellen Powers for assisting the first heat's
table setups, the gentleman that assisted with writing the table
assignment cards for the second heat, our bowler wearing gentleman
that helped with the second heat's table setups, the patience
everyone had with the third heat being in a smaller room and
having a record turnout of 70 where in the last two years seven
tables sufficed for the 35 players that showed. I am sorry if
I left anyone out - this event would not be possible without
all of you!
Totals for the Final were as follows:
Name |
C.O.H. |
# Plants |
Plant |
Mats |
Cities |
$ Earn |
Rank/Cities Powered |
Jason Ley - Natural |
2 |
5 |
130 |
146 |
292 |
520 |
15 - 2nd |
Chris Senhouse - Green |
6 |
6 |
187 |
119 |
257 |
519 |
13 - 5th |
Bob Woodson - Red |
5 |
5 |
127 |
139 |
295 |
516 |
15 - 1st |
Steve LeWinter - Purple |
25 |
6 |
133 |
144 |
280 |
532 |
14 - 3rd |
Mark McCandless - Blue |
30 |
6 |
141 |
125 |
272 |
518 |
13 - 4th |
The Final was played on the Japan board. This map is a very
narrow five-region map. Four of the five regions have one city
that is a 10/15 (no 20 spot) and all five have one city that
is a 15/20 (no 10 spot); this makes for nine less cities. There
are six 10/10/20 starting cities; one per region with the Tokyo
green region having two of these starting cities. At game start
a player may only build 0, 1, or 2 starting cities (the 10/10/20
cities). A significant, game-altering rule on this board is that
you can start a second network at any time by building into your
second starting city; this enables a player to have two build
areas possibly on completely opposite ends of the board! Once
you have built your second starting city you can only build off
your existing cities similar to any other current game board;
Tokyo and Yokohama are both starting cities and a zero connection
cost so if one can build two networks on top of one another boxing
themselves in; similarly Osaka and Kobe are starting cities with
a meager $3 connection cost separating them. Refresh rate is
unaltered; but starting resources are altered by -3 coals, -3
oils, +3 garbage, and +1 nuke.
Before the game was even underway a proclamation was made
by Bob Woodson: "If I play blue (he had the blue pieces
at the time of this statement) then I will LOSE." He gave
the blue pieces back and picked Red.
Turn 1: Jason Ley bought the 10 plant and two cities
for two networks; Chris Senhouse acquired the 7 plant for $7
and also built two cities and two networks; Bob Woodson purchased
the 5 plant for $6 and built one city; Steve LeWinter the 4 plant
for $7 and built one city; and Mark McCandless the 9 plant for
$9 and built two cities for two networks.
Turn 2: Mark bought the 12 plant for $12, Chris the 13
plant for cost, and Steve the 8 plant for $8. Chris built a third
powered city. Steve built another network city in the far east
and also a free connection city giving him three powered cities.
Jason and Mark sat on their two cities; while Bob bought no plants
and no cities, powering only one lonely city.
Turn 3: Chris picked the 22 plant for cost. Steve grabbed
the 24 plant for $24; then the always sought after 25 plant made
its way into the market. Jason grabbed it for a cool $30! After
the 25 plant was bought, Mark passed as the 6/14/15/19 were left
in the market, Bob picked up the 15 plant as the last bidder.
Bob bought four coals and built his third powered city but still
only had one starting network. Mark built his third city, Steve
and Jason built to four cities, meanwhile Chris sat on his three
cities buying zero resources.
Turn 4: Mark gained the 28 plant for $31, Bob purchased
the 21 plant for $22, and Steve snagged the 31 plant for cost!
Jason and Steve sat on four cities. Chris built to five cities,
Bob and Steve built to four cities but Bob had still not started
his second network.
Turn 5: Market stall while everyone passed and Jason reluctantly
grabbed the resource cheap 17 nuke plant for cost. Jason spent
a hot $30 for extra coal; Steve spent $24 on his resources, while
everyone else spent $12-$14. Jason sat on his four cities; while
Chris sat on his five cities. Bob built to seven cities, and
started a second network. Steve and Mark built to six cities.
Turn 6: Bob and Steve passed in the auction round. Mark
took the 19 plant for cost, Chris the 23 plant for cost,
and Jason gladly snagged the 26 plant for cost! Having already
stocked up on resources, Jason only spent $8 and built to seven
cities. Chris and Mark also built to seven cities; while Bob
sat on his seven (powering them with the 21 and 15).
Turn 7: Jason and Steve purchased no plant. Meanwhile
Mark picked up the currently costly coal 20 plant for cost, Chris
paid $71 for the 30 plant, and Bob snagged the 33 plant for cost.
Steve paid a whopping $41 on resources, while everyone else spent
$10-18. Steve, Jason, and Bob built ten powered cities. Mark
built nine powered cities and Chris built eight. Jason connected
his two networks to have one pretty area of Natural colored houses
(on the pastel region colors it was actually visually pleasing).
Turn 8: Chris paid $51 for the 32 plant and Steve picked
up the 29 plant for cost. Steve paid $7 for his resources; while
the others spent $31, $42, $44, $50 for theirs. Jason and Bob
sat on their ten powered cities. Chris built his ninth powered
city.
Turn 9: Jason acquired the 46 plant for a startlingly
cheap cost of $47! Bob paid $51 for the 38 plant. Steve purchased
the 34 plant for $34, Mark grabbed the 50 plant for 50, and Chris
passed on purchasing a plant already having his resources bought
for the final round. Jason built to 15 cities as the second player
to build, making this the last round.
The final numbers are contained in the chart above. Coal remained
pricey throughout the game. The two 7-power plants that did make
it into the game gave the top two players 15 uncontested power
to separate them by just $3. (Every Dollar counts!)
Constructive comments are of course welcome.
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Bruce Bernard, Joshua Arndt, Mark
McCandless, Ken Schlosser and Alex Gesing. |
Matt Calkins, Jennifer Gorman and
Meghan Friedmann comtemplate a power grab. |
2011
Euro Quest Laurelists |
Daniel Eppolito, CA
1st
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Cissi Astrom, NC
2nd
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Doug Galullo, MD
4th
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Michael Brazinski, MD
5th
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John Barringer, MD
6th
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