Civil War for the hexagonally challenged
Each player will give side preference, or no preference. If
not an even mix, a random draw will be held to even the side
ratio. Those players that by draw are directed to play a non-preference
side, will get first tie breaker. There will be three games in
the first round. Players will play the same side throughout the
tournament a la Across Five Aprils.
In the first round we will play - 1861 (7 Turns), 1862 (10
Turns) and 1863 (10 Turns). After each game, a record will be
kept of Victory Points scored and allowed. Options allowed -
1861 STD Neutral; 1862 Each Side + 1 Bias; 1863 Each Side + 2
Victory Points will equate to the side max Army values at
the end of play. In the event of automatic victory for the capture
of Washington, the Union Army Max will be reduced to one less
than the Confederate max for Victory Point purposes.
The top four scores for each side will move to round 2. Ties
will be broken based on:1. total points scored; 2. directed Side;
3. margin vs opponent, (+ or -); 4. points allowed; 5. number
of Automatic victories, (+ or -) and finally by die roll.
Round 2 will be 1864 (10 Turns). Two players of each side
will advance. Ties will be broken by above formulas. Options
Allowed - All STD Options in effect.
Round 3 will be 1862 (10 Turns). One player from each side
will face each other in the Campaign Game with spring of each
year, Automatic Victory Army Max Values in effect with the winner
of that game declared the Tournament winner. Advanced rules in
effect with no Advanced Options. All STD Game rules including
options in effect.