manifest destiny

Updated 4/18/2012

MFD   HMW G  
    17       16
    14     15    20
        19    

  Kinderhook    Ballroom A    Marietta   Wheatland Terrace; #7

Bill Crenshaw, VA

2011 Champion

2nd: Kevin Sudy, VA

3rd: Bob Woodson, NV

4th: Eric Wrobel, MD

5th: Pete Pollard, TN

6th: Eric Monte, NY
Event History
2005    Harald Henning    46
2006    AJ Sudy    46
2007    Bill Crenshaw    46
2008    Harald Henning    39
2009    Jeff Mullet    31
2010    Arthur Field    23
2011    Bill Crenshaw    14

Bill Crenshaw, VA

2012 WBC

the game's designer

Links

AREA Ratings Boardgame Geek
Laurels GMT Games ConSimWorld

Getting shorter ...

Manifest Destiny is a card-driven, multi-player strategy game for the entire family that is intended to capture the spirit of America. There are opportunities for both cooperation and competition. Let's keep it clean and fun!

Rules: The two most important rules are: (1) have fun; and (2) no whining! The rest of the rules are in the Rule Booklet and in GMT's Living Rules at gmtgames.com.

No experience is necessary to play, but all players must have either played previously, read the rules, or attended a teaching demonstration. The Reference Book has a description of the cards and product payouts, which may be helpful as the game proceeds.

Game Length: The game takes 3-4 hours to play. After approximately 3.5 hours I reserve the right to end any game at the end of the next Acquisition Phase. Players will save a lot of time if they plan ahead, particularly in the Acquisition Phase. Each player has their own set of deeds and players can allocate money for purchases of progressions and tokens ahead of time, which will save time. To speed play, in competition attacks the attacker will roll all dice.

A third heat has returned in the Pre-Con for Tribunes and those who have paid for the extra gaming opportunities on Sunday. All other must wait until the second heat. Thw semi-final round has been dropped. The path to wood has been stream-lined.

ADVANCEMENT TIE-BREAKERS: The Final will have five players. All players with two wins advance. Remaining slots filled in an alternating fashion by: (1) winners with best two-game scores, based on margin of victory/closeness of defeat (max +/- 5); and (2) margin of victory in a single game.

Prizes: GMT will provide a merchandise certificate for the winner in this event.

 GM      Bill Crenshaw  [8th Year]   NA  
    billcrenshaw@verizon.net    NA

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