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Scythe (SCY)

HMWG BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Saturday @ 17 – Exhibit Annex Table 8

Heat 1: First Saturday @ 18 - Ballroom
Heat 2: First Sunday @ 9 - Ballroom
Semifinal/Final: First Sunday @ 12 - Ballroom


 

Nick Henning: GM (1st Year)


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Links:

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Scythe is an economic engine building game with direct player conflict. Players take the role of alternate universe post World War 1 civilizations vying for popularity, power, and wealth in Eastern Europe. Scythe is a game that rewards efficiency, tactics, and calculated aggression.

Players may use the expansion in any heat or later round if all players agree. The default is the base game if any player wishes to use the base game.

Players will select factions in the game using the following format: at the beginning of the game, deal factions equal to the number of players and pair them with random player mats. If you deal out the combination of Rusviet and Industrial, reshuffle and redeal the mat combinations.

Randomly determine a bid order for players. Highest bid gets to select their faction/mat combination. The remaining players then repeat this bid process for 2nd pick (highest bid cannot exceed the high bid from the previous round), and so on, until every player has their faction/mat. These bids are subtracted from end game scores.

Play then begins with the player with the lowest number player mat and proceeds clockwise around the table as described in the rules. (Note that play order is not the same as bid order!)

Players will be given a 30 minute warning at the 2.5 hour mark. They will be given another warning at the 15 minute mark, at which point, the game will end when it is the end of the last player's turn (the player seated to the right of the player who started the game). Points are then tallied and scored.

25 or fewer players: 4 (or 5) winners will advance directly to the final, with runners-up by percentage of score filling in alternate slots to create a 4-player final

25-32 players: Top 8 players (wins followed by runners-up with % of winning score) will advance to semifinals, top 2 from each semifinal will advance to final
33-64 players: Top 16 players (wins followed by runners-up with % of winning score) will advance to semifinals, semifinal winners advance to final

64+ players: Top 25 players (wins followed by runners-up with % of winning score) will advance to semifinals, semifinal winners will advance to final

Note: All winners will advance up until 25 players, then it will be most wins followed by highest runner-up as a % of winning score

 
 
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