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Sink the Bismarck ... or Not
War at Sea is conducted using a Swiss-Elimination format.
There are five two-hour preliminary rounds. The first round is
seeded by AREA ratings. After the first round, players play others
with identical won-lost records. For example, if after three
rounds you have won two and lost one, you will play another player
with a 2-1 record. Players may drop in and out of preliminary
rounds at any time, playing any one round, some rounds, or every
round. Of course, players who do so, have a smaller chance of
advancing to the semi-finals.
Players bid to choose sides. A win by two POC or more is worth
ten points, a win by one POC is worth eight points, a draw is
worth five points, and a loss by one POC scores two points. After
five rounds, the top four finishers advance to single-elimination
semifinals and finals.
Whether you are a beginner or a veteran, you will find competition
at your level, because after the first round you will always
be playing someone with a similar record. Competition is very
tight as evidenced by the fact that we have had seven different
champions in the last seven years. In fact, Tom Scarborough was
the only past champion in the top eight in 1998. Five former
champions posted a combined 11-9 mark in 1998.
Play balance has not been an issue with the Allies winning
31 games last year to 30 by the Axis with six ties. In fact,
in contrast to the early years when the Axis dominated, more
Allied players gave the Axis a POC handicap for their choice
of sides, then vice versa. Mike Kaye won in 1998 by going 6-1
with the Allies.
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