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Orleans (ORL) Links Email GM Last updated May 25, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Andrew Drummond (2nd Year)
Round Day Start Time Duration Location
Demo 1 Mo 21 1 Exhibit Annex Table 3
Heat 1/3 Mo 23 2 Seasons
Heat 2/3 Th 15 2 Seasons
Heat 3/3 Fr 9 2 Seasons
Semifinal Sa 9 2 Laurel
Final Sa 11 2 Laurel
2018 Tournament Format HMWG

Come out and enjoy the 2015 Kennerspiel des Jahres nominated game and see if you can be the most successful in medieval France! Half a deckĀ builder, half a worker placement game, Orleans is an innovative new game from Reiner Stockhausen. Players recruit Farmers, Monks, Scholars, and other trades people to build a worker pool and take actions to better their game engine.

Each new worker gives a specific ability that improves your game engine in a specific way.

One of the greatest benefits of this game is that there are so many different paths to victory. Will you combine tech and guildhalls? Maximize trade goods? Get all the fishermen and monopolize coins? All are valid (as are many others). In 2017 each semifinal was won with a very different tactic (Manufacturing Wool, Board Domination, Fishermen, Technology)

The tournament will be played with three heats advancing the top 16 players to the semifinals. If fewer than 32 people participate in the heats, the semifinals will involve 12, 10, 9, or 8 players so that no more than half the field advances. With fewer than 16 players, the top four will advance directly to the final. Games will be 4-player games using 3-player games if necessary. No 5 player games will be played.

Please note the following rules clarifications:

  • The first technology tile (cog) you place must replace a farmer. Whether it came from the Laboratory or a Craftsman
  • Games will be played with only the base tiles and board unless there is unanimous agreement at the table to use promo tiles.
  • Games will also be played with money as a limiting factor and please ensure that money is counted before starting the game (there should be a total value of 212 in a 3-4 player game).
  • When a pile of tiles runs out, you may no longer take the action that provides that tile (i.e. when there are no more scholars you cannot take the University action to move up the technology track)

Rule Exception for WBC: The Bathhouse is to be removed before the start of the game and not used.

Obvious Rule Exception for WBC: The start player for Round 1 should be determined randomly and not default to the youngest player.

Advancement: Tiebreakers for advancement will be:

  1. 1. Most Wins
  2. 2. Most 2nd place finishes
  3. 3. Win in First Heat Entered
  4. 4. Most points accumulated in games won
  5. 5. Most points accumulated in games placing second.
  6. 6. High Dice Roll

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