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Variant Knife Sharpening ...
A. GENERAL INFO
The GM will interpret rules and orders strictly by the book.
All rulings are final. Good sportsmanship is expected of all
participants. The GM reserves the right to disqualify anyone
for poor sportsmanship. Purposely delaying the game may be considered
poor sportsmanship.
B. STARTING TIMES
Players are encouraged to arrive and register 30 minutes prior
to the announced starting times.
C. TIME LIMITS
Sometime between seven and nine hours after each round begins,
the GM will call it to a halt. Active games will end immediately,
unless orders are being read. Any game which has actually begun
reading orders will be allowed to finish that set of orders and
the associated adjudication. The final supply center count will
be taken at that time as if it were a Fall turn. Players will
then have 15 minutes to vote on draw or concession using the
criteria outined in E.5. If at the end of this period, the players
have not reached a conclusion, the GM will make the determination
using that same criteria. Each board will keep its own time limits
for negotiations, order writing, etc. We recommend a maximum
of 20 minutes per season (including five minutes for reading
and adjudicating) and not more than ten minutes for builds/removals.
D. BOARD & COUNTRY ASSIGNMENTS
Board assignments will be done in a random manner with the
traditional "draw a block from the box" method.
E. SCORING SYSTEM
1. SUPPLY CENTER POINTS: Each player receives one point for
each supply center held when the game ends. Bonus points are
then awarded to get a final score.
2. We will use the rulebook "Standard Game" victory
criteria of 24 centers.
3. BONUS POINTS: Win = 54 points; 2-way Draw = 26 points;
3-way Draw = 12 points; 4-way Draw = 5 points. No bonus points
willl be awarded for 5-way or larger Draws.
4. TIE BREAKER: The player with the highest average number
of supply centers per game year for the games being counted will
win ties.
5. GAME ENDING NEGOTIATIONS: Any group of players holding
49 supply centers or more may determine who is to be part of
a draw. A game may be conceded only to the player with the most
supply centers on the board - 16 centers minimum. A concession
vote must be unanimous among all active players (positions in
CD or with standing orders are not considered active).
F. PROVEN WINS
If time expires before a game ends, players who believe they
are in a position to force a 20-center win will be given one
additional move to gain said win. The player attempting the win
will make his moves first, then all other players will move their
units in an attempt to stop that win. Players will not be allowed
to assist the win.
G. AWARDS
The overall winners will be the players with the highest total
points accumulated in two rounds. Best Country awards will go
to the players with the best first-round score for each country.
Golden Blade and Hammered Awards will go to those players which
the GM feels are most deserving of them from among the DIPLOMACY
and COLONIAL DIPLOMACY players.
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