Blocks in the sand ...
ROMMEL IN THE DESERT is a unique, highly playable game of
the War in North Africa 1940-1942. The game uses upright wooden
blocks to hide the strength and type of the individual units.
The system limits the players' control over events by requiring
expenditure of supply points (cards) in order to engage in offensive
action. Morale, leadership, airpower, seapower and even combat
are greatly abstracted and simplified as compared to more complex
games on this theatre; rather, the focus of the game is the management
of the army by using bluff and deception to threaten the opponent's
supply line while guarding your own. The disposition of a unit
can be of far greater importance than its actual combat strength.
Each player will play four games, starting Friday evening
and finishing Saturday. Players earn Tournament points based
on the magnitude of victory - or lose them based upon extent
of their defeat! The scenario played will be Hard Summer (sorry
- no Malta units!), with each player bidding a number of buildup
points to give to the opponent in order to play the side of their
choice. This will ensure play balance should players feel the
scenario is inherently unfair to one side. At the start of the
game, each player will be guaranteed a minimum number of real
supply units - after that, their fates lie with the cards! After
the tournament, players can help to evaluate play-balance in
scenarios which may be used in the future and thus contribute
future success of the tournament.