Step 3 in the Great Campaigns of
the American Civil War ...
This event is one of five linked tournaments using the same
game system whose winners and three alternate finalists meet
to determine the overall championship. This year I've been persuaded
to include in the ROADS TO GETTYSBURG tournament a scenario called
Lee's Retreat. This tournament has been hampered in only having
two scenarios suitable for play. Lee's Retreat, designed by Chris
Withers, is similar to Johnston's Retreat in ON TO RICHMOND!
The rebel player has to defend the wagon trains until released,
then hope that the infantry can retreat without being cut off.
Rain will occur randomly during the first turn, so each game
should be slightly different. For more detailed info on the GCACW
series check out: http://www.smart.net/~waveland/gcacw.htm.
Last year, 21 players journeyed to Avaloncon '98 to strive
to become the Roads To Gettysburg champion. The first two rounds
featured First Day at Gettysburg. Each player would play the
same opponent during the first two rounds, switching sides for
round 2. After two rounds there were six undefeated players:
Bruno Passacantando, Ed Beach, Jay Meyers, Mark Booth,
Sean Cousins, and Chris Withers. The format of the tournament
was such that these players would be pitted against each other.
It was imperative to win Round 3, Meade Moves North, because
winning round 3 was the first tiebreaker in determining the semifinalists
so losing would eliminate them. Bruno, Ed and Chris won to advance
to the semis, with Paul Nied (2-1) advancing due to strength
Bruno was matched against Chris, while Ed played Paul. The
semis featured First Day at Gettysburg. Bruno won out against
Chris, while Ed's losses in cavalry retreats were the difference
to propel Paul to the finals. The final, Meade Moves North, was
played with Bruno taking the Confederates with a bid of six points.
This scenario gives the Rebels 15 VP for holding Gettysburg with
no Union infantry units adjacent to it, while only giving eight
VP if there are Union infantry adjacent. The rebels also get
four VP for capturing Harrisburg. Turn 1 (of 4) featured both
sides marching toward Gettysburg to be in position for turn 2.
Turn 2 featured Hill and Longstreet pushing past Reynolds I Corps
to capture Gettysburg, while Ewell continued his assault towards
Harrisburg. Turns 3 & 4 featured both sides continuing to
maneuver around Gettysburg, with
the Rebs holding the town but unable to force the Yankees from
holding ground adjacent to it. The Rebs captured Harrisburg's
VP, but that was balanced by the loss of Early's entire division.
While marching from York to Gettysburg, Early had been attacked
and demoralized by Sickles III Corps, and eliminated by Sedgwick's
VI Corps. Turns 3-4 were tense, as successful attacks from either
side would swing the game in their favor. Turn 4 came down to
the Union needing two VPs for a win, and needing to recapture
Gettysburg to do it. The first four corps assault attempts against
Gettysburg failed (four 6's in a row!), with the next two unable
to force a retreat from the town. Bruno Passacantando was a deserving
winner, finishing with a 5-0 record, and having played the toughest
schedule of any player.