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Brad Sherwood and Craig Moffitt |
GM Jim Savarick keeps track of Barrington
Beavis |
Still High Powered ...
Power Grid drew over 100 players for the sixth straight
year; 54 played one heat, 37 played twice, and 21 diehards played
in all three!
Heat 1 drew 64 players manning 12 5-player and one 4-player
games with a map choice of Germany Deck 2 or Korea. Nine of these
games were played on the Germany board.
Heat 2 attracted 60 players to 12 games split evenly between
France Deck 2 and Central Europe.
Heat 3 saw 67 players play 10 games of USA Deck 2 or Japan.
10 of these games were played on the USA board and 4 on Japan.
11 of these were 5-player games and 3 were 4-player.
Player
Comments (written on the event form for that game):
Heat 1:
· "100 electro for the 30 plant."
The buyer finished fourth. In a 4-way tie at 13, the winner
powered 14 and was the person who built to 15.
· "26 plant sold for $77. No coal and almost no
oil at end."
This was a game I played; Jeff and I were the only two in
for the bid on the 26 on the last turn. If I had bought it I
am sure there would be no Oil, but it was the only good plant
left. I finished last and Jeff fourth. The person that ended
it came in second by $2 with a 3-way tie at 13 power.
· "Very low power plants dominated the bulk of
the game."
This was a 4-player game where four plants are randomly removed.
They could have been some of the better plants.
· "All the high power plants appeared in the beginning
of the game."
The market has trends. If the big ones come out early, then
the small ones come out late and vice versa.
Heat 2:
· "I got shut out of the coal market and wasn't
able to power my coal 4 plant. Consequently, no build on the
last turn."
From their ending plants (#14 - 2 power for 2 garbage, #21-
4 power for 2 hybrid, #34 - 5 power nuke) the 21 plant must be
the one talked about; I guess both coal and oil were bought out
before this person could buy resources.
· "31 sold in Round 2, 32 dropped next but last
player didn't have enough to buy. It went back up and didn't
come down until end of step 2 and sold for $72"
The person that bought the 32 finished fourth. The person
that bought the 31 finished second.
· "Two players with two cities each got completely
enclosed on the second turn."
Sounds like the initial buildscaused the problem.
Heat 3:
· "At one point Dan had a 1, 2, and 3 wind plant."
Dan finished second (powering 16 to the winners 17). So not
bad at all!
· "Nessa got the 40 plant for $40 in the last
round."
Nessa won! It was a 3-way tie for first at 15 power and Nessa
won by $29/$43.
· "Who needs phase 3."
This makes me think that the game ended in phase 2; the winner
won with 15 while second and third registered 13.
Semis:
· "32 plant sold for $79. 26 plant sold for $73.
Step 3 triggered during auction of final turn."
The 26 plant buyer won; the 32 plant owner finished last due
to not being able to buy enough garbage for their 30 plant (they
also ended with $11 so they would not have been able to buy the
garbage anyway).
GM Comments:
For the second year in a row we had an abundance of qualifiers
appear for the semifinals. Due to this, next year I will be including
an as-needed quarterfinal round. Bye priority qualification will
be given to the highest points earned. All players should appear
for the quarterfinal round - if we don't get enough players the
quarter will become the semi; and on the reverse side if there
are enough byes then those players can opt to play an early semifinal
if desired. I am thinking the quarter and the semi will be played
on the same map.
Please don't seek answers to game related questions posthumously.
Please stop play and seek the GM's guidance. There was a misinterpretation
of the rules with how some games were played in regards to the
Step 3 card coming out during the Auction round.
"If the »Step 3« card is drawn in Phase 2
(Auction Power Plants), treat the card as the highest power plant
and place it at the end of the future market."
This means there should always be seven plants and the Step
3 card (making eight total plants) in the current phase.
Totals for the Final were as follows:
Name |
C.O.H. |
# Plants |
Plant |
Mats |
Cities |
$ Earn |
Rank/Cities Powered |
Phil Becker |
7 |
6 |
176 |
121 |
236 |
490 |
12 -- 4th |
Matt Calkins |
37 |
5 |
135 |
100 |
296 |
518 |
15 -- 1st |
Tim Horne |
113 |
6 |
122 |
65 |
208 |
458 |
12 -- 2nd |
Eric Raymond |
17 |
5 |
180 |
170 |
135 |
452 |
8 -- 5th |
Wooly Farrow |
87 |
5 |
117 |
76 |
235 |
465 |
12 -- 3rd |
The Final was played on the Baden-Württemberg board. This
map's rules changes make for a completely different game. In
the auction round if all players pass on plant purchasing then
two plants are removed instead of one; however in the building
phase you do not destroy plants that are equal to or less than
the number of cities built. Phase 1 and 2 are switched which
means you determine player order after purchasing plants; which
also means you keep Turn Order from last turn, no matter how
many cities you built, through the auction round. Lastly there
are only six cities per region instead of the usual seven. The
finalists were almost totally new to the rarified air of a Final.
Only Matt Calkins, seven years removed from a third place finish,
had been there before.
Turn 1: Woolly Farrow V purchased the 4 plant for $7, Tim
Horne purchased the 5 plant for $6, Eric Raymond purchased the
3 plant for $3, Phil Becker purchased the 9 plant for $9, and
Matt Calkins purchased the 10 plant for $10.
Wooly purchased three coal and Tim purchased two, which left
Matt only paying $5 for his two coal! Eric purchased two oil,
and Phil purchased the last $3 oil. Eric built two cities in
the NW up around the out of play till stage 2 city (Sinsheim
and Heidelberg), Wooly built one city in the center with multiple
connections (Stuttgart), Tim built just north of the out of play
till stage 2 western city (Baden-Baden), Phil built one city
in the south at a central location of (Tuttlingen), Matt then
built his two cities on a diagonal NE of Wooly (Goppingen and
Ludwigsburg) giving himself a semi corner of 4-5 cities and leaving
Phil the entire south with a western building expansion option
also.
Turn 2: Matt paid $14 for the 12 plant, Tim paid $14 for the
13 plant, Phil paid $8 for the 8 plant, Eric paid $19 for the
19 plant and Wooly picked up the 23 plant for $23. Phil built
to three cities, Wooly and Tim built their second city, while
Matt and Eric stayed at two cities.
Turn 3: No one wanted to allow the 26 to drop and Phil bought
the 24 plant for $24. Matt spent $17 on resources (stocking up),
Phil & Wooly spent #12, Eric spent $11, and Tim spent $6.
Matt built to four cities, Eric built to three, Phil stayed at
three and everyone else stayed at two. Though Matt built to four
cities and received $54 he would enter the next round still in
last place turn order.
Turn 4: Tim bought the 22 plant for $22 and Matt bought the
26 for $26. Tim, Wooly, and Eric built to four cities; while
Phil and Matt built to five.
Turn 5: Wooly picked up the 18 plant for $18 and Tim the 20
plant for $20. Tim and Eric built to five cities. Wooly remained
at four cities and Phil and Matt remained at five.
Turn 6: Phil paid $60 for the 25 plant, which only drew bids
from Matt. Eric purchased the 15 plant for $15 and Wooly paid
$21 for the 21 plant. Wooly built second and built to six cities,
ensuring that stage 2 would start. Eric also built to six while
everyone else stayed at five cities awaiting stage 2.
Turn 7: Everyone passed in the auction round which meant two
plants were removed. Tim and Wooly built to nine cities, Phil
to eight, Matt and Eric to seven.
Turn 8: Eric managed to acquire the 32 plant for $68, Matt
paid $55 for the 31 plant, Tim picked up the 27 plant for $27,
Phil grabbed the 28 plant for $28, and Wooly was left with no
plants he desired. Eric purchasing the 32 while Matt got the
31 meant that yet again Matt would take Turn Order. This was
a trend throughout the game, and Matt would get to buy resources
and build first. Matt built to 13 cities and powered all of them,
Eric and Phil each built one more to go to eight and nine respectively
which meant that everyone was at 9 cities except for Eric and
Matt.
Turn 9: Step 3 arrived during the auction round. Wooly paid
$41 for the 34 plant, Eric paid $75 for the 30 plant, Matt paid
$30 for the 29 plant (giving him 15 power capacity), Tim gained
the 33 plant for $33, and Phil got the 35 plant for $35. Matt
built to 15, ending the game and winning his second title of
the week. The final statistics can be found in the table above.
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Erin Wingo and Thomas Tu |
Phil Becker, Patrick Shea and Romain
Jacques |
2012
Euro Quest Laurelists |
Bill Crenshaw, VA
1st
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Doug Galullo, MD
2nd
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Chris Gnech, PA
3rd
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Michael Brazinski, MD
4th
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Steven LeWinter, NC
5th
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