wooden ships & iron men [Updated April 2009]

WSM      
   14+ Grognard PC    9+ Grognard PC
   9+    9+ 
   9+ 11    9+  
   9+     9+     17

  Heritage - switching to Conestoga 1 @ Tu18
     Terrace, Table #3

Evan Hitchings, DE

2008 Champion

2nd: Dale Long, NJ

3rd: Rob Doane, MA

4th: Tim Hitchings, DE

5th: Katherine Hitchings, DE

6th: Keira Herzfeld, DE
Event History
1991    Jim Truit      23
1992    John Boisvert      29
1993    John Boisvert      36
1994    William Rohrbeck      28
1995    Larry York      21
1996    David Cross      16
1997    David Metzger      20
1998    Michael Brannaman      20
1999    Paul Risner       8
2000    David Cross     16
2001    Curtis Dietrich     26
2002    William Rohrbeck     23
2003    William Rohrbeck     27
2004     Arthur Davis     22
2005     William Rohrbeck     19
2006    William Rohrbeck     21
2007     William Rohrbeck     14
2008     Evan Hitchings     16

Tim Hitchings, DE

2009 GM

Links

  Laurels

WSIM as part of Grognardcon

Grognardcon is a special Pre-con consisting of an amalgam of ten of the old classic hex-style wargames under the watchful eye of GM Bruno Sinigaglio: Afrika Korps, Anzio, Bulge '81,Gettysburg, Panzerblitz, Panzergruppe Guderian, the Russian Campaign, Waterloo, Wooden Ships & Iron Men and 1776. All use the Free Format scheduling device which allows players to schedule preliminary games at their convenience. Play as many or as few preliminary games as you like but only your best three results in each game will determine the four finalists to advance to Single Elimination play at the end of the week. Each event will be turned over to its own GM on Tuesday for resolution in the normal manner-the only difference is that participation in Grognardcon gives you three additional days to qualify with prelim games in the events of your choice. Grognardcon is free to Tribune level members and subject to an additional fee for all others.

1. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the preliminary Swiss segment during the PRECON segment which begins during the PRECON on Saturday, or during the regular WBC segment which runs from Tuesday through Friday, or both. Best performances will be determined as described below in paragraph 7.

2. SCHEDULE. The schedule consists of three segments, GROGNARD PRECON Swiss, CON Swiss and CON Playoffs (semi-finals and Final).

a. GROGNARD PRECON SWISS. The PRECON Swiss Segment consists of four daily heats: Saturday 1400, Sunday 0900, Monday 0900 and Tuesday 0900. The PRECON Swiss Segment continues through Tuesday, whereupon the CON Swiss Segment begins. Essentially, the PRECON Swiss Segment simply continues unabated into WBC.

b. CON SWISS. The CON Swiss Segment consists of four daily heats: Tuesday 1900, Wednesday 1000, Thursday 0900 and Friday 0900. The Swiss Segment ends on Friday at Midnight, at which time the four players with the best performances during the Swiss Segments will advance into the Single Elimination Playoffs.

c. CON Playoffs. All games played during the Swiss Segment, which includes the PRECON Swiss and the CON Swiss, will be used to determine the four top players. The two-round playoffs begin Saturday with the semi-finals at 5:00 PM.

3. SUMMARY OF NEW CHANGES FOR THIS YEAR - participating at the WBC as part of Grognardcon.

4. WBC FREE FORM FORMAT
This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment. Best performances will be determined as described below in paragraph 7.

5. SWISS SEGMENT-PRECON AND CON
Each entrant may enter as many or few of the rounds as he wishes. The results will be used in determining who advances to the Final. The GM or his assistant(s) will provide fleet scenarios and record match pairings for each round. You must present yourself at the kiosk during any round you wish to join. Once you receive your scenario sheet and match pairing for a round, you have until midnight to complete the game. Games must start no later than five hours before the deadline each day.

6. ELIMINATION SEGMENT
Four players from the Swiss segment will play in the two-round single-elimination portion. The semi-final round will begin at 5:00 PM Saturday. All entrants who wish to play should be present for the announcement of rank and pairings. Failure to be present for the start of the segment (5:00PM Saturday) will be considered dropping out of the tournament. The Final game will begin at 8:00 PM Saturday.

7. PLAYER PERFORMANCE RATINGS.
a
. All game results and player ratings will be posted and updated as results are reported.
b. Performance ratings will be based upon the best three games played by a participant.
c. Games in excess of the three best will not affect a player's performance rating.
d. A player must play at least three games to advance to the single elimination phase.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 30 points for each 3-ship squadron victory.
(2) A player receives 10 points for each 3-ship squadron loss in which he defeated one or two of the victor's ships.
(3) A player receives 20 points for each 2-ship squadron victory.
(4) A player receives 5 points for each 2-ship squadron loss in which he defeated one of the victor's ships.
(5) A player receives 10 points for each 1-ship victory.
(6) A player receives 1 point for a loss in which he sinks no enemy ships.
(7) Bonus Points: A player earns 3 for each 3-ship fleet victory tallied by an opponent that he defeats; A player earns 2 points for each 2-ship fleet victory tallied by an opponent that he defeats; A player earns 1 point for each 1-ship fleet victory tallied by an opponent that he defeats. All of a defeated opponents games will qualify for the scoring of these bonus points. Exception: rematched opponents score no bonus points.

Bonus Point Examples: Player A defeats player B. Player B has six victories consisting of two 3-ship fleet victories, one 2-ship fleet victory and three 1-ship fleet victories. Player A receives 11 bonus points for the six games won by Player B during the Swiss segment (3,3,2,1,1,1). Note however, if Player A and B play each other a second time, no bonus points will be awarded regardless of who wins the rematch.

8. PERFORMANCE RATING TIEBREAKERS:
a.
Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.

9. MULTIPLE GAMES
Entrants may play every day during the Swiss segment, if so desired. Entrants may play multiple games during the Swiss segment.

10. MATCH ASSIGNMENTS
The GM or his assistant(s) will provide scenarios and record match pairings for each round. You must present yourself at the kiosk during any round you wish to join. Once you receive your scenario sheet and match pairing for a round, you have until midnight to complete the game. Games must start no later than five hours before the deadline each day. If you wish to play more than one game in a day, the GM will attempt to arrange more games for you - subject to availability of opponents.

11. ADMIN
Tournament rules used at WBC since 2000 will be used. A free copy of the rules may be obtained by email from the GM in advance or hard copy at the convention.
Each player will be given a scenario and a match sheet. The match sheet will list the game, opponent and start time. When opponents are assigned, they must inform the GM when they will start their game and when they expect to finish. If the players cannot agree on a reasonable start time, they will be required to begin the game within one hour.

12. MISSING PARTICIPANT
If an assigned opponent does not show up for a mutually agreed upon start time, the GM will forfeit the game to a player who is waiting. The player who is waiting must alert the GM that a forfeit is imminent within 15-minutes of the start time listed on the match sheet. If the tardy opponent fails to appear, the game will be forfeited to the player who is waiting at 20-minutes past the start time on the match sheet. There is no deviation from this procedure; therefore, if a waiting player alerts the GM beyond the specified 15-minute alerting period -t here will be no forfeit - instead, the game will be cancelled.

13. RESULTS
The results of completed games should be reported to the GM as soon as possible using the match sheet. If game results are not reported to the GM by the end of a Swiss round (midnight) both players will be credited with a loss. Exception: On days other than Friday - The GM will permit players to continue past midnight, but they must inform the GM beforehand that they expect to finish after the midnight deadline.

14. JUDGMENT
The GM (or assistant GM if the game involves the GM) reserves the right to adjudicate any game at the end of the time limit for the round. If one player is moving at a significantly slower pace than the other, this will be taken into account in the adjudication.

15. ORDER OF FINISH
WBC rules require submission of a Winner's Claim with the top six players listed in order (although there may be no prizes for some of these finishes for this event). At the end of the Swiss, players will be ranked in order from 1 to 6. The final 5th & 6th places will be determined from these standings.

16. AREA RATINGS
The GM will submit the results of ALL games played for inclusion in the AREA ratings.

17. SINGLE ELIMINATION ROUNDS
The four players with the best performance during the Swiss will advance to a Single Elimination semi-final at 1700 on Saturday. The 1st place finisher will play the 4th place finisher, and the 2nd place finisher will play the 3rd place finisher. The GM will post the match assignments for the semi-final at midnight on Friday.

18. FINALS MATCH POSTINGS
The GM will post the match assignments for the semi-finals by midnight, Friday. If players qualifying do not intend to participate, they should alert the GM, so that lower ranked finishers may be moved up to play in the single elimination segment on Saturday.

19. TRUANTS
If any of the four players qualifying for the semi-finals fail to appear at the Kiosk by 1700, Saturday, they will be dropped from further participation. Players who finished lower than 4th in the Swiss segment may move into the Single Elimination rounds, if they are present at the Kiosk on Saturday at 1700, when higher rated no-shows are dropped.

 GM      Tim Hitchings  [8th Year]   330 Kemper Drive, Newark, DE 19702 
    hitchings@juno.com   302-593-4404

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