The German Invasion of Spain ...
This is a game of territorial control in 15th century Spain.
Players place and move units, Grandes and Caballeros, in an attempt
to extend their influence over the whole of Spain. There are
nine regions plus the Castillo on the board, which the players
try to control. Play proceeds with opponents bidding Power Cards.
These Power Cards determine the number of Caballeros available
for player use, order of play to select Action Cards, and who
plays the first Power Card in the next round. The Action Cards
allow players to place a certain number of Caballeros on the
board and play or void a special action. There are nine rounds
of play with three general scoring rounds. The player with the
most points at the end of the ninth round wins. Players must
use careful strategy and tactics, with proper balance of bidding,
turn order, action card selection and placement of units.
1. Order of play. In the first round, each player draws an action
card at random from one player. The player with the lowest card
goes first. Return the cards to the original owner before play
begins. In rounds 2 through 9 the first player is the player
that played last (the player with the lowest power card played)
in the previous round. Play continues in a clockwise direction
around the table after the first player plays a power card.
2. Power Cards. The Caballerous on the power cards represent
the maximum number of Caballeros that may be moved from the provinces
to the courtyard. A player may choose to move less than the maximum
number from the provinces if they so desire. If there are no
more Caballeros left in the provinces (this usually will not
happen until the ninth round, if at all) the player may remove
Caballeros from the board to make up the difference.
3. Action Cards. The Caballerous shown on the bottom of the action
cards represent the maximum number of Caballerous that can be
moved from the players courtyard to the gameboard. A player may
choose to move less than the maximum number from the courtyard
if they so desire.
4. The King,s region. The Kings region is ALWAYS taboo. No changes
of ANY kind are ever allowed to the King,s region. This rule
includes all instructions from all action cards (except for moving
the king itself).
5. The Castillo. Caballeros can be placed in the Castillo any
time a player adds or moves Caballerous on the board, no matter
where the King stands.
6. Scoring. If two or more players have the same number of Caballeros
in a single region during scoring, all the players recieve the
points for the next lowest scoring level for that region. One
El Grande score sheet must be completed during play and submitted
with each game for the game to count towards tournament play.
One player in each game may be randomly chosen to keep score.
Score sheets will be provided.
1.One Caballero. These are the intrigue cards. These set of cards
allow players to move their own or their
opponents pieces that are already on the board. Movement into
the Castillo is always allowed.
2. Two Caballeros. There is one special scoring card and the
Veto card in this stack. The Veto card can be use to prevent
all or part of an opponents attempt to complete a special action.
The rest of the cards in this stack allow different methods of
removal of Caballeros from the board or the courtyard to the
3. Three Caballeros. All the action cards in this stack allow
4. Four Caballeros. These cards involve special movement of the
mobile scoreboards, the King and the Grandes on the board. Also
there is an Exile card, a special scoring card and a reactivation
of an used power card.
5. Five Caballeros. This card allows players to move the King
to another region.