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Pieter Villion ot the Netherlands,
UK's Ed Kendrick, and Canadian Al Hurda all meet in Lancaster,
PA to play an English boardgame. |
Richard Shay, Carl Shapiro, Kevin
Barry, amd Jack Jung play in one of the three preliminary heats. |
Opting Out ...
It's not surprising that players discriminating enough to
play Brass would also be successful in other games requiring
planning, forethought, deep strategic thinking and ruthless exploitation.
So several of the qualifiers missed the semifinals to play in
the Final of such games as Dune, Puerto Rico, and
Automobile, while others passed up the Circus Maximus
Final to play Brass. It's tough at the top.
Of
the 13 qualifiers (two of whom were double winners), ten appeared
at the semis and two alternates were co-opted on their two best
scores, one of whom was last year's champion who had a second
and a "perfect second" - having lost on a tiebreak.
The three tables of four produced three winners, one of whom
then chose to play in a different Final, so the two best runners-up
advanced to the Final table.
The game started conventionally with development and coal
builds leading to ironworks. By Turn 4 both Red (Shea) and Yellow
(Hodgins) had wasted six mills while Purple (Mullally) had built
three ironworks and Green (Kendrick) had built ports and iron.
In the second half of the Canal Phase, Purple and Green developed
shipyards while Yellow and Red each laid out three 3-mills, with
Green pushing out his iron and overbuilding Purple. At the turn
Green had a 1-point lead over Purple and Yellow with 32 points
set to score twice, while Red trailed by 7 points.
However, it's often the case that the early leader fades in
the second half and this game proved no exception. After the
usual flurry of rail builds, Green carried on with coal, ports
and rail, edging towards Ellesmere, but mistimed his turn and
allowed Purple to drop shipyards in Liverpool and Barrow while
the other two continued their mill-building, each eventually
shipping three 4-mills. Coal and iron shortages led to overbuilding,
with Red offing a Green ironworks and Purple nulling a Yellow
one, and at game end Shea had turned round his position to edge
Yellow by two points and emerge a worthy champion.
It's interesting that in this Final the top two both used
the mill strategy and were assisted by ports built by other players,
Last year the winner countered similar strategies with a broad-brush
coal, iron, rail and shipyards mix, but that proved to be no
panacea and confirms that there is no single winning strategy
in this great game. Those wishing to read last year's event report
can find it on the website after it was dropped from the printed
Yearbook by a printer's error.
Food for thought; it was observed after the convention had
finished that members of the famed Greenville Mafia had developed
an interest in the game, so perhaps next year we'll be hearing
"nice little tournament you've got here ... but very winnable,
know what I mean ..."?
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Philip Shea, Jean Villion of South
Africa, and William Kendrick of the UK further the international
flair of WBC competition. |
GM Ed Kendrick (at right) with his
finalists for the Martin Wallce design now in its fifth year
at WBC. |
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